I just hope VAC is back to working and they can finally get rid of the cheaters. CS:GO was unbearable, every single match, be it casual or competitive, had at least one cheater.
I forgot that you could see through my eyes and experience my life, sorry…
Fuck off with your bullshit. A quick visit to the steam discussion forums and you’ll see dozens of daily posts about this. The only people who gain something by dismissing real concerns of cheating are the cheaters themselves – are you a worthless cheater?
It is a serious problem but at least in my experience not even close to every match and they disagreed with your statment with anectotal evidence just like your statment so cut off the mean wording, that’s uncalled for… Also it’s just a game so no reason to call some kids worthless!
If you can’t even play fair in a game, which has zero stakes on your life’s success, then that shows a lack of basic morals and indicates you are completely worthless, and probably a drag on society. So no, I won’t stop calling worthless scum worthless.
If you care so much about a fucking computer game your life is most likely a lot more worthless than any of these kids, cheating sucks but it’s no reason to call a human being worthless, especially not someone who is most likely a teen or kid pushing bunderies!
Counter Strike is a boomer game, most of the playerbase is made of adults. Drop the appeal to emotion by pretending it’s a bunch of kids in a playground.
Are you fucking illiterate?
Lack of basic morals is more than enough reason to call worthless scum worthless. Are you worthless scum getting riled for being called out? Because that’s what it seems like.
Trying to call everyone worthless who calls you out for your garbage takes reveals a lot about you, are you seriously going to pretend that CSGO players are all old or even adult?.. You know what, I will take your advice and just block you cuz you don’t seem like someone I want to interact with again!
So you’re admitting you’re an old dude like some of us who decided whining about a video game is a good use of their time and effort? Act your age. You’re children are likely embarrassed by your behavior if you have any.
If you don’t have children, it is likely because you silver locked in life, perhaps play some competitive social experiences and see people to improve your chances and rank up. :^).
Non sequitur, there is no connection between the two things you link. There is, however, a direct link between finding cheating acceptable and, surprise, finding cheating acceptable.
Hilarious, the idea that you want to describe someone commenting on your lemmy whine parade as a cheater tells me that you’re likely a “BROO I WAS BEHIND A WALL, HOW DID HE NOT DIEEEEEE, WAHHH” sort of gamer.
Your eyes would matter if your eyes were able to see absolute truth. Can you see and say 100% that every game has a cheater? No, because you aren’t looking at nine other computer screens at once and objectively able to observe that each person is guilty or innocent.
They’ve had a good native linux build for the first one, and it was one of the first games in my library to have vulkan support. I’d be surprised if it didn’t have really good linux support
Hey, how did the Vulkan compat go for you?
The game used to run beautifully for me, then when the Vulkan update dropped it became a stuttery slow mess. Haven’t tried it again in a while…
Why can’t we have the sub tick system implemented in 128 tick servers? I assume Valve wants 64 tick servers because it’s cheaper to host, but if you want a 128 tick serve, why not combine that with sub tick for even better accuracy of events.
smoke lineups are different on 128 tick vs 64 tick
The last point is really annoying with CS:GO since I have to learn different smokes and have to remember for which tickrate they are. Since the physics are calculated tick by tick, it’s difficult to make smokes the same on different tickrates.
Why stop at 128 tick? Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)? Eliminating as much time delay between 1 player doing something and the other players being sent that data seems to be the way to go; so what’s preventing it from being done that way? Bandwidth? CPU speeds? What?
Why not update the game state every millisecond? Or when any action is taken by any player (which is what the subtic thing sounds like)?
Updating the game state every millisecond on the server would cost too much resources without a tangible benefit. 64 tick to 128 tick doubles the CPU usage while decreasing the time between each calculated game state (tick) by 8ms. Updating every 1ms (1000 tick) would have 16 times your CPU usage compared to 64 tick. E.g. if you currently have 320 fps you’d only have 20 fps.
[what’s] preventing it from being done that way? Bandwidth? CPU speeds?
Exactly. If people currently have a varying ping or packet loss, increasing the tick rate would male their experience worse. It would also be worse for anyone matched with those players. This is already the case with those players that have jittering movement.
I usually try to edit that out but I missed it this time. I might add some rules relating to formatting and do a better job of following them myself :)
Love that so many games from my childhood get VR support! Much prefer this over remasters because I get to experience them in a whole new way with all the nostalgia intact
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