Spend a year on Moonstone Island tending to your farm, crafting potions, exploring over 100 islands in the sky, taming spirits, unearthing hidden temples, making friends, or having a sweet romance — play your way in our adorable, upcoming adventure life-sim!
High magic stardew valley? Looks really neat! I like the look of the card battles, too.
I think you’re taking this wrong. They’re saying you can play it all again and the experience will be somewhat different with the new systems. They are saying you’re a loser if you don’t or whatever. Basically, they’re saying the update effects the existing game too, not just the DLC.
Maybe it’s because they view playing the game differently than you do. Personally I see it as a game you can ‘run’, sort of like a rogue-like. There’s different ways to execute missions, a few different ways to interact and varied builds for a character. I’ve played the game twice now, once as a corpo gun slinger and once as a street kid hacker. For this update I’m doing a nomad ninja.
If you’re not familiar with the “gold” term, it means the game is complete and ready to be submitted to Sony’s online services and be printed to discs
Am I the only one who has never heard this term before? I always thought going Gold referenced a sales threshold, similar to the music industry. The term as the article defines it is pretty dumb and useless.
Going gold for a video game means the game is finished and ready and can be printed into its Gold Master Copy.
The games industry, while note sales thresholds, do not reward sales thresholds.
Xbox at a time would re-release titles that were large sellers on the original Xbox and Xbox 360 as “Platinum Hits.” Which may have helped your confusion on the topic.
This term has been used for a long time but it’s largely irrelevant these days since games are patched continuously, sometimes with extremely large day one patches. It used to make more sense in the old days because it meant the game was complete and ready to ship.
Did they ever add player reflections?
It’s so annoying waking around all these shiny surfaces, every light bouncing just right, yet be a complete ghost.
Yeah, anything with Ray tracing will have player reflections. You usually don’t see them because they’re faking ray tracing by baking the light bounces when the scene first loads
Yeah, anything with Ray tracing will have player reflections.
Cyberpunk doesn’t/didn’t by default though.
Last I checked you could kind of enable them in a config file, but the model used doesn’t have a head so your reflections are that of a headless V.
Unless they fixed it, you were either a ghost/vampire or a headless chicken.
Pretty jank when you carry a corpse and the dead guy you carry has this perfect reflection in glass panes and puddles or whatnot but you’re just inexistant.
You can have missing objects with real ray tracing. Like the player object itself generally doesn’t need to be rendered so it might not even be added to the scene. Unless the player is looking down. If their arms are holding a gun or reloading, it might just be disembodied arms if you could move the camera to see it from another angle.
Or, different game, but in GT7, the ray tracing doesn’t include vehicles’ self reflections. Which is probably an optimization because every reflection ray trivially intersects with the object it is reflecting from, so it makes sense to skip the reflecting object, but then you miss cases where it should be reflecting another part of itself.
Yea I know but it’s still a bit lame.
You can enable an option to add the first person player model to Ray tracing, but it doesn’t have a head (on purpose so it didn’t clip in the first person camera), so you have decapitated reflections.
Same reason the player shadows are janky, first person models are often like that. You gotta adjust it so it looks good in first person but then it’s all weird in third person.
There’s technically a third person model, but it’s probably not animated, so… yea maybe some day.
Remember that the free version of Unity is completely free and no money gets sent to Unity. Boycotting all Unity games only hurts the devs, except when you know the game was made with a Pro version
And? Sometimes tough choices have to be made to stand up for the greater good!
If devs realise people don’t want to support unity, and enough people vote with there wallets, they move to something else. Yes it might suck for some devs who can’t/won’t move but then thats there choice, just like it’s my choice to say screw unity!
Years ago people fought wars for this thing called ‘freedom’ but then come technology and it’s now seems a thing of legends only a select few have! 😳😎
It’s a weird visual bug. The only solution to remove it (so far) is by using console commands. Open the console, click on the asteroid, then type disable on the console.
I was already disappointed with the unimmersive the space travel is in the game, and this bug just added itself to the list of disappointments.
Some technical notes: When I looked at the asteroids using the console, I expected them to be STATIC Objects; they were actually something called CONST iirc. Just some fun facts.
In best case, I will play the game after the first patch after 2.0 + PL. Good that I’m still in my first playthrough in Baldurs Gate 3. So if the patch comes around the weekend of the 6th of October, I should be fine.
You’re probably right. I like RPGs and I love science fiction, but for some reason I just can’t get into Cyberpunk. You’d think I’d enjoy it but nope. The story just doesn’t captivate me and there isn’t much to do outside of the campaign, so…
From my understanding, this is an optimized method of raytracing. We could expect to see better looks and better performance with each iteration of raytracing. Especially since it’s a relatively new technology for games.
The new AI-based denoiser probably uses the tensor cores which is severely underutilized on gaming, thus netting extra performance seemingly out of thin air. One of the main criticism of the new Nvidia cards was how much silicon area they use for those RT and AI cores which could’ve been used to improve performance of traditional rendering had Nvidia used the area for standard GPU cores instead. Now it seems Nvidia finally have more ways to utilize those silicon for gaming, though it’s not clear whether they’re finally fully utilized yet (there were reports about how the tensor cores only have 1% utilization even with DLSS frame generation turned on).
games
Najnowsze
Magazyn ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.