The first part seems to be for people who are unfamiliar with the games. The political analysis begins at 19 minutes.
The games go into:
Discussion of monopolies, how they are used to exploit, and how they use state force to maintain their position to prevent competition
The Carrot character is an anarchist in the first game, who infiltrates the weather factory of the second game to document the exploitation of its workers. He then gives the player a quiz about US economics so that you can infiltrate a board of directors, but when he becomes a member of the board himself, becomes a liberal reformist.
In the third game, the devs put an easter egg only accessible by editing a config file with an obscure code, which adds police branded riot gear to the marching fascist candy soldiers, in a reference to the 1999 Seattle WTO Protests.
Yeah, this is the guy who negotiated with the Russian government to get Tetris onto the gameboy. After the Soviet Union disbanded he founded the Tetris Company with Alexey Pajitnov (the original creator).
Is this a new expansion? Does it work on Linux? I might need to download it again and accidentally throw grenades in my husband’s path for the giggles.
As others stated, runs extremely well on Linux. You may ask @harrybo, I never-ever missed dropping an orbital barrage on him using EndeavourOS or SteamOS :)
Well needed to be honest. I love the original trilogy but they could do with a fresh coat of paint. I wish they’d touched up the animations too, the gunplay of the originals can feel quite… early 00’s.
Modification of any other file types (like scripts, configs or libraries) is not allowed and the files will not be loaded by the game and accepted by moderation.
So it looks like they are dropping the vast majority of existing mod support despite the new Steam Workshop integration (or more likely because of it, since now they’re responsible for policing their mods). I guess we won’t see updated versions of Anomoly or any of the other mods that kept the game alive and popular all this time.
The limitation on modified configs is especially baffling. In the old games they were the primary way of fixing the game’s jank, and you shouldn’t be able to make anything malicious with them (short of bad entries that crash the game).
IIRC the old XRay engine is open source (or the source leaked and the devs gave the okay for modders to improve it), so here’s hoping someone can reverse engineer and backport any major improvements this edition adds to the originals.
I kinda wonder how likely it would be to be able to create some sort of softmod for a console if a super moddable game was on them… 🤔
I mean, I remember Morrowind on the OG Xbox had the exact same file structure, with only the executable file being different. You could adjust inis and even load .esp files, allowing the game to be modded if you had the console modded to mess with the files (and run it from a hard drive instead of off the disk). I had my console modded so I could actually see this and had some mods installed. Afaik, tho, it didn’t have a way to softmod the console through it; but that doesn’t necessarily mean it wasn’t possible.
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