Rozumiem że najlepiej zacząć od kupienia/zbudowania PI1541 – ale jak najlepiej podłączyć monitor LCD (mam jeszcze jeden ze starych zapasów)? Wystarczy lumafix + konwerter s-video na vga, czy żeby mieć sensowną jakość jednak trzeba się bawić w modyfikacje? Na szybko podłączałem go tylko przez złącze antenowe, i dostałem choroby morskiej po 15 minutach.
monitor współczesny najlepiej podłączysz konwerterem - potrzebny ci jest kabel video c64->euro/chinch a później tak jak piszesz konwerter albo euro(rgb) na hdmi albo na vga. nie polecam tych najtanszych niestety. lumafix - nie wiem czy na początek będziesz tego tak bardzo potrzebował. co do wgrywania plików to tańszy od pi1541 (bo potrzebujesz tez raspberry pi) jest sd2iec. jeśli chcesz grać w gry (w te nowe też) to to powinno wystarczyć. Jak chcesz wgłebić się w demoscenę i mieć internet w c64 to ultimate II będzie najlepszym (i najdroższym) rozwiązaniem.
Co do monitora, to zależy jak bardzo współczesny – muszę poszukać po pakamerze, bo chyba miałem taki w formacie 4:3 który miał wejście s-video, ale mogłem go komuś oddać. Znalazłem na alledrogo samo zmontowane pi1541 za jakieś 85pln od c64power, jakieś pi zero nieużywane jeszcze znajdę w szufladzie, więc teoretycznie mógłbym zacząć zabawę – poza tym, że odkryłem że posiałem gdzieś kabel 1541 – orientujesz się czy ktoś jeszcze ma zapasy tych nieszczęsnych nietypowych DIN-6? Tak pamiętam że jak próbowałem je ostatnio kupować w okolicy 1997 to były z tym straszne problemy, a teraz jak patrzę po Internetach to nie widzę ani kabli ani wtyczek.
Sory za obsuwę w odp. Kable z dinami do stacji dyskietek powinieneś dostać. Nie polecam użytkownika c64lover sprzęt ma dobry ale poglądy i zachwoania na scenie nie do pzyjęcia. Inni też mają te rzeczy. Obczaj ebay może.
Faktycznie wtyki DIN6 są do kupienia bez problemu, zafiksowałem się że DIN8 są innego typu niż ten popularny, wydawało mi się że DIN6 też.
sprzęt ma dobry ale poglądy i zachwoania na scenie nie do pzyjęcia
Lol, jak się okazuje sprzętu nie ma dobrego. Wybrałem tego allegrowicza, bo ten drugi który sprzedawał kompletny interfejs zrobił zdjęcie lutów które wyglądały jak moje w wieku 12 lat kiedy próbowałem robić pierwszy cartridge do c64 z kitu. Dostałem zlutowaną płytkę pi1541 rev.4 od hackupa z 7402 wlutowanym w miejsce 7406, i ogólnie całość wykonana nieco na odpierdol.
Zobaczę jak zadziała wymiana, jak będą problemy to w ostateczności kupię płytki z pcbwaya i sam to ogarnę, mogłem tak zrobić od razu, ale chciałem szybko wystartować z tematem zanim mi zapał opadnie, a nie chciałem się doktoryzować z wariantów, wersji itp.
A już dostałem wymienioną sztukę, działa dobrze, a już zmodyfikowałem więc nie zwrócę, ale dzięki za pamięć :) Jestem na etapie przypominania sobie w co grałem 30 lat temu, nawet po wyczyszczeniu styków odpaliły mi się prawie wszystkie stare cartridge, i – co w sumie najbardziej zadziwiające – połowa dyskietek działa. Co prawda tych najciekawszych nie mogę znaleźć albo zabezpieczenie blokuje przed uruchomieniem (wszystkie z oryginalnymi grami), ale na szczęście kopii zapasowych w Internecie dostatek.
It’s a long video, so I guess you’re sitting down with a book. For the record, the visual aides contributed quite a bit, and a lot of it is him contextualizing something that’s already a book: Playing at the World by Jon Peterson.
Been following Alan Becker since the beginning and it’s been so fun to see him improve his animation. I backed this immediately on Kickstarter and I’m excited to see it come out.
I’m especially excited for the unlocked stretch goal of a Roguelite Mode, I fucking love me some Roguelites
Even though this is an annoying DRM layer, I do like the innovation attempted here.
Back in the day, you’d hand your disc to your friend and then they’d hand it back to you some time later. Digital has given us a lot more freedom in how we game, but the ability to share had been removed. This at least seems to be offering a solution, at least for those who either don’t want to or are unable to just Arr! the games.
All they need is to remove the asinine local connection piece, and make the timeframe longer.
It depends on how it works, 14 days and then the friend has to buy it or renewed every 14 days. If it is the latter and if it eventually goes online (which I think it will with the online subscription) it is a way, not the best way but a way, to stop scammers from building up massive stolen libraries because, unlike piracy, these games would actually be getting stolen from whoever lent it out since they can’t play them. If it is 14 days and then the friend has to buy the game, it’s a stupid limit.
you should be able to use games within your family completely unlimited anyway.
I would understand the local connection requirement if that was for sharing with people outside your family. that would make it similar to sharing a game with a friend you know in person. without that the floodgates would be open to sharing games with literally anyone online.
How would you make it so you can only share games with your family? As in what technical definition of “family” would you use that can’t include your friends?
apple does it, and i think Google too. everyone you add to your “family” must share the same payment method. so naturally you will limit that to only people you highly trust.
For child accounts the trust might extend to blocking purchases in the general case and having the kids send purchase requests to the parent for approval.
Of course this leaves the child account restricted is such a manner it would be unappealing if there wasn’t an actual parent-child relationship IRL.
Interesting, does that mean there is just one primary account and to be part of a family group with it you essentially can’t have your own account or purchases?
the family manager is over 18 and has a payment method on file (they manage the family wallet).
the family members are in the family managers country, (and if under 13 the account is created by the manager).
I only have direct experience with managing a kid under 13, in that case I have created the account for him and never entered a payment method on his account. For any purchases he wants to make via the “family wallet” it needs my direct approval, which can be granted by using an app on my device or directly entering my password onto his. After either of us has made a purchase we have a “share with family library” toggle that can share the title with the other family member. Note that this only applies to direct title purchases from the store, if a feature is locked behind IAP it can’t be shared. We have his accompanied locked so he needs my approval for any purchases (including free apps) but this is not required by the platform.
For child accounts the family manager can choose between requiring approval for each of the following on each child account:
All content
All purchases using the family payment method
Only in-app purchases
No approval required
I presume the for adult family members the family manager only has control of the Family Wallet but I don’t have direct experience to confirm.
They tout the “slow and methodical” combat (which I actually liked throughout the campaign) and then they just slap in mechanics like Breach which are antithetical to it.
Feels like there are too many cooks in that kitchen.
The anvil is just a cosmetic effect (a twitch drop). I think it appears when you kill a rare or unique monster and has nothing to do with the blacksmith acendency.
I haven’t watched his videos in years because I stopped watching YouTube like that. I’m so glad he’s still around and apparently is still laying good content.
In the early days of this generation of VR, there used to be a Dolphin emulator VR-enabled version that could run the Metroid Prime games in VR. It was both great and pretty barf-y, and was discontinued afer some scene drama.
Family sharing I presume. I’m not entirely familiar with the scope of the service myself as I’ve only just set up family sharing with my child. But when I did, they had a huge catalog of games in their own steam account as a result.
Only recently has steam gotten better at this. I’ve got my account, my kids account, and a 3rd account that owns games we may want to play, so that it doesn’t tie up either of our main accounts or if we want to have a guest use it. (all are shared to each other). Until last year, it was not super easy sharing them all, lots of logins, authorizations, etc.
In typical poe fashion they are unrewarding and slow. They added dodge roll to a game and now I’m supposed to use it non stop. White mobs need to be ground down. And i get it, they wanted to slow shit down. They def did.
Ah, I see. Fait enough. Personally I enjoyed it. No point in making a different game just to have better graphics. PoE 1 is still there for those that don’t like the new one… and I’m looking forward to alternating between the 2, if they manage to find the pace which they promised.
I loved all the improvements to the gem system. Low lvl crafting felt good and the improvements, while quite small, we’re noticeable. It’s just a really bad pace for me. I never felt the dps ramp up at all. It never felt like i was killing anything faster or more efficiently and the “combos” while cool still involved just more clicking. I never felt like the game play improved. Just mechanics and graphics and polish.
I’m not a Souls person and i hated the extra hard mode they added to PoE1 so maybe the game just isn’t for me.
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