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RxBrad, w BioWare lays off senior writing staff as part of its recent job cuts
@RxBrad@lemmings.world avatar

Would Mass Effect Andromeda’s writers be considered senior staff at this point?

UrPartnerInCrime, (edited )
@UrPartnerInCrime@sh.itjust.works avatar

That’s what I was wondering. This may not be a terrible decison.

Edit: because I didn’t read I was wrong

TheMinions,

From the article:

As part of its recently publicised cutbacks, BioWare has “let go of” Lukas Kristjanson, the lead writer behind Baldur’s Gate 1 and 2, and the writer of the first three Dragon Age games, Mary Kirby.

killeronthecorner,

Welp

GreenMario,

I didn’t even think they had anyone from the BG era still there.

Imagine having the same job for 23 years and then going “fuck you bye”.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

There is no social contract anymore.

TWeaK,

I wouldn’t mind it, typically that level of service comes with redundancy pay. Depends where he was based, if he was working in the US then he’d probably be left high and dry, because US employment is shit.

MrScottyTay,

Could’ve been a mutual decision. They may have taken the hot because they were already thinking of leaving at some point anyway. That sort of thing happens sometimes.

naticus,

Lol I don’t even have to imagine that. It’s funny you point out 23 years because that’s exactly how long I worked at my previous job before moving on in 2022.

Steeve,

Dude could be getting a severance package over a year long at this point, I don’t know if that’s a “fuck you bye”

GreenMario,

The good ending.

Blizzard,

The fuck? Hope he gets hired at Larian.

preciouspupp, w Killer Klowns from Outer Space: The Game - Official Gameplay Teaser Trailer

No way! 🤡

wahming, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Based on their other games, that’s the bare minimum we should expect

Call_Me_Maple, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@Call_Me_Maple@lemmy.world avatar

I don’t believe you.

FoundTheVegan,
@FoundTheVegan@kbin.social avatar

Seems like a standard marketing move to get ahead of the meme. We'll see how this article ages by next week, but I pretty sus. 😂

cloaker, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

Lucky to receive it for free. No way am I trusting those who made 19 versions of Skyrim and didn't fix bugs present in the first ver.

LouNeko,

Does it come bundled with some hardware?

cloaker,

Yes, the latest generation of AMD CPUs, or the latest two generations of AMD GPUs. If you buy the more expensive ones you can get premium edition.

LouNeko,

That’s some good shit.

Martorias,

It’s also in game pass from day one

LouNeko,

Gamepass usually means unmoddable, which is basically against the whole point of Bethesda games.

mrbubblesort, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@mrbubblesort@kbin.social avatar

"You won't find any bugs if you don't do any QA"

-Todd Howard probably

weirdo_from_space,

You can’t fault his logic. /s

orca,
@orca@orcas.enjoying.yachts avatar

deletes the Jira ticket

“Problem solved!”

BlueDepth9279,

Nah gotta mark it as cannot duplicate then close. Gotta rack up those sweet story points.

Lols,

iirc they have focused on QA significantly more than with their previous games

tal,
@tal@kbin.social avatar

I don't think that the issue is the quality of their QA. Well, okay, maybe that's a factor, but I don't think that that was the big one for Fallout 76.

Some of the issues in Fallout 76 that they shipped with, they had to know they were shipping with. It wasn't that QA didn't turn up problems, but that they took too-ambitious a plan, ran out of time, and then didn't delay the release to fix all the broken stuff. Yeah, they did a lot of work to fix the game post-release, but by then, a lot of players had already been soured by the initial bad experience.

They did significantly delay the Starfield release, so I assume that they are trying to put this out in a more-sane shape.

Pistcow, w BioWare lays off senior writing staff as part of its recent job cuts

How hard is it to write “pick a color”?

DrQuint,

Depends on how much you get to crunch.

finthechat, (edited ) w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@finthechat@kbin.social avatar

(x) doubt

In the case they are actually being honest, they could just be speaking relatively - which still doesn't inspire a lot of confidence in me that Starfield is going to be seamless and smooth at launch, or even a few months past launch.

In the case that they are just clearly lying, it's an intentional strategy: they're counting on the fact that they will gain more money from this than they will lose from people discovering it was a lie after the game launches.

Spike,
finthechat,
@finthechat@kbin.social avatar

Lol nice stroll down memory lane.

Can't believe people are still gonna trust this Bryan Kohberger-looking motherfucker anymore.

mrbubblesort, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@mrbubblesort@kbin.social avatar

Yeah, because when you've used the same engine for the past 15 years, I'd expect you to iron out most of the issues by now.

I kid because I love. I'll play the fuck out of it regardless, but I'll almost be disappointed if this game isn't a glorious mess at launch.

Kbin_space_program,
  1. Morrowind was the first game on the engine.
WiildFiire,

Morrowind came out in 2002 so it’s actually been 21 years

Blamemeta, w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

Never even heard of it until now. Marketing failed to do its job.

Bye, w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources

This just in: the least-stinky shit you ever took still smelled like shit

FrankTheHealer, w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

It has a super generic name.

If you asked ChatGPT to come up with some names for a generic cheap micro transaction ridden game on the the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc Immortals of Aveum could be on the list

rikudou,
@rikudou@lemmings.world avatar

@ChatGPT come up with 10 names for a generic cheap micro transaction ridden game on the App Store, in the vein of Clash of Clans, Clash Royale, Royal Revolt, etc.

Lojcs,

Don’t badmouth royal revolt! The first one barely had microtransactions

NegativeLookBehind, w Armored Core VI peaks at 150K peak concurrent Steam players on day 1, making it the 4th biggest launch of 2023. It's also the second biggest From Software launch ever, second only to Elden Ring
@NegativeLookBehind@kbin.social avatar

Was really tempted to buy it, but it sounds like it’s too much of a grind for my taste.

Ookami38,

Honestly I have had no grinding. I’m through new game, and a bit into ng+. I haven’t had any money issues, and parts resell for full value. Unless you count dying on a fight a dozen or so times grinding.

Pxtl,
@Pxtl@lemmy.ca avatar

There is no grind. Parts sell for 100% value, and even the training missions give you valuable parts, so with no grinding I’m pretty much at exactly the mech I wanted from all the parts available.

The game is difficult, but it’s rewarding about it. The fights are hard but also fun and interesting and the game gives you tons of interesting parts to try loadouts.

Kolanaki,
!deleted6508 avatar

No grind? If you want to buy everything, you will need to grind. Doing the missions once doesn’t net you a lot of money, but you can replay missions to make more money. You also will probably miss the optional objectives that can unlock parts you can’t buy in the shop unless you replay the mission (or are playing with a guide).

Pxtl,
@Pxtl@lemmy.ca avatar

Why would you want to buy everything?

Kolanaki,
!deleted6508 avatar

So I can change my build whenever I want? I could buy and sell outside of a sortie, but what if I want to swap shit between checkpoints? I can’t use the store then, but I can access my garage and owned bits. Can also have multiple mechs. And because I must. It’s video game law. 😤

Pxtl,
@Pxtl@lemmy.ca avatar

Wait, you can reconfigure mid-sortie? How? I know you get a chance to garage-only-reconfig after the briefing, but the briefings haven’t contained contain useful info for planning loadouts so far. Is there something in the “Restart from checkpoint” screen I’m missing? I was disappointed I couldn’t tweak my loadout at resupply, for example.

edit: I’d always been assuming that leaving the mission meant leaving your checkpoints. Is there some way to partially-leave-mission?

Kolanaki,
!deleted6508 avatar

Die. Then you can reassemble before retrying. If you leave the mission, you start from the beginning. This way you can keep your checkpoints, but still switch up parts. It’s like it’s specifically there for people like me who suck lol

Totally agree with the supply cabinets they drop sometimes. That shoulda been a way to access your entire garage if you manage to reach it without dying.

Ookami38,

You don’t need to buy everything unless you’re a completionist. Things can be resold for 100% value so there’s no need to own everything at once. And replying a mission because you missed something is hardly a grind.

NumbersCanBeFun, (edited ) w Starfield is Bethesda's Least Buggiest Game to Date, Say Sources
@NumbersCanBeFun@kbin.social avatar

We should not be applauding a company for doing what should be the right thing from the start. I used to think the Bethesda glitches were cute too until 76 came out.

It’s not cute, it’s not funny and I refuse to participate in games until all the major bugs are worked out.

I still have not bought or played the new Diablo and I likely won’t at this point because of the ongoing issues I keep hearing about. Honestly, my money is better off in my pocket to be used for literally anything else. I know it’s sucks but if you really want these devs to change you’re going to have to suffer for the cause a little bit.

Indie dev games are just as good anyways and the smaller developers work hard to earn your money. Try looking in that direction to fill the void. I’ve found some really awesome and addictive games this way.

weirdo_from_space,

Today I’ve been playing My Friend Pedro and man it’s been incredible.

NumbersCanBeFun,
@NumbersCanBeFun@kbin.social avatar

Haven’t heard of it but I’m going to check it out. Thanks friend 😁🍻

weirdo_from_space,

You’re welcome and have fun 🍻

tal, (edited )
@tal@kbin.social avatar

I used to think the Bethesda glitches were cute too until 76 came out.

I enjoyed Fallout 76, but I also ignored it until something like three years after release, at which point it was in a decent state.

It wasn't Fallout 5, which is what I really wanted, but I got my money's worth out of it.

Only bug I hit that was kind of obnoxious was the occasional inability to pick up an item from a corpse, where one would have to look away from the corpse and then back. While being a bit immersion-breaking, it was also pretty easy to work around.

Honestly, the whole Fallout series has been pretty buggy, starting with Fallout 1, but still, a good series. Some of it just comes from the complexity of having a bunch of scripts running that can interact in odd ways in a relatively free-form world.

One of my bigger wants for Fallout 5 is easier diagnosing of problems with mods and trying to be more-robust against such problems. Maybe produce more-foolproof API functionality for common script tasks or something.

Lols,

a big part of the hate for fallout 76 wasnt even about the bugs, to this day i am 100% convinced that it was stoked massively by folks that bought it expecting a game it was fundamentally never trying to be, never marketed to be and never going to be

tal, (edited )
@tal@kbin.social avatar

That's probably part of it. A big chunk of the aspects that I didn't like about it relative to Fallout 4 -- from killing off slow-mo/pause VATS, to not having a world that can change much, to limited-size "settlements", to limited moddability, to having immersion-breaking other players jetpacking around with not-in-theme names, to having limited story content -- come from the fact that they built it to be a multiplayer game.

But even so. I've seen some footage of the game at release, and it was pretty bad. And not just bugs, but the content...I mean, a Bethesda game not having human NPCs?

I will give them props for putting a lot of effort into fixing the game post-release, but I still feel that the thing shouldn't have shipped when it did. It simply wasn't ready when it went out the door.

Also, some of the fixes they did do that I think people did like -- like reducing the severity of the food/water/radstorm survival elements, which many players didn't like having to hassle with, or reducing the role of PvP, which a lot of the playerbase didn't like -- didn't result in game rebalancing. Like, the player shelters were clearly intended to be a significant element to deal with radstorms, but radstorms are essentially ignorable. Food was intended to play a bigger role, and there are features oriented towards things like reducing the rate of one's demand for it, but that was removed.

If you look at Fallout 4 or even moreso Skyrim, modders went through and rebalanced the game long after the release. I'm not saying that everyone who played those games got to enjoy those changes, but I think that they were good ones. Fallout 76 isn't really moddable in that way, so it's dependent on Bethesda's devs to do all that...and they didn't really do that.

There were no really memorable moments from the game, the way, I don't know, the battle for The Castle or the arrival of the Brotherhood of Steel's aircraft or some other moments in Fallout 4 really stuck with me. I guess to some extent that's part of just having to make a lot of the content something that you play over and over, but it still was kinda disappointing.

And I'm not demanding that they work for free. I bought all the DLC for Fallout 4 and Skyrim. I'd happily have bought something like the (excellent) DLC packs for earlier games in the Fallout series for Fallout 76. But, instead, they only sold mostly-aesthetic content in the Atom Store. Which, okay, great, if someone really wants to decorate their player camp and wants to pay for it could be appealing to someone. But they didn't create a route to pay for more story content, more maps or the like. They did create new free content, but that necessarily has a limited budget, and again, was kinda oriented around multiplayer (and didn't catch on much with me and didn't seem to be terribly popular with players on the fo76 subreddit, either).

There are some things that I did like about it, that I don't think it got credit for. The building mode performance was significantly-improved over 4. They toned down the "everything is dark and awful and evil and every person and company is twisted" aspect in 4, which I think was a big plus; there were plenty of people just trying to live their lives in difficult situations, which felt more like 1. I'm not absolutely rabid about the new areas, but the Mire looked nice by the standards of their engine, was a good use of their engine's godrays. They did a bunch of performance and stability work (that had to happen, given that one couldn't just "reload earlier saves" if something broke in a saved game a la the single player games).

I could have lived with Fallout 76 not being Fallout 5, but what I wished that they could have done was to keep selling single-player content in traditional DLC form. A lot of MUDs and similar games have a "remort" feature where one can start with a new character and earn some persistent rewards for doing so, so playing through story content multiple times is still fun. "New Game Plus", kinda. The online aspect for single-player content would just be to provide DRM, so that people wouldn't just go swipe all the stuff that they're selling in the Atom Store. And the stuff on offer in the Atom Store...ugh. If you look at the mods in Fallout 4, people created high-resolution texture packs, new companions, new story content, and they don't have anything like that for sale. You could have segregated anything that affected balance out of the multiplayer areas, had very solid single-player-only content. It might not have been Fallout 5, but I think that it could have done a much better job of making people who wanted that happier while still providing a multiplayer game for those who wanted a multiplayer game.

TurnItOff_OnAgain, w In its first week, Immortals of Aveum had a peak count of just 751 players on Steam.

I forgot about this game. It looked interesting. I’ll wait for it to come to gamepass or be on sale.

sugar_in_your_tea,

IDK, Denuvo + EA account makes this a hard sell for me. If those are removed, I may consider it at $20, but definitely not $60.

TurnItOff_OnAgain,

I’ll be playing on Xbox, so that doesn’t ant matter to me.

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