To me, Hyper Light Drifter is an all-time legendary game. Gameplay is perfect. The atmosphere is perfect. The soundtrack is absolutely perfect. The game is just perfect.
My gut reaction to this is not good. I don’t see how a 3D game could ever achieve the same level of greatness and immersion that HLD did. They set a ridiculously high bar with HLD and I’m sad tobsee that the next iteration from Heart Machine won’t expand on the foundations they laid. I can’t help but feel disappointed after seeing this but regardless I’m absolutely willing to see what they pull off with this. Fingers crossed.
Looks good. The original was repetitive when it comes to gameplay and not the best from Remedy, but the story and the setting were still great, so I’m glad we’re getting this sequel.
Still need to finish the Foundation DLC for Control! I really enjoyed the AWE dlc but wish I didn’t know Alan Wake 2 was being released before I played it. By the way what did you think of the Alan Wale dlc? The gameplay mechanics were getting a little tiresome.
I enjoyed Foundation as well, so I would definitely play it.
My timeline for playing is Control (when it released) > Alan Wake Remastered (earlier this year) > Control with all DLCs (after AW). Alan Wake was always on my radar, but when I it finally came to the PS Collection for free I had no excuses left haha
Alan Wake as a whole did not age too well gameplay wise… but the story is just so good and the pacing is also nice. There is always something new going on and it also has the perfect length.
Funny story for the DLCs, they are quite hidden in the Remaster (you hab to manually select them from Main Menu > Chapter Select > Extra Episode 1 and 2)
I really enjoyed them, the gave the much needed context on what’s happened to Alan after the end of the main game.
I played the hell lot of KF starting back when it was a mod of Unreal Tournament 2004. I have very good memories of LAN parties playing it all night long. But by the time KF2 came to be, I had moved on to other things.
I’m a geezer casual gamer and gave up on the first one because it got too hard for me to keep it fun. I also felt like the lack of instructions did not equate to fun puzzles to solve.
Regardless, I enjoyed the visual art and play styles, and will probably give this one a go as well.
I like GZDoom and all but it has to be one of the most unoptimized engines I’ve ever played on. It’s great for modding but for larger maps it chugs like hell and murders my CPU, I’m not sure why people would make games on it compared to a real engine.
Honestly it’s probably more for bragging rights than anything else. Selaco looks insanely friggen good and all that effort both is in service of a fantastic game as well as to be able to brag and say “I made F.E.A.R. in Doom!”
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