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Seytoux, w Square Enix games misfire due to being "single producer's fiefdom", report suggests

My two cents …

As much as I have loved FF and other Square Enix franchises since I was a child, as of late, I feel like they want to continually disrespect their fan base. I should be clear that I am not anti-capitalist, by all means, they work in those games and deserve to be paid (even more so the devs to be compensated fairly), that said, there have been this trend over there in the last years, imo, that it’s ok to release unfinished games and sell you the complete version of this games either on dlcs which … not ok, but still manageable, or making you purchase a whoooole new game, sometimes not even being available on one console or the other, just to enjoy the game as originally intended. I’m looking at DQXI, and FFXV, which I love, both of them and feels like a F you to buy a whole complete 60$ game just for added content (not extra, part of the main story) or features.

So, came FFXVI, I decided I’m not a little kid anymore that can’t wait for something, also have already a monstrous backlog from years since I don’t have the time to play so much anymore and I can wait one or two years till they release of, inevitably, the finished/revised version: FFXVI “Royal” “Plus” “Definitive” or whatever “cute” name they are going to slap on that to justify the re-purchase.

Atlus, pulls this also.

That’s the rant.

GregoryTheGreat, w Unity bosses sold stock days before development fees announcement, raising eyebrows

CEO runs his business like a business that makes him money. This and more at 10.

griD, w What games had easy soft locks that prevented you from either progressing or getting a true ending?
Heavybell, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4
@Heavybell@lemmy.world avatar

Want that couch? It’ll take your sim 4 real time weeks to earn it with their pay, or you could just spen $15 in real dollars and get it now. Another for the guest room, or because you lost the first in a cooking fire? $15 more, please.

Potatos_are_not_friends, w Cyberpunk 2077: What’s coming in Update 2.0: Vehicle combat and car chases

Any updates on genitalia?

Why allow me to spend so much time crafting my nether region and never give me the opportunity to wave it around?

Ganbat, w Introducing the new Godot Development Fund

Lol, props on taking the opportunity.

space, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Game is free but now you pay real money instead of sims money for building the house. No more motherlode and rosebud for you.

Theharpyeagle, (edited ) w What games had easy soft locks that prevented you from either progressing or getting a true ending?

I’m pretty sure I soft locked my New Vegas save a good few years ago, or at least locked myself out of the ending I wanted. I was going for the Yes-Man ending, but I wanted to let House upgrade the robots first. I let him do it and then killed him to get the platinum chip back, but turns out he didn’t have it on him. Without any way to give the chip to Yes-Man, I was SoL. I think you can still complete the game with a couple other factions, but I know for sure that I already pissed The Legion off so I don’t know how many options are left. Maybe I’ll dig up that save somehow and try again.

Also, In the original Thief games (Thief: The Dark Project, Thief: Gold, and Thief 2), there was a brief fadeout period between dying and getting kicked to the game over screen. This death state didn’t lock the controls, so you could still move around, interact with objects, and, critically, quicksave. If you happened to quicksave at the moment of your death, there was nothing you could do to get out of dying. There was only one quicksave slot and no autosaves, so if you weren’t manually saving every now and then, you had to start the entire game over. Learned to make occasional checkpoint saves the hard way.

The death mechanic did lead to at least one hilarious fan mission where you had to get through a door and complete the mission after falling to your death.

JokeDeity,

Yes Man is the failsafe ending, so you should always be able to do it I’m pretty sure. Killing Yes Man should work like killing Victor and he just jumps to a new body if I remember correctly.

federated_toast,

Link to the fan mission? I’ve been getting my annual itch to go back to The City

Nioxic, w EA confirms The Sims 5 will be free-to-play and co-exist alongside The Sims 4

Lol

At least paralives is in development… (its slow though… but looks like a solid alternative to sims)

hoi_polloi, w After years of 'good enough' PC ports, Armored Core 6 is the first game in FromSoftware's history truly born for mouse and keyboard

Good enough is them putting the kids gloves on this one.

LucyLastic, w Cyberpunk 2077: What’s coming in Update 2.0: Vehicle combat and car chases

If they added a 3rd person camera option I’d be all over this game!

AbyssalChord, w Over 50% of all steam games have never made over $1000
@AbyssalChord@feddit.de avatar

There‘s no mention of ingame purchase revenue, so I assume they aren’t included?

Abrslam, w Steam's Oldest User Accounts Turn 20, Valve Celebrates With Special Digital Badges - IGN

I remember how much everyone hated steam at first. The WON was fine why ruin it with this stupid steam thing?

Staple_Diet, w What games had easy soft locks that prevented you from either progressing or getting a true ending?

Metro.

All 3 games require you do/don’t kill certain people at different levels in order to get the ‘true ending’. When I first played I just killed anything that moved, but then found out the consequences of doing so. Honestly it improved my game experience so much more when I had to carefully consider each action.

AlexisFR,
@AlexisFR@jlai.lu avatar

At least Exodus good ending is way easier to get imo, just don’t kill non bandits humans. (and don’t act like an ass around your crew)

hydroel, w Resident Evil 4 Remake, RE Village, And Assassin’s Creed Mirage Announced For iPhone 15 Pro

Do you think these will actually run on the device, or is Apple betting on streaming here? I don’t see how they would capitalize on developers being able to develop for iPhone, while they dropped game support on Mac years ago.

geosoco,

It's likely running native as they've been touting the ray tracing of their new gpu. They've pushed a number of games in the past to show off hardware updates or features, so that's probably what this is about.

Also, they didn't drop support for mac, they just focused on their own gaming API. They continue to get new games published.

hydroel,

You’re probably right! I wonder how well it can run on an iPhone when devices dedicated to gaming barely manage decent framerates on modern games at 800p. And maybe Apple hasn’t actually dropped support for game development, but I don’t believe they have been very active on that front either, did they? Looking at a list of games released on macOS in 2023 isn’t very impressive, and all games released for x86 (so, prior to 2020) won’t work on modern devices.

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