Or you can look at it as for what it is rather than some ulterior motive behind it, the emails may have just not been getting to the right person regardless of fault. They’re only replying now because it’s only just now they heard that something was wrong.
Now on the other hand, I generally find it hard to believe that for a business as large as Epic, nobody would follow up on money that’s just been sitting around for over 2 years.
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
No, there was absolutely no claim that it was an innocent mistake, I'm not sure why that was written there. It's just a promise to look into it, no more no less.
So we also don’t know if the developer had reached out to Epic besides this post? Isn’t it possible, then, that this is the first Epic has heard of this as well?
Huh. I guess you're one of those that waits for people to tell you things in the comments, makes weird extrapolations about it, and jumps to conclusions rather than just clicking the OP link and absorbing the information there?
How did you even get that from what I said?
And literally the second tweet the dev made was "they've never sent any replies to me" so he's clearly been trying?
I'm usually more understanding of people missing information, but it took you more time and effort to jump to these conclusions and write a totally incorrect defense of Epic than it would have to just see that the info is right there.
I don’t know if it’s because I don’t have an account on Twitter, but literally the only Tweet it shows me is the one linked, where she says that she hasn’t gotten royalties. It says this:
btw I’ve got no royalty payment for Hatoful Boyfriend from Epic since they acquired Mediatonic back in spring 2021. I don’t think the sales have been zero for two years?🤔
I noticed people in the comments saying that Epic didn’t respond to her, but I didn’t understand why people were saying that – from the only Tweet I can see, shown above, there’s nothing saying that she reached out to / didn’t get a response from Epic.
So, I asked here in this thread if there are more Tweets, thinking that there must be more but Twitter just doesn’t show them to me. Because otherwise it makes no sense to assume that she reached out to Epic / didn’t get a response, based just on the Tweet linked. So, I posted,
Is there more to the thread? It’s just showing me the one message linked, and it doesn’t say anything there about reaching out to Epic / not hearing back.
Then I got a reply, from you, that opened with “No.” I read that as you saying that aren’t any more Tweets, and so I asked why everyone was assuming she’d reached out to Epic / hadn’t gotten a response. Because that’s not a logical assumption to make based on the text contained in the single Tweet linked here.
Now you’re telling me there are more Tweets. I still cannot see them and do not know what they say, though, which is why I was asking in the first place.
(Edit: I see there is now an image of the thread in this post. That was not there when I asked the initial question about if there were most posts.)
Lots of obvious astroturfing going on regarding this. I’ve seen this news everywhere from Slashdot to Reddit with people sucking Microsofts dick. It’s either that, or people are too young to remember the bullshit Microsoft pulled … since forever basically. People aren’t going to benefit from this merger. Microsoft is patient. Embrace, extend, extinguish is their strategy. 10 year agreements are nothing for them to wait out.
And it’s the same with every merger – “This will bring more competition, blah blah blah”, then merger goes through and half the people are fired, half the rest are rolled into existing systems, and some empty shell of the previous company just wanders along with no real spirit any longer.
I’m not happy with the state of consolidation in every market under the sun, but I’m sure as shit happy Bobby Kotick is finally going to fuck off and I’m happy I’ll be able to play activision games on gamepass. When gamepass inevitably enshitifies I’ll just get rid of my subscription.
Yeah I can see that. Nadella brought new energy and almost made MSFT look cool, but years later we can see how MSFT is basically gobbling up everything in every domain.
Update: Why am I being downvoted? Did you all forget that MSFT has acquired LinkedIn, GitHub, Mojang, Bethesda, ABK and 49% stake in OpenAI all under Satya? Each one of those are massive acquisitions.
Microsoft are far, far, far from being close to the leader in the market even with ABK on their books, so your FUD makes no sense. Pretty much no one in the entire industry is against the acquisition apart from their main competitor, Sony, who are the market leader and abuse that position every day of the year to pull content away from Microsoft.
ABK will operate like they do currently, just like Bethesda do, only now they have Microsoft money and backing.
The only people that this deal is bad for are people who only play on PlayStation consoles. Everyone else benefits.
You said nothing will change. They will be part of the microcrap veil and will follow their ways of doing things. Like not hire people and only contract for 18 months then get in new contractors to pick up where the recently fired left off… Like what happened at 343i.
A similar move I’d like to see, instead of some shrunken emulator gizmo, is a straight re-release of the GBC or GBA. They’re low-bullshit entertainment, with the distinction of being standalone portable devices. And like the 2600 (and to a lesser extent 7800) people still make new games for them. Hell, I made one last month.
Only this motherfucker could make a blockchain based product in 2023 and think he’s still ahead of the curve (and not, y’know, turning up to buy tickets on the Titanic after it hit the iceberg).
Fine with me. Dyspon sphere program does the whole build up instead of out thing and I don’t like it as much. I think satisfactory started the trend though.
Me too, wish it was for making game play easier instead of an arbitrary game play mechanic that forces you to play a certain way. I am happy that factorio is very easily mod able, and you can install mods that expand or remove limits on players.
Don’t bite off more than you can chew with the sequel, or you’re just going to repeat history. I liked the game since launch, but it was still very evident CDPR wanted to do more than they realistically could while still actually releasing a product.
Great vision, perhaps too much; but poorly managed their time and resources. Stretched too thin on portability to every available console at the time of release. Constant changes of scope. Etc.
Just do like Baldur’s Gate and release a portion as early access, then release the full game on all platforms when it’s ready. Ideally skip early access and just release when it’s actually ready, but the early access option is acceptable.
Honestly part of the benefit of early access is the diverse hardware and diverse playstyles being tested. I’m sure part of BG3’s success was due to them taking feedback and bug reports from the early access players that submitted things and implementing the fixes and changes based on customer feedback. It definitely gives unique insight for the developers while the game is still being made.
As time went on, he developed a reputation for big promises and hype and underdelivering - viewed by some as straight up lying. He arguably killed the Fable brand. He presented a tech demo for the launch of the Kinect that was thought to be a real game, that was mostly smoke and mirrors. Following Fable 3’s poor reception, he makes his own company and hypes up “Curiosity”, essentially a bad clicker game with a promised prize to the person who gets the final click. The tech was bad, and the “prize” was supposedly a share of the revenue from their following project Godus. That project was not good (which was only expected to be at all due to his penchant for inflating expectations), and the cherry on top was that the person who won the prize for the aforementioned Curiosity game never received a dime.
A bad clicker game that you could pay money into to make your clicks worth more, might I add. And I believe that the words “will change your life” was used to describe the prize. And that part of the prize was to play Godus early and they got bored pretty quickly of it.
And that part of the prize was to play Godus early and they got bored pretty quickly of it.
The guy didn’t even look like he had any interest in that kind of game to begin with. And, really, why would he? He’s just a random bloke who tried playing a brainless clicker game, and won the jackpot. There’s nothing that predestined the prize winner to be into any of this. Even Molyneux’s greatest hits in the god game/management genre are still *very" niche games.
Also yeah, Godus was a disaster on many, many levels and very far from those.
The whole thing was very flawed from the beginning.
Even if you know nothing about the past of this guy, the fact that he made a blockchain-based business sim should tell you all you need in order to form an opinion.
He exaggerates or straight up lies about the games he has made. Despite some of them being very good, they still under delivered on many outrageous claims Moleneux has made.
Like with Fable, he once said shit ranging from that you’d be able to do shit like carve your name in a tree and watch it grow and the scar evolve over time and even seemingly minor things like fighting a dragon as a boss which didn’t come to fruition.
Originally he was a well liked, well respected autuer game designer from back in the days when that was still a thing. He made games like Populous, and people thought he was pretty cool.
Around the time of Black and White, the cracks started to show. He had bought into his own hype, and had a real tendency to over promise and under deliver. But, even though it didn’t exactly match up to some of his more grandiose descriptions, Black & White was still a very good game, so people didn’t mind.
Fable was where things really went off the rails. The thing is, Fable was a very good game, a fun but largely quite contained RPG, feeling more like a western take on a Zelda game than anything (as in the N64 Zelda games).
But it was not the game that Molyneux promised. Not even slightly. The game he described was one that would have nearly photo realistic graphics, and a vast open world where you could literally see a distant mountain peak and set off to climb it. A world where you could kill a man in a duel, and his son would grow up dedicating their life to one day hunting you down and killing you. A world where you could conquer whole nations with armies of darkness at your command.
Think Skyrim crossed with Mount & Blade crossed with Crusader Kings crossed with Star Citizen. Now imagine that game releasing at the same time as Morrowind.
So by this point people were starting to understand that Molyneux was fundamentally incapable of a) reigning in his imagination, and b) operating in the modern world of game development.
And then we got to Curiosity. If you don’t know, it was a mobile game where all you did was tap on a big cube made of layers of little cubes. Every time you tapped on a little cube it got destroyed, and everyone was working together on this, so each cube was destroyed for everyone. The goal was to destroy all the layers and reveal the centre, and whoever destroyed the last layer would win a prize. Kind of dumb, very simple. But Molyneux, Molyneux hyped this to the heavens. This wasn’t just a “game”, oh no, this was a grand social experiment the likes of which the world had never seen before, and the winner would recieve something “truly life changing.” Molyneux hammered that point a lot. “Life changing.”
What they recieved was that a character would be named after them in Godus, the Kickstarter game Molyneux was making. Oh, and they’d get “a portion” of the revenue from the game (it was never publicly stated how big that portion would be).
That was back in 2013. Ten years later Godus is still in early access, backers are clamouring for refunds after basically none of the Kickstarter promises were met, and the winner of Curiosity has not been contacted by the company since 2016.
He has never seen a cent of the money he was promised.
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