I picked up Days Gone well after it released, and didn’t have the bugs, and got well and truly invested in it. Mad Max wasn’t a bad game by any stretch of the imagination, but Days Gone felt like it had more content in the world. I loved both, but probably Days Gone.
Good! Love the games. I just hope on the third one they actually finish developing the game before release.
Jedi Survivor just finally got finished after releasing 5 months ago. What I mean is they just released an update that makes performance mode run really well. Prior to this update, it ran horribly. So much so that despite buying on day one, I flat out refused to play it until it got fixed. And thank goodness it did because it’s a wonderful game and I’m really enjoying it.
Let’s not forget how the bounty hunter missions were completely broken, to the point that you couldn’t even start the quest line at any point in the game. I beat the whole game wondering “what the fuck is that big area in the pause menu that’s still locked?”
Also, you still can’t unlock the third garden on Pyloon’s roof in some saves (mainly mine).
I couldn’t give less of a shit about performance bugs, but the fact that core content in the game is still locked because of fucking trigger bugs is mind bogglingly embarrassing.
Still loved the game, though - my favorite game of 2023 (not saying it was the best of 2023, I just really liked this one).
[Nomura] And I’m not really sure what the intent behind that is.
You can’t be sure of the “intent” (whatever this esoteric word means) behind anything except your own actions and words. As such, it’s useless to ponder about it.
[Nomura] It just always felt a bit off to me, and a bit weird. I never really understood it – or why it’s needed
JRPG and WRPG are effectively two RPG subgenres. They could as well be called “storyline-driven RPG” and “mechanics-given RPG”, but given the relative prominence of Japanese designers behind JRPG, they ended being labelled based on being made in Japan vs. Europe+Canada+USA.
And just as any words referring to media genres, you aren’t supposed to take those as well-defined groups. It’s perfectly possible to get a bunch of Japanese game designers make a WRPG, or a bunch of Western/Canadian/American ones making a JRPG. In fact you’ll often see mechanics from one subgenre in the other. (Good examples of that would be Pokémon Red/Blue on one side and Undertale on another.)
[article writer] it’s always good to keep in these kinds of perspectives, and consider whether we need to drop it or not.
The association isn’t even remotely othering, given that it highlights the relative prominence of Japanese games in the RPG market.
[Nomura] Certainly, when we started doing interviews for the games that I started making, no one used that term – they just called them RPGs
And I bet that plenty people simply called it a “game”. Context. Use it, Nomura.
I went to work but apparently some of my friends are still struggling to get into games so it’s not fixed yet, we just have caught a downtime period I guess.
I have no love for this company whatsoever. Most of the their revenue streams should frankly be illegal. But I’m not exactly thrilled about every glorified software repository taking a pound of flesh off all revenue, licit or otherwise.
Not very. Negotiating and executing a deal of that size and complexity cross cutting major national, cultural, and business universes would be extremely difficult
I’m glad we’re getting more advanced magical vocations. The magick spearhand looks great and honestly gives a lot of jedi vibes. With the separation of archer and thief, we’ll have even more classes.
games
Ważne
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.