Looks exactly the same as all the other non-future Anno games, although I don’t remember if your citizens disliked living next to a pig farm in 1800.
I don’t remember if I ever played through a story mission or scenario in the previous games. I always just start an Endless Game, set the difficulty all the way down, with no other NPCs, and just build until I’m satisfied. Looking forward to doing the same thing here.
1800 did not have that nimby mechanic. Actually can’t remember if any anno game had it ( maybe 1701 ). 1800 also did away with the separation between campaign and endless and just mooshed them together in what was one of the very few downsides of the game.
To me this one looks less like an anno and more like a contemporary Impressions city builder, but the potential is there. Fingers crossed that ubi doesn’t stuff it full of anti-features.
I don’t know that I can handle more immersion in the Portal universe, I kinda like being reminded that a 4th wall separates me from murderous unscrupulous AIs.
Such an amazing game. I’m not into RPGs but somehow got convinced to play this.
I don’t understand how I even had the energy to play 100+ hrs next to work. I often played until 2 am on weekdays, or woke up earlier to play.
I understand the complaints of the gameplay or controls, but the story and the characters are what makes this game special. It’s a journey I will never forget, some memories and feelings from it will stay with me forever
The controls I thought were really easy but I played on PC so I could swing the mouse around and I don’t need to looks at the keyboard to hit almost any key. So for me I thought it was real easy to control contrary to what I read online
Then I played on a console and then I understood the hate for Witcher 3 controls. I remember it feeling very heavy. Weird to control the camera and Geralt
I love that mechanic. It forces the players movement to be more strategic while ramping up the tension. “I have to look away to get around this obstacle, can I do it quick? How close will it be when I look back?” Then you get stuck on something and it’s like “shitshitshit”
The only series I would consider installing ubisofts launcher for.
The trailer looks really good, it seems like they have made modifiers for island beauty localised rather than island wide which makes sense, now we can benefit from building sperate residential and industrial districts.
Land based combat I think is also new, it will be interesting to see how this plays out, but the lack did always seem like a glaring omission in 1800.
Hopefully they have done away with the influence system or at-least heavily modified it, it felt so bad in 1800 having to pick between ships, island defenses and buildings that allowed you to actually use all the cool items you found.
Why’s that? I enjoyed cyberpunk. I mean, of course it was released with a fuck ton of problems, but that’s not on the studio, it’s on the money people behind the studio forcing them to release and start making their money back.
I haven’t but that’s what I’ve heard from reviews. I’ve watched gameplay and long playthrough for the game on YouTube and it seems good… Now after all this time, with the extra money spent on the DLC. Which is why if I ever do play it I’m going to Pirate it because they don’t deserve my money. They should honestly go out of business
Bruh that’s literally what reviewers are for. They tell you if the game is worth it or not and I did my research. I also watch long playthroughs of it and saw how bad it was
Sorry I just don’t support companies that release broken mess on release. If I ever play the game then I’m pirating it because they don’t deserve any money
That’s good for you a lot of people still enjoyed it. I’m just saying if I ever do play it I’m going to Pirate it cuz they don’t deserve my money or anyone’s
yea I think people where expecting a new DLC for it, but it seems they were also cooking up an entirely new game. Should be good, their CRPGs are always worth it (so far), even if they are not perfect.
And it’s pretty good! I had fun with the time I put into it, though it did feel a little bloated in the same way their Pathfinder RPG did. I think it’s a consequence of their Kickstarter success for these games, which just kept talking on more stretch goals.
The good news is there is a LOT of game present for those that enjoy it.
Two more months to go and more than 50% left to reach 1 million signatures. It’s sad to see that with how many people game, this petition has so little reach. I guess we’ll have to wait till Fortnite is shut down, then suddenly many more will care that their childhood game is gone forever.
Unfortunately, I think it was just a lack of awareness that the petition in existed in certain countries where Ross just didn’t have enough reach, possibly due to language barriers. A big push from native speakers of those countries with large audiences, like streamers, could’ve pushed it over the edge.
I don’t know if I fully agree with the petition, but I do think that there are some real problems with the status quo.
I also think that either a legislature or courts need to provide legal criteria for the good or service division with games. I think that there probably need to be “good” games, "serviceʾ games, and possibly even games that have a component of both.
It doesn’t sound like it was as of 2020 in the US, at least on the good/service distinction:
The creator of the Stop Killing Games campaign did a segment about the viability of fighting it in the US in a segment here: youtu.be/DAD5iMe0Xj4?t=1097
tl:dr, the motivated lawyer he talked with on it eventually found a court case that set a precedent that would be extremely difficult to fight in such a pro-corporate court system without extreme amounts of legal funds. This is why the Stop Killing Games campaign is focusing on implementing laws in the EU and other non-US countries.
youtube.com
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