Incblob

@Incblob@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

Incblob,

While I agree with you, it’s a bit unfair to compare the two.

DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.

OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.

This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).

I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.

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