Bit of a bummer but still great tbh, let’s hope it becomes some sort of industry standard. Not hoping too hard tho, lately the games released are not even finished, I doubt they’ll find the time to implement FSR on top of that
FSR is a regular upscaling shader that only looks at nearby pixels. FSR 2.0 uses motion vectors and temporal reconstruction, it can’t be forced by the compositor into all games like FSR 1.0 could.
No, you’re probably thinking of AMD’s Fluid Motion Frames, which is similar to what HDTVs do for motion smoothing and works at the driver level. FSR 3 requires game support.
It was just a misfire overall. They couldn’t create the game they wanted on a dated engine. Loading screens inbetween every action ruined whatever immersion and exploration the game had, it felt shallow and I spend more time fast traveling from planet to planet than I am exploring an area.
So, they’re still using their own frankenstein monster reanimated from the corpse of Gamebryo I presume?
There are definitely more problems at Bethesda than their engine of choice, but yeah, it certainly still is a big one. It’s been creaking at the seams forever.
This went into Forspoken back at the end of September.
I tried it out on a 3080Ti and I can confirm it’s absolute garbage. Totally hitchy stuttery mess, completely unplayable every time I turned it on. Plus, you have to use FSR2 for your image reconstruction to make it work, so you don’t get the image quality benefits of DLSS while you’re staring at the frozen frames during the stutters.
This looks a bit underwhelming, and I’m not even meaning the visual style they leaned towards. I just think the combat looks a bit flat and the adventuring about the caves that I’ve seen in other gameplay has seemed rather stiff and lifeless (for lack of a more apt descriptor because I haven’t played it)
Anyone else think this is missing some polish and spirit?
Yeah definitely didn’t do a good job of really making me wanna play it, though it does look significantly better then gollum did, but that’s not a very high bar to cross.
It's an attempt at a quick cash grab by some publisher, abusing the LOTR IP and it's current resurgence in popularity. Epic Games only too. I wouldn't be surprised to hear later down the line how the devs have been on crunch to get a game out in a ridiculously short amount of time.
You can play both Epic and GOG games on the Steam Deck, and you can do it with or without the Epic and GOG launchers. Your choice. I did so today, in fact.
The Steam Deck runs Linux. That means anything that runs on Linux, and most things that run on Windows or Android can be run. Including Windows-only software.
Idk why people act in this day and age like the Steam Deck is some crippled device. Unless your desktop runs Linux, your Steam Deck can run more things than it can.
Idk why people act in this day and age like the Steam Deck is some crippled device
Please don’t misunderstand their criticism. It’s not criticism of the Steam Deck, but of Epic as a company. Epic’s store is the crippled thing, not the Steam Deck.
Yeah, we can work around it, as customers. We should not have to.
I’m having a ton of fun playing it with friends. One of the best games I’ve played this year. We had to drag ourselves off of it so we could go to sleep.
Deep Rock Galactic: Fantasy Edition is looking pretty meh, tbh.
It’s a shame because if you describe it to me on paper, the concept of a co-op game where a group of dwarves build/rebuild Moria or at least a tiny portion of it sounds interesting. But among other things it’d need an art style. I mean it also needs a good one that is evocative of the world Tolkien created, but hey, first of all it needs an art style.
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