that’s just part of RTX remix and somewhat the point of that tool. After all you need to get proper RTX materials in there and why not upres the assets as well while you are at it?
I’m not sure how easy that is with RTX Remix. IIRC the assets aren’t actually added to the game itself, but rather they get injected into the render-pipeline.
You have to use new assets for these old games if you really want to make the most out of ray tracing because PBR materials are necessary to better simulate the way light and reflections bounce off a surface.
I disagree that you really need to put much effort into updating the materials to get benefits from rtx. HL1 RTX looks pretty great with only the bare minimum PBR remasters, because PBR and RTX are 2 separate things that both improve a game’s look. PBR materials help rtx just as much as PBR materials help regular rendering, and rtx helps PBR materials only a little bit more than rtx helps regular materials. All of the effects used in PBR materials apply the same to regular rendering as with RTX.
Kinda! I am a bit overloaded atm. Never finished elden ring due to an arthritis flare, absorbed with persona 5 atm, haven’t played disco Elysium yet either.
Trying to find more time for non gaming hobbies and even so a new update for oxygen not included just game out!
There’s been a glut of excellent games lately. Even stuff like Dave the diver is pretty absorbing. I’m keen to give it a go eventually though! after mechwarrior 5 proved too sloggy I’ve been a bit starved of mech games, so much so I’ll settle for weeb samuri suit shit ;p (I kid I kid it’s very silly aesthetically but we all squeeled with glee at the Pacific rim rocket punch)
I’m glad it’s not multiplayer so I can enjoy it at my leisure.
Remember the Quake 2 RTX version? Remember how no one played it? It’s just, not a good look, runs slow and just isn’t needed. This is all just to make more people buy Nvidia cards.
I have no idea what you’re talking about. Quake 2 RTX is my go-to recommendation if someone wants to see what raytracing is actually about. Not only are there some built in tools to fiddle with lighting but the end result makes such a huge difference that I can’t see myself playing Quake 2 again without raytracing. Out of all the RTX supported games Quake 2 was the one that blew me away the most. It makes bright areas bright and dark areas actually dark and you can see how light sources, in real time, change the look of the environment.
Just a reminder than Alan Wake and Control are in the same universe. There was a really good DLC for Control that takes place after the events of Alan Wake.
What an odd trailer for what this patch is. Going back to the Reddit post that kicked it off feels like something you do for a 1.0 release. And the rhykker clip is specifically referencing content that is not part of this patch.
It was completely irrelevant sound bites set over some video of a Runemaster running around casting some spells.
youtube.com
Gorące