That really applies on both sides. This is such a nothing issue - it defaults to what you’d expect for a cis character, so you can literally ignore it if you aren’t going to play a character whose pronouns and body type do not align.
But, someone modding their game doesn’t effect anyone else playing it, whether that’s removing the pronoun selector in Starfield, adding a pronoun selector to Skyrim (even supporting multiple pronouns with different frequencies for each), turning every hold banner in Skyrim into a pride flag, removing pride flags from Spiderman, turning Skyrim dragons into Thomas the Tank Engine, or adding the ability to fuck Skyrim dragons. All of those are mods that exist, BTW.
And this only makes the claims that “this is not a political statement” more absurd. There may be room to argue that the original decision to let players select their pronouns is not political, but both the mod that removes it and the removal of that mod from Nexus are just pathetic attempts to get back at the other side. Can’t get more political than that.
Of course this is political - because bigots made trans people’s existence a target of their politics. Defending them against that hatred and abuse is not somehow equally wrong, compared to that hatred… and abuse.
Good interview. They didn’t let them off the hook, but weren’t pushing an agenda either.
This is going to be a moving target that someone is going to pay big bucks to figure out in court. International laws are not up to speed on what is or isn’t ok here, and the ethical discussion is interesting to watch unfold.
Mobile games don’t qualify as games. They’re riddled with micro transactions and ads, and I would know… I’m complicit in this, as I’m translating their games, of which the cash shops are a noticeable chunk.
May unity milk them till the udder produces nothing but pus.
Agreed, there are very very few actually good experience on mobile and most of those got ported to PC. Too bad non mobile devs have to suffer because Unity see’s a easily exploitable goldmine in mobile gaming.
Not everybody’s cup of tea but genshin impact is unironically a very good game. I was extremely skeptical at first but got drawn in by the world building, the soundtrack, the combat system, and it also filled the void of a new world to explore that WoW left behind after I quit.
I would say that the most obnoxious games live on mobile but think it's going to hard the other way to say good games on mobile don't exist.
Mostly you have to pay for the good ones which is true of most things in life. I say this because I've been playing Root, Kingdom Two Crowns and the Rusty Lake games this week on my tablet and feel like a lot of people also play quality things not crap on mobile devices
Apple engineer here, from what I understand most of Unity’s competitors in the we space are significantly better paying and performing. We keep hearing from developers that nobody wants to use Unity’s product because of that. AppLovin, the one named here, outperforms Unity Ads by as much as 800% in some titles, according to a contact of mine at a game studio. With a difference like that it’s hardly surprising nobody is choosing Unity Ads.
This reeks of desperation, but one wonders how effective it could be - because this demand to drop AppLovin is basically cutting off the revenue faucet for these same developers they’re now trying to extort. No Unity fees but no good income either…
There’s this one guy on youtube(www.youtube.com/), who said about business: [paraphrasing] “Sometimes things go well, and sometimes, you dry to get the change stuck between the couch cushions”. And you’re right, this pretty much does seem like a desperate move if you think about it.
Yeah, I love that analogy. When companies deviate from their core business model to try to increase revenue, it’s a symptom that the company is dying. If they’re having profit issues (which I doubt), a healthy company would innovate to attract customers, not to lock them in.
Aww man it’s actually a bummer to hear so many people are disliking the game. This has been the first game in a while where I’ve gotten hooked. I love the RPG elements in the game and the story has been brilliant. I’ve enjoyed games recently like Ragnarok and Control but this is the first one where I’m excited to just get back and sucked into the world. The last Bethesda game I played was actually Fallout 3 over a decade ago. It makes sense as Mass Effect is my favorite franchise and this feels like an evolution of that. My perfect game would probably be Starfield with ME: Andromeda combat.
I totally agree. I’m having a blast with this game. Imo, the best thing Beth has ever made (yeah, suck it Morrowind stans)
I think the problem is that this game has a bit of a slow burn. It took a bit for it to open up and make sense for me, more than most Beth games. I think over time the hate cycle will die down and people will get it on a steam sale and finally sink their teeth into it and after a couple of years it’s going to be as beloved as Skyrim is today.
I think a big part of the problem is just hype cycles. People had expectations that were through the roof. They didn't tell you they had seamless transitions to space, and they didn't tell you they had BG3 caliber branching conversation trees (which we're a long way from being able to realistically do outside of a CRPG). But people seemingly expected that.
I watched the direct and we got basically what I expected (though the gunplay feels better than I expected. I definitely felt like VATS was needed in FO4.) It's Bethesda's game design philosophy of a massive world with a bunch of different play styles and a bunch of different quest lines (and smaller single quests) and locations that don't have to be done in any order. You can easily get sidetracked and go down rabbit holes. They iterated on most of their core features and adapted them to the new setting in a really well done way.
I also love the way the skill system brought back the "get better by doing" philosophy of Skyrim with challenges to unlock higher levels, and the story telling is sci fi in more than just skin.
Out of curiosity, have you played BG3 ? It seems that most people who don’t like the game are coming to starfield right from BG3 and those who do have not played it. BG3 is now just the bar that AAA story telling is held to and anyone who has experienced it is having a hard time with the story of other games.
I’m playing Baldurs Gate 3 with friends and Starfield singleplayer. And I am enjoying both.
They aren’t the same game, even though they both rely on story and some aspects of the game are the same (like coming up with your own character and wanting to see how the story affects them)
I got bit by this one. Went over to a friend's house to spend the day playing HHGTTG. Several hours later we discovered we couldn't win the game because I had neglected to feed the dog 15 minutes in while he was up getting a drink or something.
It really shows that Douglas Adams was an author and not a game designer with how easy it is to soft-lock that game if you visit rooms in the wrong order or spend too long or short a time exploring one. Most of the possible mistakes become reasonably apparent reasonably quickly, but not always.
That’s kind of stupid, Moscow metro station IS an anti-bomb shelter designed to surviv an atomic blast, anyone who’s visited knows this, they can’t copyright something that is real, is like if someone made a game setup in New York and the makers of Spider-Man sued them.
I intend to take all the accumulated experience from working on PoH and release a new game in the same genre, but without using the Moscow metro setting. I will also likely seek the support of a major publisher this time around to ensure avoiding copyright issues.
Maybe the publisher would be able to help them with that and encourage them to keep the Russian metro setting?
Yeah. With how copyright claim happy companies like Take Two Interactive are I could see them doing that to any game set in your New York that had a slightly brown hue. Would be a funny trend though if publishers started going to court over the piss and shit filter that games of the mid 2000s had like Fallout 3, GTA 4, and Resident Evil 5.
The premise is pretty absurd though. Just because your game was popular in the west means you now own the Soviet aesthetic. Never mind the dozens of other titles that have done it but haven’t seen widespread acclaim.
A quick google revealed nothing, and looking at some in game footage those look like generic monsters, but so do the metro ones so they might be copies, but I can definitely find games older than metro with similar monsters for sure.
They way it reads is that they were actually playing and circumventing bans, possibly selling accounts too maybe. They were streaming their exploits on Twitch too.
These days (I’m 37) its not about the time taken but whether a game just feels like work.
I know that would be different for everyone. But I pumped 140+ hours into Eldenring. Loved every battle and experience. But most other games after a few hours if it feels more like work than fun then I give up. Time is too precious and I’m already overworked.
I can see why easy mode exists now, I want a sense of fulfilment and experience but I dont want a game to create unnecessary work
I love RPGs. But I inevitably spend more time planning out my character class, organizing my inventory, keeping track of quests, etc. Then I actually spend “playing” the game.
It’s an enjoyable play style, I mean I’m choosing to do this. But, it means that every RPG game I see immediately becomes a massive time sink. I’m too employed to ever really enjoy an RPG. :(
Ugh this is me with D:OS2 right now. I’m still in Act 1 but I spend more time looking up class builds and reading guides online than actually playing the damn game. I’m probably only going to ever have time to play it once so it gives me major FOMO not being 100% happy with my choices before progressing further :/
Similar for me. I get maybe 2 hours on a good day that I can actually play games. I’m not wasting that grinding levels or hunting down 200 feathers. I also don’t like games that spoonfeed advancement way to slowly in the beginning, I don’t want to spend 15 hours in a game just to get to the point where the combat system is actually fleshed out fully.
I haven’t played starfield yet but many of the recent headliner releases have been performance hogs. It’s not unreasonable to expect people to either play with lower settings or upgrade if you want to run the best possible set up. That’s why there are performance sliders in most games. When you need a 3080 to run minimum settings that’s when you start running into trouble (👀ksp 2)
At the same time my 3080 runs these games just fine with 60-90 fps at 4k with high settings. Don’t need more than that for games that aren’t competitive.
Man, that’s why armored core blew me away. Completed the whole game, at launch, maximum settings and I don’t recall a single frame drop. 3060, with very mediocre other hardware. I know there’s a lot to be said about map sizes and instanced missions, but with as fantastic as that game looks and plays…
Same happened with Doom Eternal. The graphics were a show stopper when the game came out and the game didn’t even stutter. It’s so well optimized that I’m told you can even play it with integrated graphics.
Frankly, open world sucks. I’ve played Far Cry 2 sometime last year because one of my friends spoke so highly of it and I’ve spent more time driving around than actually shooting anything. It served no purpose other than wasting player’s time. Missions were rather basic too. And nothing in the reviews of more modern examples showcase that anything has changed.
I have a 3060Ti and play most games on max settings. There is the occasional game that explodes if I do that but otherwise GPU power is out ahead of decently optimized games (probably because gaming is now no longer the driving factor for GPU performance).
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