Awesome! I've been excited for this game for a while now, glad to see it finally get a date. I might have to break my no-early-access rule for this one.
Early Access is just a marketing strategy these days anyway. I have a couple of games in my library that have been “early access” for nearly a decade. For all intents and purposes, the games are complete, but the devs just keep adding new features. Outside of the major AAA companies, games these days seem to just be ever-evolving, so long as sales are enough to keep the dev interested in adding new features.
Yeah, it looks like these days it's more of a way for a developer to state that they intend to make changes in more drastic and sudden ways than what you would expect from a normal release (and also a way to benefit from the exposure of two launch events I guess). It's just that some of these types of releases in the past were launched more as a way to test the waters for concepts that were abandoned when they didn't find early success so I'm still a bit weary from those days.
A more cynical person would argue that the quality of most high-production releases at this point qualify as "early-access" anyway. But I'm definitely not that jaded, no sir.
You’re absolutely right, which is exactly why it’s just a marketing term now (imo). There’s amazing games that stay in early access for years and years with near monthly content updates, but at the same time, some early access games are complete garbage and the devs never intend to complete the game. They leave it as ea to sell copies to people who hope it will one day get better… But never does.
Sometimes it’s obvious it’s abandonware that hasn’t had an update in two years, but sometimes not so obvious.
I suppose it’s about time I finish Alan Wake 1. Bought the original back in the day, then the remastered version. Haven’t even touched the remaster. And yet I have part 2 on my wish list. Uf.
It’s definitely worth a play, though even the remake does feel a bit dated in the gameplay department. The storytelling more than makes up for that though!
Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
Oh, I’m sorry. Well, I could put the engine into a landfill where it’s going to stay for millions of years, or I could burn it up by adding some new AMD tech to it and get a nice smoky smell in here and let that smoke go into the sky where it turns into starfield
Yep. Game doesn’t even have fucking native dlss. Unbelievable. Blatent AMD sponsorship. People shit on Nvidia for this type of dogshit but AMD does the same bs.
There is an endless list of shit that we can blame Bethesda for with this game. It’s fun but it’s held together with toothpicks and bubble gum. And the fact that they marketed this as a “next gen experience” is fucking straight up fraud lol. In a lot of ways this shit is even more ass backwards than fallout 4.
It was just a misfire overall. They couldn’t create the game they wanted on a dated engine. Loading screens inbetween every action ruined whatever immersion and exploration the game had, it felt shallow and I spend more time fast traveling from planet to planet than I am exploring an area.
So, they’re still using their own frankenstein monster reanimated from the corpse of Gamebryo I presume?
There are definitely more problems at Bethesda than their engine of choice, but yeah, it certainly still is a big one. It’s been creaking at the seams forever.
Deep Rock Galactic: Fantasy Edition is looking pretty meh, tbh.
It’s a shame because if you describe it to me on paper, the concept of a co-op game where a group of dwarves build/rebuild Moria or at least a tiny portion of it sounds interesting. But among other things it’d need an art style. I mean it also needs a good one that is evocative of the world Tolkien created, but hey, first of all it needs an art style.
The only thing we have is that they claim it’s “feature complete” which could mean anything based on how they use language in regards to their progress.
For all we know they mean all of the mechanics are done but the campaign and most missions still need created. It could still be years away from release.
SC has been almost 7 years overdue even based on the most distant projections for launch and it keeps just puttering down the road for as long as people keep buying ships I guess. The poster child of what companies will do when people keep giving them money for the pleasure.
They’ve turned game development into a live service business model instead of just making a product and selling it.
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