Anything can be suboptimal hardware, the Steam Deck is no different from any other computer and does not even have to be a handheld.
And I do not play or own a Steam Deck or alike, if that concerns you. Accept other peoples hardware and ways to play, it’s a whole lot easier than whatever you’re doing.
The thing could be a budget gaming PC for some people. Most people are not going to be competing super hard; they just want to play the game and have fun. Who else would be taking up the bronze and silver brackets?
Steam Deck is not limited to handheld, you can hook it up to a desk setup with USB -C. Also, I used to play CSGO handheld. I’m in the low silvers even on PC and it doesn’t make a big difference to me skill wise. You can be really precise with trackpad + gyroscope.
Anyone else remember when “competitive shooter” also implied it could be run on a fucking potato with decent speeds? Or that competitive games aren’t still meant to be played for fun by the vast majority of people who are gonna be playing?
It’s not targeted exclusively towards professionals, is it?
yep, ‘tis the way of the ceo. being so delightfully out of touch that you make the shittiest decisions possible just for your quarterly profits to be marginally higher
In general, he made decisions to attempt to buy the market rather than have the best services/console.
I'm not sure if MS is going to go the good route, but they have said that their acquisitions won't be console exclusives. I've understood that consoles lose money. Selling games is where you make it. Why limit your games to a single console? We're unlikely to see incredible dominance of a console in the future. You'd just be limiting your consumer base
MS has indicated that they will honor contracts and some promises were made to get their acquisitions through.
But everything has either been vague or outright said will be console exclusive. Bethesda is the earliest example of this, and we’ll probably see more later.
PS mostly makes their console exclusives in house. Even Spider-Man (the prime example people point to) was always intended to be console exclusive by Marvel and is only as good as it is because of Playstation funding.
The point of first party exclusives is to make money from your store long term. If they make their first party titles available on other platforms, fewer people would buy a PlayStation, which means less long term royalties from store sales.
So you limit the customer base for your first party titles, but ideally you make a ton more on your store fees. That’s the same reason Valve makes first party titles, to get people on Steam, not to make money from game sales.
What they should do is make a handheld that can play PS4 titles. That attracts a different demographic and keeps control of the store royalties. But they really need to make sure it works well, since it’ll be competing with the Switch and Steam Deck (and similar handheld PCs).
Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.
Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.
So we also don’t know if the developer had reached out to Epic besides this post? Isn’t it possible, then, that this is the first Epic has heard of this as well?
Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?
How did you even get that from what I said?
And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?
I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.
I don’t know if it’s because I don’t have an account on Twitter, but literally the only Tweet it shows me is the one linked, where she says that she hasn’t gotten royalties. It says this:
btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021. I don’t think the sales have been zero for two years?🤔
I noticed people in the comments saying that Epic didn’t respond to her, but I didn’t understand why people were saying that – from the only Tweet I can see, shown above, there’s nothing saying that she reached out to / didn’t get a response from Epic.
So, I asked here in this thread if there are more Tweets, thinking that there must be more but Twitter just doesn’t show them to me. Because otherwise it makes no sense to assume that she reached out to Epic / didn’t get a response, based just on the Tweet linked. So, I posted,
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
Then I got a reply, from you, that opened with “No.” I read that as you saying that aren’t any more Tweets, and so I asked why everyone was assuming she’d reached out to Epic / hadn’t gotten a response. Because that’s not a logical assumption to make based on the text contained in the single Tweet linked here.
Now you’re telling me there are more Tweets. I still cannot see them and do not know what they say, though, which is why I was asking in the first place.
(Edit: I see there is now an image of the thread in this post. That was not there when I asked the initial question about if there were most posts.)
Lots of obvious astroturfing going on regarding this. I’ve seen this news everywhere from Slashdot to Reddit with people sucking Microsofts dick. It’s either that, or people are too young to remember the bullshit Microsoft pulled … since forever basically. People aren’t going to benefit from this merger. Microsoft is patient. Embrace, extend, extinguish is their strategy. 10 year agreements are nothing for them to wait out.
And it’s the same with every merger – “This will bring more competition, blah blah blah”, then merger goes through and half the people are fired, half the rest are rolled into existing systems, and some empty shell of the previous company just wanders along with no real spirit any longer.
I’m not happy with the state of consolidation in every market under the sun, but I’m sure as shit happy Bobby Kotick is finally going to fuck off and I’m happy I’ll be able to play activision games on gamepass. When gamepass inevitably enshitifies I’ll just get rid of my subscription.
Yeah I can see that. Nadella brought new energy and almost made MSFT look cool, but years later we can see how MSFT is basically gobbling up everything in every domain.
Update: Why am I being downvoted? Did you all forget that MSFT has acquired LinkedIn, GitHub, Mojang, Bethesda, ABK and 49% stake in OpenAI all under Satya? Each one of those are massive acquisitions.
Microsoft are far, far, far from being close to the leader in the market even with ABK on their books, so your FUD makes no sense. Pretty much no one in the entire industry is against the acquisition apart from their main competitor, Sony, who are the market leader and abuse that position every day of the year to pull content away from Microsoft.
ABK will operate like they do currently, just like Bethesda do, only now they have Microsoft money and backing.
The only people that this deal is bad for are people who only play on PlayStation consoles. Everyone else benefits.
You said nothing will change. They will be part of the microcrap veil and will follow their ways of doing things. Like not hire people and only contract for 18 months then get in new contractors to pick up where the recently fired left off… Like what happened at 343i.
A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.
Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).
Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.
Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.
Don’t bite off more than you can chew with the sequel, or you’re just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.
Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.
Just do like Baldur’s Gate and release a portion as early access, then release the full game on all platforms when it’s ready. Ideally skip early access and just release when it’s actually ready, but the early access option is acceptable.
Honestly part of the benefit of early access is the diverse hardware and diverse playstyles being tested. I’m sure part of BG3’s success was due to them taking feedback and bug reports from the early access players that submitted things and implementing the fixes and changes based on customer feedback. It definitely gives unique insight for the developers while the game is still being made.
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