As part of its recently publicised cutbacks, BioWare has “let go of” Lukas Kristjanson, the lead writer behind Baldur’s Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.
I wouldn’t mind it, typically that level of service comes with redundancy pay. Depends where he was based, if he was working in the US then he’d probably be left high and dry, because US employment is shit.
Could’ve been a mutual decision. They may have taken the hot because they were already thinking of leaving at some point anyway. That sort of thing happens sometimes.
Lol I don’t even have to imagine that. It’s funny you point out 23 years because that’s exactly how long I worked at my previous job before moving on in 2022.
I don't think that the issue is the quality of their QA. Well, okay, maybe that's a factor, but I don't think that that was the big one for Fallout 76.
Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn't that QA didn't turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn't delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.
They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.
In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.
In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.
If you asked ChatGPT to come up with some names for a generic cheap micro transaction ridden game on the the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc Immortals of Aveum could be on the list
@ChatGPT come up with 10 names for a generic cheap micro transaction ridden game on the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc.
Honestly I have had no grinding. I’m through new game, and a bit into ng+. I haven’t had any money issues, and parts resell for full value. Unless you count dying on a fight a dozen or so times grinding.
There is no grind. Parts sell for 100% value, and even the training missions give you valuable parts, so with no grinding I’m pretty much at exactly the mech I wanted from all the parts available.
The game is difficult, but it’s rewarding about it. The fights are hard but also fun and interesting and the game gives you tons of interesting parts to try loadouts.
No grind? If you want to buy everything, you will need to grind. Doing the missions once doesn’t net you a lot of money, but you can replay missions to make more money. You also will probably miss the optional objectives that can unlock parts you can’t buy in the shop unless you replay the mission (or are playing with a guide).
So I can change my build whenever I want? I could buy and sell outside of a sortie, but what if I want to swap shit between checkpoints? I can’t use the store then, but I can access my garage and owned bits. Can also have multiple mechs. And because I must. It’s video game law. 😤
Wait, you can reconfigure mid-sortie? How? I know you get a chance to garage-only-reconfig after the briefing, but the briefings haven’t contained contain useful info for planning loadouts so far. Is there something in the “Restart from checkpoint” screen I’m missing? I was disappointed I couldn’t tweak my loadout at resupply, for example.
edit: I’d always been assuming that leaving the mission meant leaving your checkpoints. Is there some way to partially-leave-mission?
Die. Then you can reassemble before retrying. If you leave the mission, you start from the beginning. This way you can keep your checkpoints, but still switch up parts. It’s like it’s specifically there for people like me who suck lol
Totally agree with the supply cabinets they drop sometimes. That shoulda been a way to access your entire garage if you manage to reach it without dying.
You don’t need to buy everything unless you’re a completionist. Things can be resold for 100% value so there’s no need to own everything at once. And replying a mission because you missed something is hardly a grind.
We should not be applauding a company for doing what should be the right thing from the start. I used to think the Bethesda glitches were cute too until 76 came out.
It’s not cute, it’s not funny and I refuse to participate in games until all the major bugs are worked out.
I still have not bought or played the new Diablo and I likely won’t at this point because of the ongoing issues I keep hearing about. Honestly, my money is better off in my pocket to be used for literally anything else. I know it’s sucks but if you really want these devs to change you’re going to have to suffer for the cause a little bit.
Indie dev games are just as good anyways and the smaller developers work hard to earn your money. Try looking in that direction to fill the void. I’ve found some really awesome and addictive games this way.
I used to think the Bethesda glitches were cute too until 76 came out.
I enjoyed Fallout 76, but I also ignored it until something like three years after release, at which point it was in a decent state.
It wasn't Fallout 5, which is what I really wanted, but I got my money's worth out of it.
Only bug I hit that was kind of obnoxious was the occasional inability to pick up an item from a corpse, where one would have to look away from the corpse and then back. While being a bit immersion-breaking, it was also pretty easy to work around.
Honestly, the whole Fallout series has been pretty buggy, starting with Fallout 1, but still, a good series. Some of it just comes from the complexity of having a bunch of scripts running that can interact in odd ways in a relatively free-form world.
One of my bigger wants for Fallout 5 is easier diagnosing of problems with mods and trying to be more-robust against such problems. Maybe produce more-foolproof API functionality for common script tasks or something.
a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be
That's probably part of it. A big chunk of the aspects that I didn't like about it relative to Fallout 4 -- from killing off slow-mo/pause VATS, to not having a world that can change much, to limited-size "settlements", to limited moddability, to having immersion-breaking other players jetpacking around with not-in-theme names, to having limited story content -- come from the fact that they built it to be a multiplayer game.
But even so. I've seen some footage of the game at release, and it was pretty bad. And not just bugs, but the content...I mean, a Bethesda game not having human NPCs?
I will give them props for putting a lot of effort into fixing the game post-release, but I still feel that the thing shouldn't have shipped when it did. It simply wasn't ready when it went out the door.
Also, some of the fixes they did do that I think people did like -- like reducing the severity of the food/water/radstorm survival elements, which many players didn't like having to hassle with, or reducing the role of PvP, which a lot of the playerbase didn't like -- didn't result in game rebalancing. Like, the player shelters were clearly intended to be a significant element to deal with radstorms, but radstorms are essentially ignorable. Food was intended to play a bigger role, and there are features oriented towards things like reducing the rate of one's demand for it, but that was removed.
If you look at Fallout 4 or even moreso Skyrim, modders went through and rebalanced the game long after the release. I'm not saying that everyone who played those games got to enjoy those changes, but I think that they were good ones. Fallout 76 isn't really moddable in that way, so it's dependent on Bethesda's devs to do all that...and they didn't really do that.
There were no really memorable moments from the game, the way, I don't know, the battle for The Castle or the arrival of the Brotherhood of Steel's aircraft or some other moments in Fallout 4 really stuck with me. I guess to some extent that's part of just having to make a lot of the content something that you play over and over, but it still was kinda disappointing.
And I'm not demanding that they work for free. I bought all the DLC for Fallout 4 and Skyrim. I'd happily have bought something like the (excellent) DLC packs for earlier games in the Fallout series for Fallout 76. But, instead, they only sold mostly-aesthetic content in the Atom Store. Which, okay, great, if someone really wants to decorate their player camp and wants to pay for it could be appealing to someone. But they didn't create a route to pay for more story content, more maps or the like. They did create new free content, but that necessarily has a limited budget, and again, was kinda oriented around multiplayer (and didn't catch on much with me and didn't seem to be terribly popular with players on the fo76 subreddit, either).
There are some things that I did like about it, that I don't think it got credit for. The building mode performance was significantly-improved over 4. They toned down the "everything is dark and awful and evil and every person and company is twisted" aspect in 4, which I think was a big plus; there were plenty of people just trying to live their lives in difficult situations, which felt more like 1. I'm not absolutely rabid about the new areas, but the Mire looked nice by the standards of their engine, was a good use of their engine's godrays. They did a bunch of performance and stability work (that had to happen, given that one couldn't just "reload earlier saves" if something broke in a saved game a la the single player games).
I could have lived with Fallout 76 not being Fallout 5, but what I wished that they could have done was to keep selling single-player content in traditional DLC form. A lot of MUDs and similar games have a "remort" feature where one can start with a new character and earn some persistent rewards for doing so, so playing through story content multiple times is still fun. "New Game Plus", kinda. The online aspect for single-player content would just be to provide DRM, so that people wouldn't just go swipe all the stuff that they're selling in the Atom Store. And the stuff on offer in the Atom Store...ugh. If you look at the mods in Fallout 4, people created high-resolution texture packs, new companions, new story content, and they don't have anything like that for sale. You could have segregated anything that affected balance out of the multiplayer areas, had very solid single-player-only content. It might not have been Fallout 5, but I think that it could have done a much better job of making people who wanted that happier while still providing a multiplayer game for those who wanted a multiplayer game.
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