There are a bunch of flying/gliding/wall climbing characters, but a lot of characters don’t have tools to deal with enemies who are not grounded.
The game has been fun, but I’ve given it up now mainly because of balance and match making issues. >80% of the games I play are completely one-sided. One team will never be able to touch the objective or will be completely confined to the spawn point. Even if I’m on the winning team, such one-sided steamrolling is no fun.
I could never get over how boring the gameplay of Infamous looked. Comparing it to a third-person shooter is pretty apt. Like, you’ve got these crazy lightning powers, but 90% of the time, you just use your hand buzzer to give folks a bit of a zap. Riveting.
There has got to be some kind of simple compression that the Game Boy processor can handle in real time that will let it push a typical frame in the datarate available. Maybe use run length encoding, as it looks like most of those images have large flat color areas.
I was a bit worried when I first heard about this that it was just going to try and be Little Big Planet again. Which, while I’d love, I’d prefer if this thing tried to be original too.
But seeing this trailer has me a bit reassured with all the mechanics that, last I checked, Little Big Planet didn’t have. Things like the crawling and the climbing.
This reminds me of how I felt about starfield, where I needed to endure boring sci fi game so they can finally work on elder scrolls 6. I do wish though they’d wrap the story of last of us before moving to a new franchise
Wish companies would announce games later in development cycle. Often they announce too early that if it comes out, I’m sick of reading news, or videos shown about it, announced years ago. It feels like an old game at that point and takes any hype away. At least for me.
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