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Mammothmothman, do games w How Greed Ruined Gaming

Newsflash gamers greed is ruining everything not just the sand you have buried your heads in.

Moneo,

Yo not gonna lie kinda vibe with this comment. I love gaming as an art and a social activity but it’s also the “sand I bury my head in”. I’m currently on a Factorio playthrough that I started purely as a distraction for my latest bout of depression.

And I do also agree greed has ruined a lot more “important” things than gaming.

But also, no need to shame people for wanting something they love to be free from corporate greed. Be cool friend.

IWantToFuckSpez, do games w How Greed Ruined Gaming

But but Gamers® on Xitter told me it’s because of DEI and Sweet Baby inc.

Also Riccitiello has been fired from Unity months ago get your facts straight lady.

MurrayL,

It’s easier to rant about a boogeyman like SBI than to engage with any of the actual issues facing the industry, unfortunately

Katana314,

It’s been so tiring clicking through the Do Not Recommend option on every single channel mentioning Sweet Baby as the new flat earth conspiracy.

Schaedelbach,

Man, I have to do this also. No idea why the algorithm doesn’t pick up on me not wanting to watch some idiot ranting about how videogames are woke or whatever.

BenVimes,

Well, there’s the fact that outrage seems to drive more activity than other types of content. YouTube sees it as a more profitable option to advertise a Very Angry Gamer™ to you, even if you aren’t interested. I guess they assume that you’ll find something to watch anyhow, but if they will profit even more of they can hook you into the outrage machine.

Then there’s my personal hypothesis that in order to enable this, YouTube’s algorithm weights your demographics, subscriptions, and viewing history much more heavily than your manual inputs.

Moneo,

I love Gabi but her videos are never well researched imo. They’re fun not informative.

rimjob_rainer, do games w How Greed Ruined Gaming

Capitalism and politics

rustyfish, do games w How Greed Ruined Gaming
@rustyfish@lemmy.world avatar
masterspace,

Maybe game developers should wake up and understand that people like to be able to customize their characters cosmetically and not just click to slash over and over and over again.

You want consumers to spend money based on how much effort you put into a product instead of how appealing it is to the consumer? Newsflash, that’s not how capitalism works.

blipcast, do games w Tales of the Shire: A The Lord of the Rings Game - Official Announcement Trailer

It looks like this is the first game made by Weta. That gives me a lot of confidence they will get the right tone for the game. Hopefully this will be like a chill Animal Crossing in Middle Earth.

ampersandrew, do games w Illaoi, the Kraken Priestess - Gameplay Reveal Trailer | 2XKO
@ampersandrew@lemmy.world avatar

It sucks that I don’t trust this game to be playable offline. I’m also not a fan of hitstun decay, but at least there were a few points in this video where there appeared to be tech traps; if you’re going to have hitstun decay, it needs to keep the other player engaged too, rather than just holding a button and waiting for your opponent to maybe screw up.

Carighan, (edited ) do games w Scanner Sombre: Analysis of a Flawed but Underappreciated Game
@Carighan@lemmy.world avatar

TL’DW? It’s >1 hour, and would probably be <5 minutes read as an article.

(edit)
Well, got this rather generic description of the game itself out of Gemini at least:

Scanner Sombre is a walking simulator with horror and desolation elements made by Introversion Software, a UK based indie developer. The game centers around exploring caves with a laser gun that shoots in random directions. The laser gun creates a color gradient on the visor to map the contours of the cave and reveal the player’s surroundings.
The caves are shrouded in darkness and the only light comes from the player’s laser gun. The sound design is important to the feeling of isolation as the player can hear their own footsteps and the constant whine of the laser gun. There are also strange apparitions that show up on the visor, adding to the creepy atmosphere.
The player character, Ethan, is trapped in a cave and doomed to relive his journey forever. He descended into the caves to explore ancient ruins but never made it out. The upgrades the player finds throughout the game are actually downgrades that Ethan experiences on his journey downwards.
The story for the game was added after the main development process was finished and some aspects of the storytelling are not well thought out. Scanner Sombre was not a commercial success and Introversion Software did not make another game for seven years.___

MurrayL,

I’m really not a fan of the trend for really long video essays, especially since it’s almost always padding and repeating similar points.

Anything up to 25 mins is usually fine, but 35+ is in the realm of ‘I’ll add it to Watch Later but never bother watching it’ and over an hour I’m just going to keep scrolling

Daxtron2,

Kind of a dumb take, just say your attention span is too short to watch long form analyses lol

drkt,

I’m going to whip out my 12 hour Oblivion retrospective that I watched in one sitting as evidence to the contrary to support his point: This video is padding, it’s very slow and it doesn’t really get to that many points.

It is OK to criticize media, even if you enjoyed it. This video seems to be long-form for the sake of being long-form, not because it has a lot of ground to cover. I don’t particularly care, it mostly ran in the background, but it’s a legitimate criticism.

I’ve also personally noticed that I tend to click off 10-minute videos in 2 minutes if they don’t get to a point or say something interesting, because the trend is that it’s pushing for time to keep you engaged to show you more ads and it’s a huge waste of my time. Whatever that video eventually gets around to saying could’ve been a twitter post.

Zahille7,

ChadCat is a channel I discovered recently that does “ADHD versions” of different popular YouTuber’s videos. They’re all under a minute with a quick text recap of what was talked about in the video. I honestly really love this channel and it’s quickly become one of my all-time favorites.

I’m not trying to advocate for short form content/media, but this person takes 10 minutes+ long videos and cuts them down to about 20-40 seconds. They’ll do video essays too.

kelvie,

I guess you and I just have different tastes. I don’t think I’ve watched 1 hour+ videos that were just repeating, but the only ones I’ve watched that are that long are Dan Olson and Super Eyepatch Wolf.

With those I intend to watch half now and watch half later, but end up engaged enough to just watch them through in a single sitting

perviouslyiner,

Introversion themselves talked about it at the time

p03locke,
@p03locke@lemmy.dbzer0.com avatar

Well, got this rather generic description of the game itself out of Gemini at least:

Sure, just take the all of the ingredients out of your sandwich and eat just the crust…

Carighan,
@Carighan@lemmy.world avatar

Of the alternative is waiting 90 minutes in line, sure, why not?

guyrocket, do games w Brackeys is back, and will now make tutorials on Godot
@guyrocket@kbin.social avatar

Just curious: How do these 2 stack up? In what ways are they better or worse than each other?

Aielman15, (edited )
@Aielman15@lemmy.world avatar

If you’re talking about Unity and Godot, the main difference is that one tried to scam their customers by unilaterally changing the terms of contract and requesting an asinine amount of money based on downloads (not purchases) of games made with the engine, without even having a system in place to keep track of them.

The other is Godot.

rbits,

Haven’t really used them but the main thing I’ve heard is that Godot is a lot simpler to use, especially for 2D games. With Godot you can also use many different languages, while Unity only supports C#. I’ve heard that Godot’s 3D engine isn’t as fully fleshed out as Unity’s though. I’ve seen complaints about the lighting engine, for example.

Sabata11792, do games w Valheim: Ashlands Gameplay Trailer
@Sabata11792@kbin.social avatar

I been waiting for my friends to want to play so I can get to my corpse pile... for months.

XeroxCool,

Need some help? I know of some body snatcher groups that exist out there but I’ll offer my own help. I can’t promise it’ll go swimmingly, but I’ve at least beat the queen (in a group of 5)

Sabata11792,
@Sabata11792@kbin.social avatar

Nah. I'd have to set the server back up, and cure social anxiety.

PlushySD, do games w Brackeys is back, and will now make tutorials on Godot

While waiting for Brackeys’s Godot tutorials. Maker Tech has a series of Godot actionRPG game tutorial that is quite easy to follow. I understand Godot more because of her tutorial. www.youtube.com/

JohnWorks, (edited ) do games w Scanner Sombre: Analysis of a Flawed but Underappreciated Game

I went into this game in VR not knowing it was soft horror and had to stop a little after the tposing dude showing up on the scanner. Watched a speed run after because I needed closure lol.

Harold_Penisman,
@Harold_Penisman@lemmy.world avatar

I had the same experience. Really wasn’t expecting the jump scare.

magic_lobster_party, do games w Brackeys is back, and will now make tutorials on Godot

I just started thinking yesterday if I should start learning Godot. Maybe I should take this as a sign.

lechatron, do games w Brackeys is back, and will now make tutorials on Godot
@lechatron@lemmy.today avatar

This is some exciting news! Years ago I got interested in making my own game and went through many of his tutorials to get a handle on Unity. Eventually I lost interest and stopped working on it. After hearing about Godot I had gotten interested in trying again but never got around to even installing the software. Maybe this will finally get me motivated to get back into it!

unmagical,

Give it a go! It’s like 100MB and you just extract the engine from a zip.

CaptDust, do games w Brackeys is back, and will now make tutorials on Godot

This is fantastic news, he’s released so many high quality tutorials. Very happy he’s returned and love he’s focused on Godot. It’s past time for everyone to stop helping self serving corpos, they can go create their own supporting materials.

Aquila, do games w Valheim: Ashlands Gameplay Trailer

Hope difficulty scaling isn’t as crazy as mistlands. Many painful corpse runs. Had to cheese a lot of the area which just felt cheap and I put the game down without even fighting that boss. Just didn’t sound fun if it was like the rest of mistlands

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