launch digitally for PlayStation 5, Xbox Series, PlayStation 4, Switch, and PC via Steam on November 20 in the west, day and date with its Japanese release
You control a character with the keyboard and a tiny moon with your mouse (it will also be playable with a controller). Explore a small open world and uncover secrets and mechanics hiding right under your nose. Use the moon to manipulate creatures and the environment and explore a tiny open world. Curiosity, knowledge, and discovery of game mechanics are the primary ways to progress.
Man, I wish them all of the luck in the world, but I have never seen a 3D platformer with tight movement and you do need tight movement for a brutally hard game, otherwise it just feels brutally bullshit.
I just played the most recent round of stress testing after the initial invite-only beta a few months back. The game is in WAY better shape post-delay than it was initially, but I can’t help but feel it still needs some significant additional time to bake. The devs definitely seem to be taking player feedback to heart, so I do have faith it could get to a good spot, but I’m personally going to wait for a steep sale to purchase, at which point it would ideally be patched into an even better place.
Weapon attachments, a more on-the-fly equipment and gear game… Some small QoL items… Honestly aside from getting to ride the hype of a new release there isn’t much to this iteration that “elevates” it beyond KF2. That’s largely why I said it still needs time to cook. If you took everything that KF2 did right and polish the shit out of it, crank it to 11 so to speak, then I could see a full separate release as justifiable. This one is definitely feeling more like a rebase so that they can go even HARDER after micro transactions and battle pass monetization.
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