Maybe game developers should wake up and understand that people like to be able to customize their characters cosmetically and not just click to slash over and over and over again.
You want consumers to spend money based on how much effort you put into a product instead of how appealing it is to the consumer? Newsflash, that’s not how capitalism works.
It looks like this is the first game made by Weta. That gives me a lot of confidence they will get the right tone for the game. Hopefully this will be like a chill Animal Crossing in Middle Earth.
It sucks that I don’t trust this game to be playable offline. I’m also not a fan of hitstun decay, but at least there were a few points in this video where there appeared to be tech traps; if you’re going to have hitstun decay, it needs to keep the other player engaged too, rather than just holding a button and waiting for your opponent to maybe screw up.
TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.
(edit)
Well, got this rather generic description of the game itself out of Gemini at least:
Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___
I’m really not a fan of the trend for really long video essays, especially since it’s almost always padding and repeating similar points.
Anything up to 25 mins is usually fine, but 35+ is in the realm of ‘I’ll add it to Watch Later but never bother watching it’ and over an hour I’m just going to keep scrolling
I’m going to whip out my 12 hour Oblivion retrospective that I watched in one sitting as evidence to the contrary to support his point: This video is padding, it’s very slow and it doesn’t really get to that many points.
It is OK to criticize media, even if you enjoyed it. This video seems to be long-form for the sake of being long-form, not because it has a lot of ground to cover. I don’t particularly care, it mostly ran in the background, but it’s a legitimate criticism.
I’ve also personally noticed that I tend to click off 10-minute videos in 2 minutes if they don’t get to a point or say something interesting, because the trend is that it’s pushing for time to keep you engaged to show you more ads and it’s a huge waste of my time. Whatever that video eventually gets around to saying could’ve been a twitter post.
ChadCat is a channel I discovered recently that does “ADHD versions” of different popular YouTuber’s videos. They’re all under a minute with a quick text recap of what was talked about in the video. I honestly really love this channel and it’s quickly become one of my all-time favorites.
I’m not trying to advocate for short form content/media, but this person takes 10 minutes+ long videos and cuts them down to about 20-40 seconds. They’ll do video essays too.
I guess you and I just have different tastes. I don’t think I’ve watched 1 hour+ videos that were just repeating, but the only ones I’ve watched that are that long are Dan Olson and Super Eyepatch Wolf.
With those I intend to watch half now and watch half later, but end up engaged enough to just watch them through in a single sitting
If you’re talking about Unity and Godot, the main difference is that one tried to scam their customers by unilaterally changing the terms of contract and requesting an asinine amount of money based on downloads (not purchases) of games made with the engine, without even having a system in place to keep track of them.
Haven’t really used them but the main thing I’ve heard is that Godot is a lot simpler to use, especially for 2D games. With Godot you can also use many different languages, while Unity only supports C#. I’ve heard that Godot’s 3D engine isn’t as fully fleshed out as Unity’s though. I’ve seen complaints about the lighting engine, for example.
Need some help? I know of some body snatcher groups that exist out there but I’ll offer my own help. I can’t promise it’ll go swimmingly, but I’ve at least beat the queen (in a group of 5)
While waiting for Brackeys’s Godot tutorials. Maker Tech has a series of Godot actionRPG game tutorial that is quite easy to follow. I understand Godot more because of her tutorial. www.youtube.com/
I went into this game in VR not knowing it was soft horror and had to stop a little after the tposing dude showing up on the scanner. Watched a speed run after because I needed closure lol.
This is some exciting news! Years ago I got interested in making my own game and went through many of his tutorials to get a handle on Unity. Eventually I lost interest and stopped working on it. After hearing about Godot I had gotten interested in trying again but never got around to even installing the software. Maybe this will finally get me motivated to get back into it!
This is fantastic news, he’s released so many high quality tutorials. Very happy he’s returned and love he’s focused on Godot. It’s past time for everyone to stop helping self serving corpos, they can go create their own supporting materials.
Hope difficulty scaling isn’t as crazy as mistlands. Many painful corpse runs. Had to cheese a lot of the area which just felt cheap and I put the game down without even fighting that boss. Just didn’t sound fun if it was like the rest of mistlands
I gotta dig back into my first run. Was having a blast but hit distracted when shiny new games stole my attention. It’s been… years since I was jamming on this. Tried booting up the other day and I’m so lost hahaha.
Nothing like coming back into an RPG after extended hiatus like “wait wtf was I doing?”
For anyone on the fence, I’d wait a while and read reviews too if you’re thinking about getting an early access copy. The game seems good, but as it’s in early access, it’s still got quite a ways to go for refinements in the gameplay and other things. I do not consider it very playable right now, until the controls are able to be customized, and the game doesn’t run very well right now either (for me, you may have different results on your system).
youtube.com
Aktywne