@lvxferre@lemmy.ml avatar

lvxferre

@lvxferre@lemmy.ml

The catarrhine yerba mate enjoyer who invented a perpetual motion machine, by dreaming at night and devouring its own dreams through the day.

Кўис кредис ессе, Беллум?

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lvxferre,
@lvxferre@lemmy.ml avatar

For the people discussing here: remember that the morality of an act depends on the act itself, the context where it happens, and the moral premises. It does not depend on how you phrase or label the act.

With that in mind: since I define arseholery as “actions or behaviour that cause more harm to someone else than they benefit the agent”, and there’s practically no harm being caused by OP’s actions, I do not think that OP is being an arsehole.

lvxferre,
@lvxferre@lemmy.ml avatar

[Nomura] And I’m not really sure what the intent behind that is.

You can’t be sure of the “intent” (whatever this esoteric word means) behind anything except your own actions and words. As such, it’s useless to ponder about it.

[Nomura] It just always felt a bit off to me, and a bit weird. I never really understood it – or why it’s needed

JRPG and WRPG are effectively two RPG subgenres. They could as well be called “storyline-driven RPG” and “mechanics-given RPG”, but given the relative prominence of Japanese designers behind JRPG, they ended being labelled based on being made in Japan vs. Europe+Canada+USA.

And just as any words referring to media genres, you aren’t supposed to take those as well-defined groups. It’s perfectly possible to get a bunch of Japanese game designers make a WRPG, or a bunch of Western/Canadian/American ones making a JRPG. In fact you’ll often see mechanics from one subgenre in the other. (Good examples of that would be Pokémon Red/Blue on one side and Undertale on another.)

[article writer] it’s always good to keep in these kinds of perspectives, and consider whether we need to drop it or not.

The association isn’t even remotely othering, given that it highlights the relative prominence of Japanese games in the RPG market.

[Nomura] Certainly, when we started doing interviews for the games that I started making, no one used that term – they just called them RPGs

And I bet that plenty people simply called it a “game”. Context. Use it, Nomura.

lvxferre,
@lvxferre@lemmy.ml avatar

If they’re going to rework how rails work, wouldn’t it be better to get a bit closer to Transport Tycoon in this aspect? I think that it’s close to perfect: simple but deep. It’s relatively effortless to get a train route done, and you basically only have diagonal and straight rails, but it’s damn hard to make your route efficient.

lvxferre, (edited )
@lvxferre@lemmy.ml avatar

If I understood the FFF correctly, that is not what they’re doing; they aren’t working with a half dozen straight sections, each fitting a single “square” (in this case a 2x2), and leaving curves up to the player. Instead they’re adding a new curve (the half-S) to be used with the other pieces.

For reference here’s how it works in Transport Tycoon / OpenTTD:
A cropped screenshot of OpenTTD, showing pieces of rail. Some isolated, some forming a branching railroad.

If implementing something similar in Factorio (note: the colours mean nothing, they’re just to distinguish the pieces of rail):
a Factorio screenshot poorly edited in Kolourpaint, to show the same rail concept as OpenTTD.

The later can be smoothed out to look a bit more like curves, but the basic units are all straight and diagonal rails.

lvxferre,
@lvxferre@lemmy.ml avatar

I wish that I could read Chinese, to check if Recreate Games’ claim of mistranslation holds some ground. It feels fishy though - usually developers are quite cautious with ambiguity; and when a business says that the customers are “confused”, more often than not the customers are quite lucid and complaining about spot on stuff, it’s just that this goes against the business’ best interests.

lvxferre,
@lvxferre@lemmy.ml avatar

Seriously… it takes a big amount of stupidity, or a similar character flaw, to spam Microsoft products through a Reddit link in a federation where most people don’t want to touch either Reddit or Microsoft with a 3m pole.

So, whoever is behind this spam account: stop chewing on spoiled hay, you freaking barn animal.

lvxferre,
@lvxferre@lemmy.ml avatar

It’s the same engine, but the focus is different: CK is about the ruling dynasty, EU is about the country itself. Time period is also different (EU4 goes from 1444 to 1821),

A good example of that is that in EU4 your country can be the junior partner of a personal union, where it needs to fight against its rulers to get independence. You won’t see anything similar in CK3, because you are the ruling dynasty.

lvxferre,
@lvxferre@lemmy.ml avatar

And in CK3 you can absolutely be a vassal of a larger kingdom and fight (or negotiate) for your independence.

Yes but you can’t be a junior partner of a personal union, since this means that you (the dynasty) would be fighting yourself. On the other hand in EU4 this works fine since you’re the Senate government/country/state itself, not the king or the dynasty. It was just an example on the different focus, mind you.

On EU4 being less fun than CK3: personally I like EU4 better because I care far more about groups in Modern times interacting on a global level than individuals in Mediaeval times interacting on a regional level. And EU4 always involves some sort of “if I did this in real life I’d be a monster” decision, that actually makes me understand a lot of the shit that governments do, such as culturecide or backstabbing/Realpolitik.

But there’s no “right” choice, it’s different strokes for different folks.

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