What aspects of the game makes it looks like turd? Is it the pixelation effect or something? And in my opinion indie games are pretty alright when you want to download something, play it for like 30 minutes and delete it. You don’t have to play them but they are always there for you for free or nearly free. And I think that AAA games are going down looking at their quality, story and mechanics. All the AAA games that I have seen lately are just something woke, rgb garbage. It’s hard to find a AAA game that is good in single player.
What aspects of the game makes it looks like turd?
I honestly think you should just stay away from game design. It’s not your forte if you need to seriously ask questions like this about games like yours. If you’re trolling then carry on.
It’s hard to find a AAA game that is good in single player.
Sony first party titles are still banging, and we can usually play them for free a few years after release.
Also, they don’t have to be ‘new’ games. You’re competing with literal decades of gaming history at this point, and it’s not much of a competition.
Still need specific aspects that make the game look bad. This feedback is useless unless you tell me specific thing you didn’t like. It’s not helping if some bitch on her menstrual cycle comes and spams her keyboard without any valid points. I am here to get feedback and I believe your feedback is valuable. Just let me know!
I honestly think you should just stay away from game design. It’s not your forte if you need to seriously ask questions like this about games like yours.
That is my genuine feedback. You’re on par with Gilson B. Pontus.
It’s not helping if some bitch on her menstrual cycle comes and spams her keyboard without any valid points
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I blame it on Herbie Hancock’s music video for the song https://www.youtube.com/watch?v=GHhD4PD75zY. (Still one of the most unintentionally horrifying things I’ve ever seen.)
Also, if you like mannequin horror, the game The Devil In Me is a must-play.
If it helps, the image of the little wooden figure and the font of the title made me think this was called The 18" Attic so perhaps consider make the “th” a bit bigger?
I once talked to a former military police officer and current cop about the only time he’d discharged a weapon outside of a training scenario ever.
He was walking through a department store looking for some individual, the details of who and why weren’t important to him and so weren’t shared. Anyway, somebody bumped in to a mannequin next to him and he discharged his entire clip in to it before he realized it wasn’t a person.
I genuinely don’t understand, is this a new edition and if so, what’s added? Or is it just a trailer apropos nothing, CDPRs “not without my anus” of the gaming news cycle?
I know exactly what you mean. I started it 3 times before I got into it
In my opinion, a lot of the gameplay is fairly generic. Attacking a wraith feels the same as attacking a human
It really shines in the immersion and story, though. The first two times I played it, I was skipping all of the dialog and cutscenes (depression is a bitch), so I missed all the good parts
Once you get into the mindset of “hunting” one of the monsters and selecting the right oils and potions, it can be really fun and feel almost like “strategy”. For example, there’s a potion that turns your blood poisonous to vampires
I played through it once and really liked it but didn’t see myself going back because of the generic gameplay. Apparently, the hardest difficulty forces you to use all of your oils and potions depending on the monster/situation. I think that might solve the gameplay problem since that was pretty much optional in easier difficulties. Not to mention make it a lot more immersive since you have to strategize like the witcher
Character movement that is unrealistically limited without offering anything to make up for it
Fiddly object interaction problems (e.g. candles often getting in the way of more important things)
Bland combat mechanics
"Open" world populated almost entirely with copy/paste combat encounters
Little reward for exploration, since practically everything worth finding has a map marker
A tiny handful of side quests re-used over and over with different mini-stories to make the quests seem distinct while the tasks to perform are mostly identical
This game’s strengths are not the gameplay, but the lore, characters, and story. (All the things that could be had from reading the books, or maybe watching the live action adaptation.)
Oh, and Gwent. Gwent is remarkably well-designed for a mini-game within another game.
The live action adaptation took a steaming dump on the original story sadly, some episodes are still worth watching but it’s not made by people who understand what made Witcher special, no wonder Henry Cavill left
It depends on what aspects of an open world are important to you.
Exploration is at the top of my list, and Skyrim is a good example of doing it well. Its world is full of unique things/places/characters to find, whether through an NPC’s directions, or a roughly sketched map picked up while adventuring, or following your curiosity toward an area that looks interesting, or chasing a fox, or simply by wandering off the beaten path.
Map markers appear after you’ve already been somewhere so you can find your way back again, but since most of them are hidden until then, they don’t spoil the experience of discovery.
And, when you find something, it’s often genuinely interesting. Not yet another copy/paste monster fight or “hold the button to follow your witcher sense to the lost thing” quest. Not just checking off a task list item (or pre-placed map marker) so you can rush to the next one. The experience itself is rewarding.
Mind, I have criticisms of Skyrim, but it did exploration and environments (including soundscapes) very well, and I wish more open world designers would learn from it and build upon its strengths.
EDIT:
I would love to play a game that reached or exceeded Skyrim’s bar for exploration and environmental immersion, Breath of the Wild’s bar for freedom of movement and wildlife, and The Witcher 3’s bar for characters and story.
I feel CP2077 does great with regard to storytelling and exploration (plenty of nooks and crannies in and around Night City), wildlife is nonexistant though. A Witcher game played in first-person would be cool…
I think my favorite part of Cyberpunk 2077’s open world was that it was full of activity. The encounter variety might have been a little disappointing, but I was impressed with how they made the city feel dense and populated. It was much more convincing than the miniature towns full of locked doors and fake windows that are passed off as “cities” in so many other games.
What I appreciated with the first Witcher is seeing the story from all sides and I dont recall it feeling black and white. Humans were shown as hating elves for their attacks, but then you get to the elves and learn their part of why they were attacking. The writing feels raw with hints of racism, vulgarism and the like. It felt right for the setting.
The Botching story line (the barron) in W3 was probably my favorite in that game and that was a side quest. I didnt feel the same momentum going forward in the main story of W3.
I’d argue that there’s plenty of that in 2 as well, and by 3 it’s more about taking things to their conclusions as all the characters we’ve built relationships with start bouncing off each other but fair enough.
I remember it being in W2 as well. Its just been so long since I’ve played either, I really cant articulate it well why I liked it so much. I just know I did but didn’t feel the same way about W3. In the end, I loved each of the games because they all had their own thing going for them. I don’t have a favorite.
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