In the “Diablo 4 Season 4 Campfire Chat Summary” video, Rax discusses the upcoming Public Test Realm (PTR) opening in early April for one week, where testers can generate level 100 characters with item level 860 gear to test new mechanics. Diablo 4’s Season 4 is being delayed to implement these changes, which include significant item reworks, such as legendaries having three affixes and rares having two. Legendary items will now drop from monsters level 95 and above, and forgotten souls can be obtained from various sources. The developers also plan to reduce the amount of loot dropped significantly, requiring better salvaging rewards and lower crafting costs. New crafting systems, including tempering and masterworking, will allow players to add affixes to their items and upgrade them. The Codex of Power, a long-awaited feature, will store the highest stat rolls for each legendary item, saving inventory space. The game’s crafting system and Hell Tide game mode are also receiving improvements, and the developers plan to address the issue of solo versus group play. A Diablo 4 player expresses their satisfaction with the game’s progress and the upcoming updates, acknowledging that some players have already written off the game but remaining optimistic about the changes and planning to participate in the PTR.
I’ve been really looking forward to this one since watching the first short clips. Also helps that Pseudoregalia really got me into the mood for some more Metroidvanias recently.
I’d say check it out anyways, if you’re into retro gaming and/or programming and/or hardware. This guy is great. He was re-making portal for N64 and his dev vlog was fantastic. Eventually valve and Nintendo forced him to take it down (mostly Nintendo) so he’s moving on to other things like this.
Sure the thumbnail is obnoxious but if that’s his livelihood and that’s what it takes to get clicks, meh. I’d rather judge the video by its content than the thumbnail.
I don’t think that’s the case at all. Gearbox is developing a mobile game to take advantage of owning the property, along with whatever they plan to do with Risk of Rain 2 now. Returns is from the original studio and is more of a love letter / farewell to the franchise.
Hopoo, the original devs, were already making this and got to finish working on it after the purchase. It adds new content and refines the gameplay of the original (movement feels better and the game just generally plays better) - it was also designed with modding in mind.
This was a project by the original developers, not by gearbox. The original game, while incredible, had stability, optimization, and probably most importantly, multiplayer issues.
The community had asked for a way to play together online without third party solutions, but the code base needed to be rebuilt to facilitate that.
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Aktywne