The last Black Ops I cared about was 2. I could almost feel the developers of that one screaming that they wanted to break out of the COD mold. It actually had a lot of cool, if underbaked ideas. There were the sidemissions where you commanded an NPC squad ala Brothers In Arms, there were the pre-mission loadouts where after beating a mission set in the past you could go back and load up with future guns, there were multiple endings driven by choices in the missions.
There was a lot of stuff going on in that game which if it had been given a longer development cycle than the COD treadmill, and more freedom to stray from COD mainstays could have been something interesting. All of the above features could have really been pushed and refined beyond the small implimentation they ended up as. BO2 also tied the setting back to the cold war era roots, which makes it far more interesting that the cutout metal angular girder future design that is just the most generic looking thing ever. Call Of Duty Advanced Warfare was forgotten for a reason and it’s disappointing that Black Ops ended up eating all its aesthetics.
None of this matter of course, since no matter how many story trailers they release or how much people like me talk about what could make single player good, in the end the series is kept alive by tweaked out multiplayer addicts so I suppose it is all just a waste of time to think about.
I’ve been playing through Black Ops II again recently, what with it taking place this year. The story is such a step up from 1. From playing as Menendez to interviewing Woods, it feels like the main actors on both sides are fleshed out. The story is insanely prophetic.
I mean, if you had asked me if BO2 or MW3 was more realistic back in the day, I would have said MW3 hands down. Yet Black Ops II’s plot centers around advancement in tech due to rare earth minerals mainly owned by China, mass scale drone warfare, and a cult of personality grown through YouTube.
Realizing there were multiple endings was major for me as a kid, and I honestly get chills with every time I play it.
This one is a lame attempt to recapture what people loved about the first two games. That’s what 5 and 6 were as well. Plus, the return of Menendez really dampens any excitement I would have had. If they can barely write Woods well, how are they going to write Menendez well?
I think Black Ops 6 did a lot of really cool things for the story with a few open ended levels and a really cool segment in the middle won’t spoil. Story wise I think it is actually one of their better ones, it had the potential to be almost as good as Blops 1 if the ending wasn’t so rushed and failed to tie up the plot lines properly. I have a feeling it’s so that they could reuse the characters in Warzone which is a huge shame.
NWN is one of (if not my all time) favourite game, both offline and online.
I played through the NWN2 SP campaign and thoroughly enjoyed it ( though I started and never finished the final expansion.)
The biggest disappointment for me was the changes to multiplayer that made it a lot harder to drop into servers. If I am recalling correctly, you had to pre-download (outside of the game) the meshes for landscapes before joining a server. It was a huge barrier to entry, and even dedicated communities that tried to move from 1 over to 2, faltered.
I never played the Plague Tale games and I still don't understand how this fits into the franchise. I thought it was about the plague and rats and stuff.
Sophia, this new game’s protagonist, is a pirate in the other games who throughout the franchise becomes a close friend to, and sorta takes the place as a maternal figure for, Amicia and Hugo (the protagonists of the original games)
This game is a prequel into her life set some years before the events of the plague.
That might be more suited to me, I feel wrecked by Ratatan already because it wants me to keep up a beat and control my herald for my Ratatans outside of the beat. That might be more than I can handle haha.
hah same, it was the first thing i did after getting some emulators. and yeah the emulation gives some lag that’s normally not noticable, but in rhythm games that require perfect timing it can make the whole experience miserable
youtube.com
Aktywne