I feel like that should be the default stance. One thing that gives me hope is the early access release - there’s a chance they’re approaching the game seriously and will use it to make something great.
My only beef with this video was needing to pause it dozens of times to read the tons of text that flew by too fast. Otherwise, it’s what you expect from Frost: meticulously researched, eloquent, and passionate.
I knew nothing about Nick until the Escapist exodus. I just went with the narrative that it was a solidarity move, and I was thrilled to see SW take off. Frost leaving abruptly (to the public) confused the hell out of me. But that was point 1 addressed in the video. And then the deluge of receipts started.
Holy hell.
I hope the rest of the SW team kicks this turd to the curb. He’s been riding Yahtzee’s coattails long enough.
I remember being very excited for the first one just to find it a little lackluster in the end and too cluttered with DLCs. Since then Frontier really has made a name for themselves as Paradox‘s little brother that litters their game with DLCs. Even as a fan of park sims, I‘ll pass on this one right away.
Completely valid arguments but I feels like the first game developed really nice after release. IMO they made some great changes on demand of the community namely letting us place scenery on rides, the addition of custom support parts and more management options. Also ending the game with the thememakers tooltik was a really nice move to let the community run wild.
But I’m also a little scared since the steam page mentions just 4 themes (and the generic theme) and I’m fearing that they took some out to sell them as a dlc from day 1. I’m optimistic but caution is definitly well advised.
The game idea itself was pretty cool, flying around a city that you could create yourself. But the controls for the helicopters were very strange. And the gameplay itself was not all that good. Mostly, I just liked the Apache helicopter you could use to blow everything up
I liked how SimCopter actually used the same systems as SimCity 2000, with cop cars coming from police stations and fire trucks from the firefighters. Well thought out SimCity maps actually made your life easier, rather than being window dressing.
I wish someone would bring back the concept. There was a SimCopter mod for Cities: Skylines back when it first released, though I think it was abandoned. That would be the perfect game for it, since half of SimCopter was dealing with traffic and Skylines had an amazing traffic simulation.
Mostly, I just liked the Apache helicopter you could use to blow everything up
Until you hit a nuclear power plant and it wiped out half the city (and probably fried your copter too) once it burned down.
UFOs would also start spawning when an Apache was present on the map and start abducting civilians and blowing up buildings until you shot them down. I think that was the only other disaster the game simulated?
What we need is the ability to both build the city, and jump into anyone’s body and go about their lives. Get in their car, go to their home, kill their family, pet their dog/cat.
While it was extremely limited due to the tech at the time, I truly enjoyed this and SimCopter for the ability to drive/fly around your created cities. Would love to have seen some semblance of physics included. I just recall any cars you drove up/down hills just conformed to the terrain. Was still extremely fun.
I was really looking forward to a Bloodlines 2, but with all the changes I’ve lost all hype for the game. The trailer doesn’t seem to give much confidence either.
What are the changes, if you don’t mind me asking? I’ve had the first game on my wishlist for a long time now, planning to buy that once my current backlog goes down a bit.
Same. I’ll probably end up getting it down the line at a steep discount (or just pirating it) unless it has glowing reviews from regular people after release.
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