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Viking_Hippie, do games w Unicorn Overlord — Announcement Trailer | Nintendo Switch, Xbox Series X|S, PS5, PS4

Unicorn Overlord sounds like trying to appeal to two wildly disparate groups at the same time tbh 😅

memphis,
@memphis@sopuli.xyz avatar

I really, really hate this trend of not localizing titles that presumably sound cool in Japanese, but are just like ??? in English. Various Daylife is the worst offender I’ve seen so far 💀

Viking_Hippie,

Various Daylife?? 🤣

Carighan,
@Carighan@lemmy.world avatar

Should localize them by using the Japanese title translation so it sound equally “foreign awesome” in English? ユニコーンオーバーロード is what Google Translate outputs and hey I will say, it immediately looks less silly to me, despite actually saying the exact same words. 😑 (I hate that this actually works)

TwilightVulpine,

Usually what some localizers do is change it to German or French instead.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Hey, don't conflate those two, Unicorn Overlord sounds fucking awesome when you say it aloud, whereas Various Daylife is just as confusing, but instead seems downright pedestrian and boring in comparison.

Carighan,
@Carighan@lemmy.world avatar

I want to play a game of Dungeon Keeper now where the “good” side has gone wicked from repeatedly being beaten and goes wild building up their own horrific “utopia” and attacking everyone else.

Then again, they’d just build Florida I suppose. 🤔 and ban books in schools and shit.

excel,
@excel@lemmy.megumin.org avatar

Vanillaware in a nutshell

ampersandrew, do gaming w Microsoft Planning Starfield Launch for PS5 | Game Mess Mornings 02/05/24 (also other Microsoft games heading multiplatform)
@ampersandrew@kbin.social avatar

Update from Phil Spencer on Twitter:

We're listening and we hear you. We've been planning a business update event for next week, where we look forward to sharing more details with you about our vision for the future of Xbox. Stay tuned.

slimerancher, do games w Moonbreaker 1.0 Release Trailer
@slimerancher@lemmy.world avatar

Oooh, 1.0 is finally out. Hoping it comes to consoles too. As a big Sanderson fan, want to give it a try.

MarcomachtKuchen,

Unfortunately the games player count is not looking to great which is a shame IMO its a great concept we’ll executed. They messed up monetisation on release but took everything back and the game is a full package now

slimerancher,
@slimerancher@lemmy.world avatar

It’s good to hear that they finally fixed it. It seems that it has become a common tactic, do aggressive monetisation, to see how much people are willing to put up with, and then reduce it to that level. So many games seem to be doing that.

Carighan,
@Carighan@lemmy.world avatar

Yeah the game as it is now is fantastic. It’s still mostly a painting simulator IMO so I never expected the playerbase to stick around as so little of the time any one player spends in the game is spent on actual playing. s😂

lud, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Looks great! I really liked the first game!

I hope it also comes to PC. I suspect I will come out after 6-12 months after the PS5 version, maybe even at the same time if I’m lucky. Unfortunately I’m never lucky.

Dremor,
@Dremor@lemmy.world avatar

Usually Sony allows its exclusive on PC after 2 years Horizon, etc.).

SurpriZe, do games w Age of Wonders 4: Primal Fury Release Date Announcement

How are you finding the game these days? How’s the gameplay and all?

Carighan,
@Carighan@lemmy.world avatar

I play it in that async multiplayer they support with friends, both against each other and semi-allied with bots.

It’s cool. I love the variety, I love how that works against the sameyness these games usually develop, and it has just enough techncial qualities like pretty graphics and okay netcode to never get in my way. Plus hey, async MP! Always a huge plus to me, and sadly way too rare overall.

I can see it become boring if one players singleplayer generated maps religiously, but I got Against The Storm to scratch that itch, personally.

As far as the gameplay goes, it’s mostly the usual 4X fare, of course. Differences, if you’re not used to Age of Wonders games:

  • Magic is strong, to put it mildly. The games take their inspiration from the old Master of Magic game after all, and as such leader-cast spells can wildly swing battles even when your units are outnumbered and outteched. Likewise, strong summoned units and stacked buff spells make terrifying army stacks even out of tier 1 units (in fact there’s a spell tome specifically for that!).
  • The way you learn more magic makes for a nice little variety. You get 3 spells offered to research, you can reroll but it’s costly. Every few researched spells you get to pick a new tome of spells from which to research, and every few tomes you get to advance a tier and pick higher-level spell tomes.
  • From tomes + some other effects you have to “unlock” certain empire upgrades, and unlike other games some of these upgrades are instead instant effects, so at the right time they could swing things wildly (like healing all your units on the entire map to full).
  • There’s less focus on building your own empire - as you can only have 3-5 cities max anyways - and more on each city expanding in a huge sprawling network of influence and vassalizing more cities you take over, then getting tribute from them and hiring units with a resource specifically for that + empire upgrades.
  • Random encounters and events with decisions are way more common than in other such games. They’re not terrible meaningful 90%+ of the time (though cool ones do exist!), but it’s neat to get something shown so often, and sometimes you have replies that are unlocked by your specific empire attributes and setups.
  • The race/faction creator is something I’ve not seen that way since Master of Orion 2, not even when Endless Space 2 tried to go wild with that with later patches.
SurpriZe,

A great analysis, thanks.

Now you made me want to play it again! But I have issues staying interested when I have to control more than one core army and one core city. Any advice?

Carighan,
@Carighan@lemmy.world avatar

Hrm, that’s tricky. I suffer from the same, if I knew how to overcome it I bet I’d play more 4X games.

Somehow it works for me here, I guess because I mostly play it in MP, and mostly async. Means I never spend more than a few minutes on a single match at a time.

If city building is also your thing, check out Against The Storm, a really clever roguelike take where you only spend 30-60 minutes or so on each village you build.

SurpriZe,

Thanks for the suggestions. But I don’t quite get the way this works, a few minutes at a time? How do you play it exactly?

lobster, do games w Moonbreaker 1.0 Release Trailer

I’ve had this game for a bit, I really like the short runs (against AI). I’m looking forward to booting it back up again, maybe do some painting finally lol

ImpossibilityBox, do musiczka w [JAZZ] koncert SIEMA ZIEMIA w cyklu Jazz.PL

They’ve got a pretty wicked groove going on. Love their sound.

xhenon, do games w Deep Rock Galactic: Survivor - Early Access Announcement
@xhenon@lemmy.world avatar

February 14th, in two weeks will be ready!

littlebluespark,
@littlebluespark@lemmy.world avatar

So… Valentine’s Day… For a solo dwarf game… Damn, that’s stone cold. 🥹

ChicoSuave,

Karl is always with us

littlebluespark,
@littlebluespark@lemmy.world avatar

Username checks out. 🤌🏼

phonyphanty, do games w Silent Hill 2 Remake - Gameplay Reveal Trailer

Sure is a videogame

JackLSauce,

Not sure I’d trust a Konami trailer to correlate with a game

Suburbanl3g3nd, do games w Deep Rock Galactic: Survivor - Early Access Announcement

Shoot. And I was about to buy the other version… Maybe I’ll wait and see if this goes well and plays well on Deck. Any thoughts from fans of the first?

Carighan,
@Carighan@lemmy.world avatar

The two games are entirely different genres.

The first is an absolutely phenomenal coop FPS. While this one is a single player vampire survivors clone with the characters and theme of DRG.

Suburbanl3g3nd,

Thanks! Is drg fun solo?

jaycifer,

It can be depending on what you like. You have a flying drone to help you that isn’t in multiplayer because there you all have different abilities to cover each others’ weaknesses.

Personally I think single-player gets stale and lonely quick, it’s just a lot more fun panicking and overcoming challenges with friends.

Sciaphobia,

It’s alright solo, but it really shines with coop, and the community is mostly very friendly and welcoming. Occasionally you might get called an elf in a fit of pique, but I’ve personally encountered very few toxic DRG players.

Kite,

I had a blast playing solo. It’s not a game I would have ever, ever picked up if it hadn’t been free with PS+, because it didn’t appeal to me in the least. Got bored enough one day to give it a shot and I’ve got 100s of hours in it. Put it aside finally for BG3… for now.

registeredusername,
@registeredusername@lemmy.world avatar

Completely different games but if it makes you feel good drg survivor runs well (played the demo on sd)

Suburbanl3g3nd,

Thanks for the tip! Do you think drg would be fun solo?

registeredusername,
@registeredusername@lemmy.world avatar

Both fun solo and with friends. I mostly play solo as friends have different work schedules but when some are available I play co-op or with random ppl

darkmatternoodlecow, do gaming w Investigative Report: The Day Before – Fraud or Megalomania? (German audio with English subtitle)

What’s the gist of the conclusion of this half-hour video? I’m curious, but not that curious.

ylai,

There are now summaries from non pay-walled (and English) press: eurogamer.net/new-the-day-before-report-alleges-e…

finthechat, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer
@finthechat@kbin.social avatar

Someone sell me on the appeal of Death Stranding. I own it but never got into it.

almar_quigley,

I was I. The same position and dropped it. Then a friend told me to play through the first area and then judge the game. It took a long time to get there but eventually the game really comes together. But this was in a COVID game drought so I was willing to put the time in. That may not be everyone’s idea of fun which I totally get. However I still think about the gameplay and wanna pull it up to run some deliveries and fight some bt’s even years later.

magic_lobster_party,

It’s like Euro Truck Simulator, but with a weird story involving ghosts and babies.

Monster96,

What really sold me was the building part. Building roads and maxing out all contacts was the caveat that really made me stick with it. After all that was done I found the game to be very relaxing, just taking a nice walk in nature. It might have been due to covid but walking and driving is what made me finish the game.

corus_kt,

I’ve been told it’s a game that’s horribly boring to spectate but much better when played

Swarfega,

I played it and couldn’t get into it. It was just walking around carrying stuff over and over.

EncryptKeeper,

Ultimately it’s a logistics simulator, like Euro/ American truck simulator or Snowrunner, but instead of hauling things around in trucks, you do it on foot, via motorcycle, and even sometimes trucks. In the beginning you grab a couple packages and hoof it in foot from A to B. The further you get, the more you can transport at once, and the more complicated the routes get, more difficult the terrain gets, and the more you have to strategize your overall route. A big portion of the game is exploring alternate routes and laying down tools to assist yourself in future deliveries or even other players like ladders, bridges, ropes, rain shelters, ziplines, canons, and more. It’s post apocalyptic, and so in addition to harsh weather and unforgiving terrain, you also frequently have to haul your goods through hostile enemy zones who will attack you and steal your cargo, or areas where you must sneak by the games primary antagonists, the ghosts/monsters known as BTs. A secondary focus of the game is the Dark Souls-esque “multiplayer” where the things you put down in the world can be used by other players or vice versa. You can make an entire side game out of DS by simply finding other players lost cargo in the world and recovering it/ delivering it for them, leaving helpful and informative messages and motivations, or even using stealth combat to sneak into enemy encampments and liberating other players stolen cargo for them.

If I had to distill it down into a single distinct vibe, think about post apocalyptic/ zombie type movies, I am Legend for example, where a lonely survivor/ wanderer has become accustomed to their new world and despite the hostile conditions is able to move around freely via the use of various tools and structures they’ve built up around the area to cleverly outwit the elements and whatever monster ended the world. Thats who you play in the game. You’re Will Smith in I am Legend but instead of being a lonely drunk locked away in a compound, you’re the neighborhood mail man.

Aielman15,
@Aielman15@lemmy.world avatar

How does the multiplayer aspect work? If I play the game now, will I find the entire world already filled of bridges, ladders and roads?

EncryptKeeper,

It’s still very active seemingly, after making this comment I started a new play through lol.

Basically each sub region starts off as “disconnected from the network”, so your first expedition to a new area you’ll have no help from other players, only what you bring with you. Once you connect the region to the network, that’s when other players items can start appearing in your world and vice versa. Now it’s instanced so you won’t see everything every single player has placed, just a subset. Now there’s also a concept of “bandwidth”. When you first connect an area to the network, the bandwidth is low so only smaller, lower level things will show up in your game. You’ll start to see some conveniently placed ladders and ropes mostly. So you go from being 100% on your own, to having a little help here and there. Which each new completed delivery though, you increase the bandwidth available, and you’ll see more / bigger objects enter your game world. Bridges can that span a river, timefall unbrellas that let you wait out a storm with some music, watchtowers that can give you a Birds Eye view, things of that nature. When you get the bandwidth really high, you’ll start to see bigger structures like sections of floating highways allowing truck travel, and even underground bunkers that function just like private rooms do in the big locations. So the more time you spend in one area completing bigger deliveries that need to be delivered faster, the game very gradually adds more player support to the game. So the game retains its challenge when you’re first entering an unexplored area, but makes it less tedious to deliver follow up deliveries as time goes on. It’s really brilliant in my opinion. Because while it’s fun to man vs wild your way to new places, it wouldn’t be as fun to keep treading the same route the same way over and over. The way they’ve implemented this system keeps things relatively fresh.

Another factor is that the timefall rain will degrade both your and other players structures over time. So without maintenance, things placed down will eventually be destroyed. You can haul resources to both your own structures as well as other players to keep them repaired. Bigger structures require more resources and collaboration to maintain. You can also favorite certain players and then their stuff specifically might show up in your game more so than random players, so you can almost have an asynchronous “friendship” with someone you never see.

Schaedelbach, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

I personally don’t care a lot about Kojima’s games but I still think it’s absolutely great he gets to make whatever he makes because he is a unique voice in gaming! In a sea of games as a service, mindless franchise milking and countless copycats someone like him is needed to make outlandish stuff, whether I like the games or not. Tons of people do and that’s great!

Maestro,
@Maestro@kbin.social avatar

Too bad about the horrible Monster Energy product placement. It totally ruined the game for me.

EncryptKeeper,

Good news, they’ve been removed. They’re in-world lore accurate beers now lol.

Maestro,
@Maestro@kbin.social avatar

Even in the base (not director's cut) version?

EncryptKeeper,

Not sure about that.

Sexy_Legs,

The beers are a special drink, in the directors cut they’re replaced with Bridge’s Energy.

formergijoe,

I found it even more immersive. What ghost wouldn’t want a monster energy fueled piss grenade thrown at them?

MeaanBeaan,

Jesus christ. I think there’s a lot about that game I’ve blocked out. Piss grenade was definitely one of them.

kosanovskiy, do games w DEATH STRANDING 2: ON THE BEACH – State of Play Announce Trailer

Honestly I never finished the first game due to life and busyness but loved the 50 hrs in it. So excited to see this one.

BudgieMania, (edited ) do games w Silent Hill 2 Remake - Gameplay Reveal Trailer

It was an unfortunate reminder that Konami clearly doesn't see Silent Hill 2 (or any of its beloved properties, really) with the same eyes that its audience has seen it for years.

The fact that they thought that this is an appropriate level of quality for what is considered by many to be either the best or at least one of the best horror games of all time is incredibly disappointing, but ultimately not surprising. My reaction to this this has been mostly "sigh, of course".

I've seen some people throw blame in Bloober's direction, but the responsability of choosing a developer that was not way over their head with the project lays on Konami, as does the responsability of providing enough time and resources for the project.

Konami clearly wants to have their cake and eat it by intending to get the results that Capcom has gotten out of their RE revival while putting one third of the effort and the care, and at this point all I can say is that I hope it doesn't work out for them.

It really sucks when the owner of the thing is the one that cares the least about it, what else can you say really.

simple,

It’s definitely disappointing. Everything about this trailer looks serviceable, but it’s not the type of quality I expect when I hear “PS5 remake”. The lighting looks good… Sometimes… Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.

It doesn’t help that there’s been a huge resurgence of amazing survival horror games. The RE4 remake is awesome, and I played Dead Space and Alan Wake 2 last year and they were amazing. I don’t think the world needs an okay remake when there are too many good options already.

TheFriar,

I was kind of wondering what everyone was upset about. Now, I was never a big gamer. I’ve always been a sort of edge-of-the-field game player. In my adult life (I grew up with Nintendo, then N64, then Xbox 360, and in the past couple years got an Xbox…S? Apparently whichever is the cheaper/shittier one. Because I wanted to try the resident evil 4 remake and I couldn’t get it because I needed the OTHER X|S version. Dumb.), I’ve really only played GTA IV, fifa, and then rdr2. I love all of those games and still replay them when I want to game.

So, that’s where I’m coming from. But watching this trailer, I just thought it looked maybe a little stiff and the graphics just okay—but with all the remakes and everything, are they looking better than rdr2? That’s one of the—no, scratch that. That’s the best looking game I’ve ever played. When I first started playing it last year, I was literally playing for hours and hours because it felt like…I was actually out in nature. I got lost in that game. Loved it. Still love it. My favorite game, for sure. Even though I’ve been playing fifa for a long time with friends.

Where am I even going with this at this point. I guess the question is how much better have games gotten since rdr2? What is the standard of quality for these remakes? I really loved The Suffering back on 360. That would be a cool remake.

Do you think it’s worth upgrading to a PS5 or an Xbox…x…or s…whichever is the higher quality one that would allow me to play RE4. Or at this point should I just wait for the next gen so I can play the NEW gta when it comes out next year? I’m basically a n00b and the gaming world is so complex these days. I love horror games and stuff like that, so how worth it is the new RE4?

simple,

It really depends on what you’re looking for. Is it worth upgrading for the new graphics? Maybe not, but if you have a lot of games you’d like to play on them then it’s totally worth the upgrade. RE4 is really awesome, but I’d just suggest looking at reviews on youtube and seeing if it’s worth getting.

If you do pick one up I suggest getting Alan Wake 2 as well, the horror atmosphere and graphics are amazing.

TheFriar,

Yeah, Alan wake 2 was the other I really wanted to play. I hear it’s amazing

BudgieMania,

Most of the trailer looked like a PS3 game, especially in terms of animations and janky combat.

Honestly, combat and animation wise, I'd say that suggesting the idea that it is comparable to PS3 era games actually does a disservice to many of the games of that era (TLoU, Dead Space Series, the REs of that era, etc etc).

I might even go as far as saying that in some aspects it may even be outdone by the Silent Hill games of that era, Homecoming and Downpour, but that is probably reaching a tad too much.

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