That's not game design. It's the feel of a single mechanic. And honestly, there are so many open world games to play that have driving that feels good.
I mean, the guy had a few decent points. I definitely agree with you as well—my constant replaying of gta V and rdr2 go to show that I love rockstar games. And I’m a different gamer than this guy. I have the same approach to movies, too. I work in film and all my friends are super film snobs and I’m like, “oh shit, I really liked it.” Because the story is my bread and butter. Rdr2 was an incredible story. I’ve replayed the entire campaign three times and each time I still felt the story, felt the characters…it worked for me. However, what this guy said is also true. For “strategy” gamers, yeah, their system is super limited. I mean, for a replay their style is super limited. You have “choices” technically—you can be good or bad, say yes or no to helping people, you can find interesting items off them when you decide to be bad and kill them, or sometimes they’ll reward you with cool items if you decide to help. The open world has some secrets to uncover but…ultimately, there is one track for the story (even if you can be white hat or black hat), and the open world experience, you can only discover what’s set out for you. You can’t “create” an experience that isn’t placed for you to find or that you decide to do differently than their predetermined triggers and paths. Basically what I’m saying is your “choices” in the game only serve to limit your path if you make the decision to, say, not help Mary—that storyline is just gone. You get a few new pieces of dialogue. That’s it. It’s all funneling you to their predetermined path. And that can get boring for some people.
All this said, I fuckin love rdr2. I love just fucking around in the open world when I don’t feel like playing missions, I like trying to survive a Saint Denis shootout by holding up somewhere or refusing to run. Shit, I’m STILL playing rdr2. That doesn’t happen when the game is bad. But I also agree with what he’s saying. Being able to actually alter the game, with your creative input having a consistent logic you can manipulate, would turn this game from an 8.75 to a 10. As it stands, the only time your in-game decisions truly make a difference is when they wipe out a side story line opportunity—or if they happen to be the final decision or two in their predetermined story.
I opened the video thinking, “pfft. Fuck this dude, these are some of my favorite (and in my opinion the best) games of all time.” But after actually watching some of it, he had good points.
I really hate when “your choices matter” just means less game. I get that branching every choice is asking too much but it is a little easier when your scope is refined. Rdr series do what they do well and gta has been fun. If they upgrade their engine and game design, that would be amazing. If they don’t, I’ll settle for them stopping monetizing grinding.
I don't think any of what Jakey covers, which is very much how I felt playing it, has anything to do with choices that would affect the outcome of the story. It was more like I didn't feel like the game would let me think and handle things my way. Every story beat could still play out the same, but the missions should feel like I'm coming up with a way to do them rather than the game failing me for doing something fun that still ought to accomplish it. I'm thinking really hard about whether or not there are any story choices in MGSV, which he uses as an example, and I don't think there are, but that game will let you accomplish your mission by however you see fit in your Lego bucket.
What a thumbnail. Sooo many franchises I can think of now that try to graduate to a new protagonist and struggle with it because of rules of popularity.
Ichiban can now join Apollo, Raiden, Nero, and others feeling annoyed at being frequently upstaged.
It was part of the Humble Bundle for Android 3. So if you have that or somebody has that they can give you the APK. That said it didn’t have DRM so I expect the APK to be around if you want to pirate it.
The issue here would be that it might not be compatible withe current Android versions or Phones.
I mean, we have Pathfinder which spans over an entire Star system and even beyond but still is a fantasy roleplaying game. (Same with Dungeons and Dragons)
They probably specified to emphasize that despite NMS being interstellar, this one isn’t. Since they’re known for the former, that reputation comes with the baggage of expecting a similar experience.
I think the emphasis on the “planet” is that in their usual over-ambition, Hello Games announced that they’ll be simulating a full-scale planet. It then got through the media’s broken telephone.
We are shown exploration but little to find besides landscape. We are shown building simple houses with prefabs. We see very basic npc interaction to your presence. But that's it. NMS biggest issue is that there isn't that much to do and it's depth is shallow. I'm seeing nothing here to dissuade that.
Mahershala Ali said it’s still in development yesterday. But who knows… I love Blade and think he’s a great pick for the role so it’s super frustrating that it was announced four years ago and it’s still two years away at the earliest… Dude’s gonna be 51 by the time the character even shows up in the MCU. So either Blade isn’t gonna be around very long or we’re looking at a daywalker that’s gonna need to use an actual walker to get around by the second movie.
That’s fine, I’m not worried about the next reboot or sequels, I just want to see that movie.
I was very excited to see the original blade, and I still like that movie, but I’m just as excited to see what they can pull off with Ali and such a cool character.
Oh shit but it’s marvel so it’s probably going to be pg13!
Oh, no, it’s R. Whew, that would have been terrible.
He will not be the first. Here is a good run down. Ironically, Ali isn’t even the first Luke Cage villain to get a second role. Alfre Woodard played the grieving mother who convinced Tony to kick off the events of Civil War.
Gemma Chan was arguably highest profile in terms of plot importance if you don’t count Agents of Shield and the Netflix shows… She played a named bad guy in Captain Marvel, then Sersi in Eternals. You’ve also Michelle Yeoh who played a Ravager in Guardians 2, and Shang Chi’s aunt. A bunch more had voice/CGI roles for their second appearance, like Linda Cardellini or Benedict Cumberbatch.
No, it looks like it’s pretty common for marvel to reuse actors, actually. I had no idea until you asked though, and there’s even another actor from Luke Cage with multiple roles coincidentally:
This looks great. Looks like NMS crossed with Valheim. I’ve been enjoying NMS for 4 years now, with all of the continued free updates, I gotta say it was the best 30$ I’ve spent on a game. My concern is that NMS multi-player game play is very buggy, and it looks like this new game wants to be multi-player focused as well. I hope they can pull that off with the new game, and maybe fix multi-player in NMS. I’ve been loving my time in NMS and I will definitely give this new game a try. I didn’t see a release date for it, so I assume it’s a couple of years out.
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Aktywne