Man, I wish them all of the luck in the world, but I have never seen a 3D platformer with tight movement and you do need tight movement for a brutally hard game, otherwise it just feels brutally bullshit.
I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can’t help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I’m personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.
Weapon attachments, a more on-the-fly equipment and gear game… Some small QoL items… Honestly aside from getting to ride the hype of a new release there isn’t much to this iteration that “elevates” it beyond KF2. That’s largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.
I've played this game enough that I'm tired of it. New DLC won't change my mind.
The game got me to figure out that I don't want to play a game where the people are always going to be really unhappy no matter how far I advance. If I'm playing a city/world builder, I want a game where my advancment also means things are better for the NPCs. In this game, my advancement means I can start with some tiny different perks, but nost of those are wiped out by Prestige runs, so the NPCs have really brutal conditions all the time. And if things start going well? Poof! You're on to the next town before you can enjoy the last one.
The campaign was designed to save all future games, The Crew was just a useful catalyst to launch from, since it was a very visible example of what they were fighting against.
But yes, saving games is pretty minor compared to stopping literal fascism. It’s just a shame that PirateSoftware fucked the campaign so hard, and stopped a big influencer from basically pressing the ‘win’ button by talking about it.
But yes, saving games is pretty minor compared to stopping literal fascism.
I don’t know. Fascism hates art, and capitalism only sees value in it when it’s making them money/giving it power, and capitalism and fascism are very closely related. Therefore it’s actually a part of stopping fascism, or at least stopping them from getting what they want entirely.
If you’re specifically talking about The Crew, you’re missing the point. If you’re being flippant, and mean online games in general, God forbid people take an interest in the health of their hobbies.
There can be multiple problems worth fighting for at once. Gaming is an escape for many from the harsh reality we all live in and I also just generally think art should be preserved as much as possible.
youtube.com
Ważne