Super hyped for this. It’s exactly my kind of thing, the gameplay being so reminiscent of Chrono Trigger and Seiken Densetsu 3, and the art style being so beautiful.
I’m excited, but I’m not done with BG3 yet, and I’m also supposed to be getting stuff in order so that I can move, so it’s going to have to wait until next month.
It’s probably irresponsible of me, but now that I’m older and have expendable income - I will buy games, (usually on sale but sometimes at full price) to support the Devs of games I like. (Provided initial reviews are positive and the game is in a decent state, not riddled with micro-trans ect.)
Even if I don’t have the time to play it. I know I could get some games cheaper if I buy them later but I think the initial sales numbers are a big factor in whether or not certain franchises get continued funding.
While watching this there were a few times where I thought “Hey, this actually looks really good”, then I realised that was the RTX off shot. The RTX on shots just didn’t do it for me as much as they did for games like Quake 2.
I think that HL2 just already had great baked lighting that adding ray tracing doesn’t make it feel much different.
Absolutely how I felt. The RTX off shots have a more consistent style. Even textures on the RTX off shots are more interesting. youtu.be/aM_gzfAMdNs?t=50 they just scramble half the tv’s instead of at least putting an interesting texture up.
The only really interesting thing in the whole video is the new HEV suit model, because it’s a new model not because it’s RTX’ed.
Don’t worry, even with a beefy config it doesn’t run very well (talking i9 10th gen, 32gb ddr4 and 3080RTX) so I doubt even half life 2 will run decently.
Ok? It doesn’t have RTX though, so of course it’s gonna run fine. It’s source engine after all.
They were saying it would run badly if BM had RTX like Portal RTX, because Portal RTX is already very demanding.
The cool thing about pathtracing is it doesn’t really matter how complex a scene is. The bad thing about pathtracing is it doesn’t really matter how complex a scene is.
If your card can’t run remixed HL2, it also won’t be able to do HL1
(Also, how in the hell do you install these things? I tried to play the RTX remix of NFS Underground 2, but gave up cause I couldn’t figure it out. There’s no installer, and it’s not as simple as just copying files over…)
Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.
I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.
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Aktywne