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TheSealStartedIt, do gaming w Tetris world record broken - first time player reaches Kill Screen

That was surprisingly interesting! I had no idea that people are still playing Tetris on NES. I ended up watching the whole thing. Crazy how they managed to push the limits further and further…

restingboredface,

I know! I found it through Hacker News and was skeptical about it given the click bait looking thumbnail and title but it turned out to be pretty decent. That record holder looks like he’s about 12 - so weird to think of someone that young playing an NES game.

ekZepp, do games w Prince Of Persia: The Lost Crown | New Gameplay Today
@ekZepp@lemmy.world avatar

In a time where the “Remake syndrome” is spreading to the game market, anything new deserves a chance. I’ll wait for a pc version. It would be nice to play it on my Deck (≧ω≦)/

Fizz, do gaming w "Fortnite-ification"
@Fizz@lemmy.nz avatar

The difference is that crossovers in fortnight work. They fit the style and vibe of the game. When you put Nicky Minaj in cod it looks like a meme mod. I think mtg has been doing the crossover stuff for ages and players have hated it always.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

The MTG crossovers just don’t fit at all. It’s not even a crossover. Just creating MTG cards for the universe they are sampling.

It cements the fact that WotC has ran out of ideas and has spent the past several years fucking over its fans and community.

icermiga, do gaming w Moon Channel: a lawyer's very detailed take on The Completionist's situation

TL;DW: In which Moonie considers 1) actual California legal definitions, 2) exactly what was said in Jobst’s, SomeOrdinaryGamer’s and The Completionist’s videos, and 3) innocence until proven guilty, and importantly points out that tax filings can and often are inaccurate (due partly to the law being extremely complex) and are corrected/settled afterwards (possibly with a simple small fine), and concludes that:

  1. charity fraud is plausible but is only a midemeanour
  2. embezzlement is not substantiated by publicly available information - saying you don’t spend the funds on expenses and then spending funds on expenses would probably be charity fraud rather than embezzlement
  3. missing funds is not substantiated by publicly available information - most of the publicly available information is the tax returns but tax returns are not really evidence of your accounts because they might be wrong, that would be quite common and would not be serious legal trouble.

and that Jobst and SomeOrdinaryGamer are comically lacking in legal understanding and knowledge when you look at the seriousness of the accusations they make.

sirico, do gaming w TOP 20 EPIC Upcoming RPG Games 2024 | PS5, XSX, PS4, XB1, PC
@sirico@feddit.uk avatar

Second game betrays the title 🤔 Typo on Banishers too with the year down as 2023

FuckyWucky, (edited ) do gaming w Software Emulators vs FPGAs
@FuckyWucky@hexbear.net avatar

Isn’t it better and more accessible to mod existing roms to work with software emulators instead of doing the FPGA thing? It’ll help you preserve the game just the same way and won’t be as difficult as learning FPGA shit.

The route most normal people think when some code is buggy is to modify the code instead of making a whole new CPU. The ROMs aren’t going to vanish just because there are no more CPUs which can run the same ROM.

I think what the society society would benefit from is a centralized ROM Marketplace (Donation based) where you upload modded ROMs for obsolete consoles but of course because of how intellectual property works under capitalism this isn’t possible.

As mentioned, FPGAs are super expensive, not very efficient and require a lot of knowledge of the underlying ICs.

Also there are no FPGAs for PS2 and other modern consoles

Pluto,
@Pluto@hexbear.net avatar

This is all very true.

samc,
@samc@feddit.uk avatar

I guess the argument would be that software fixes need to be implemented for each ROM separately. Which also involves the pain of decompiling. Yes FPGAs are probably a pain, but they potentially offer perfect emulation of every game.

One thing I’m not sure about is how portable FPGA logic is. If I write a NES emulator in verilog for one FPGA, can that code be reused on a later model if, for example, my FPGA goes out of production?

Dotcom,

There’s also an argument to be made for preserving the “hardware” - those machines don’t last forever. the Analouge guys recently made (or are making?) an FPGA that is compatible with all of the Turbografix hardware paraphernalia which is arguably just as important as the actual software

megapenguinx,
@megapenguinx@reddthat.com avatar

Doesn’t PS2 use a PowerPC architecture? And newer consoles are on x86 so having FPGAs for either stack feels uneconomic right now. Also the issue with making roms compatible is a lot of them used chip level tricks to get certain things to function.

fernandofig,
@fernandofig@reddthat.com avatar

Doesn’t PS2 use a PowerPC architecture?

No, it uses a custom architecture around a custom CPU, the “Emotion Engine”, a MIPS-based CPU. You must be thinking of the Wii or XBox360 that came after it.

megapenguinx,
@megapenguinx@reddthat.com avatar

You’re right! I wonder if there’s a reason beyond costs.

ShortN0te,

FPGAs are the best way to preserve a console for the future. The hardware especially for older consoles was very special and custom, basically unique architecture.

While modding the ROMs seems to be easier, it has to be done for every single one and could lead to alteration of the game ifself (timing comes to mind) FPGAs have to only designed once per Console.

FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.

FuckyWucky, (edited )
@FuckyWucky@hexbear.net avatar

Why would you use FPGAs instead of either trying to make the emulation better or fixing the code to work on new instructions.

And yea modding roms is more difficult but not as difficult as a. Trying to learn how the cpu on these old consoles function b. Learning how FPGAs work c. Programming these fpgas to worn like old consoles.

Alternative is to look at the ROM in which case you would only have to modify the assembly to fix the quirks. Heck if it were a higher level language even a dumbass like me making dogshit on github might be able to do it.

Modern CPUs are so much more powerful, even look at lower power more efficient ones like the one on steam deck that FPGAs feel wasteful. Obviously there might use cases for FPGAs while developing software emulators (I’ve seen it being used to capture video from memory to bypass DRM) especially as the old consoles themselves break.

FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.

And so are general purpose CPUs at a much faster rate.

I’m more inclined to agree with the commentor on the other thread.

“Software emulators: are free, run on everything from your PC, phone, your old PSP and probably twenty other things you have in your room right now, putting new life into old otherwise useless hardware FGPA: one-purpose landfill trash that consoomers buy because they can’t imagine investing time in something that doesn’t involve spending large amounts of money, getting dumb plastic shit to fill up your home”

FPGAs get more and more accessible and cheaper every day. So for the future it will be way easier, cheaper and more accessible.

ShortN0te,

Why would you use FPGAs instead of either trying to make the emulation better or fixing the code to work on new instructions.

And yea modding roms is more difficult but not as difficult as a. Trying to learn how the cpu on these old consoles function b. Learning how FPGAs work c. Programming these fpgas to worn like old consoles.

Only the dev team needs to know FPGA design. Not everyone. Just like the otherway. Someone needs to learn how to dump the ROM and probably needs to design hardware for it. Needs to dissasable it, edit the resulting mix of probably really special assembly (cause of special hardware) and then be able to compile it again.

Sounds much easier to do for every single ROM then designing the FPGA…

but since everyone has those skills that should not be a problem /s

Emulators are a nice middle ground. They are allowing to emulate the environment and you only have to create the emulator once and all/most ROMs are running. But still are not able to reflect the game to 100%. Talk about that to the speedrunning scene on older hardware. Some quirks/bugs/specific lags are not there.

FuckyWucky, (edited )
@FuckyWucky@hexbear.net avatar

Yea and that’s why speed runners and consoomers are losers who should be deprived of FPGAs.

nineteeneightyfour You will be forced to use software emulators and you will be forced to enjoy it.

vrighter,

you don’t compare fpgas to just any emulator. But you can compare them to gate level simulators (not emulators). The ones that take a beefy 4GHz+ pc just to emulate a gameboy at 8 fps. But also guarantee 100% accuracy and compatibility with all games. Fpgas can do that in real time.

troyunrau, do gaming w This is Why Games like Baldur's Gate 3 Are So Rare... | A16Z [CC] (24:42)
@troyunrau@lemmy.ca avatar

Tl;dw?

steeznson, do games w Playing Quake for the Story (A Franchise Retrospective)

I realise this is strange to comment on a 2 hour video but Noah is at his best when he keeps the scope of his video narrow and (moderately) focused like this.

WaterWaiver, do pcgaming w Can An Iranian Silkworm Battery Beat A US Carrier Group? (Naval 17) | DCS

Apparently something similar was once wargamed by the US and the carrier was lost en.wikipedia.org/wiki/Millennium_Challenge_2002

(The politics in that article remind me of a Kris Longknife book)

WaterWaiver, do pcgaming w Can An Iranian Silkworm Battery Beat A US Carrier Group? (Naval 17) | DCS

Is it bad that I suddenly want to build my own navy and rockets? This is like model trains.

Usernamealreadyinuse, do games w Prince Of Persia: The Lost Crown | New Gameplay Today

Meh, not to hyped after watching the video.

Loved sands of time, this is nothing like it and looks okay i guess.

rustyriffs, do games w Prince Of Persia: The Lost Crown | New Gameplay Today

This game looks sick and I’m so fucking into it. I hope it runs great and doesn’t have any issues on pc because the prince of persia’s were always some of my favorite games back in the day. It’s pretty good I think, to see them taking a different approach this time.

Carighan, do games w Prince Of Persia: The Lost Crown | New Gameplay Today
@Carighan@lemmy.world avatar

I’ll be honest, this seems… okay?

Like a worse Dead Cells but with a pretty pretty art style? Combat seems so-so, on the one hand it has some interesting mechancis that clearly try to ape fighting games (as they say), but on the other it also seems simplistic compared to, well, again, Dead Cells. Although maybe that’s just the early parts.

Swarming,
@Swarming@lemmy.world avatar

I don’t think Dead Cells is the right comparison. The only real similarity is they’re 2D metroidvanias. But Dead Cells is a procedurally generated roguelike, PoP isn’t. It’s closer to Metroid Dread. All the previews I’ve seen say the combat is actually very in-depth with numerous combos, powerups and weapons, and sometimes comes closer to a character action game!

Aielman15,
@Aielman15@lemmy.world avatar

Also, the platforming elements seen in one of the previous trailers are kinda reminiscent of Ori, which is nice.

mason, do gry w DZIĘKUJCIE NAM ZA GRY - NAWET TE ZŁE! Developer Starfielda kompletnie odleciał
@mason@f-t.net.pl avatar

@emill1984 - kurde, ja już mam jakieś 11 tysięcy znaków recenzji, głownie uwag, co mi nie gra w :D

A najlepsze, że ja tą grę autentycznie lubię.

emill1984,
!deleted130 avatar

@mason no troche przypadek Cyberpunka - ta gra nie powinna wyjsc w takim stanie, ale w sumie gra sie i tak spoko 😆

mason,
@mason@f-t.net.pl avatar

@emill1984 - myślę, że to nie do końca sprawiedliwe porównanie dla Starfielda.

Oceniam na podstawie gry na konsolę, nie śledziłem problemów na PC, natomiast wydaje mi się, że technicznie Starfield nie ma aż takich problemów, jakie miał Cyberpunk.

Moim zdaniem największą bolączką tej gry jest bardzo słaby scenariusz i jego wdrożenie oraz kilka decyzji dotyczących gameplay'u, które nie wynikają z ograniczeń technicznych.

emill1984,
!deleted130 avatar

@mason zle mnie odebrales, nie chodzilo mi o to, ze to ta sama klasa problemow, po prostu w przypadku Cyberpunka uwazam, ze fabularnie, pod katem misji czy postaci to byla naprawde dobra gra i gralo mi sie w nia swietnie mimo bugow - ale te byly na skandalicznym poziomie

mason,
@mason@f-t.net.pl avatar

@emill1984 - a, to zgadzam się z Tobą.

Ja ogrywałem Cyberpunka chyba z pół roku od wyjścia i jeszcze wtedy miał problemy, które moim zdaniem powinny go dyskwalifikować. Natomiast fabularnie jako całość i pod kątem zadań pobocznych oraz pewnej dojrzałości fabuły - to był i jest sztos!

Przy czym jest jedna cecha wspólna obu gier, ale w Starfield doprowadzono ją do zdecydowanej przesady. W obu tytułach było sporo zadań, które ewidentnie były tworzone jako bardziej rozbudowane. Przy czym o ile w Cyberpunku to były wyjątki, w Starfield trudno znaleźć takie zadanie, które byłoby kompletne od początku do końca :D

emill1984,
!deleted130 avatar

@mason za to w Cyberpunku powycinano (prawdopodobnie - bo dowodow nie mam, ale na YT mozna znalezc sporo filmikow z analizami) spore fragmenty mapy, takze, no... 😅

mason,
@mason@f-t.net.pl avatar

@emill1984 - ja i tak uważam, że mapa w Cyberpunku była za duża. Tzn. ewidentnie była przygotowana pod albo większą liczbę zadań niż ostatecznie ich zostało, albo od razu szykowali ją na dodatki... albo obie wersje :D

jaqqu7, do gry w DZIĘKUJCIE NAM ZA GRY - NAWET TE ZŁE! Developer Starfielda kompletnie odleciał
@jaqqu7@ioc.exchange avatar

@emill1984 Pagliarulo jest strasznie odklejony.

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