Good remakes are good, they must bring not only graphics, but game mechanics and balance, up to date. They must be better than the original in all aspects, or they lose out to nostalgia
Bad remakes are bad, and most remakes in this era are bad
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
As long as the .modern AAA game development scene is still incapable of making GOOD new games that at least match their old beloved titles, I’ll take the remakes of the old games instead.
What makes you think. They can do good remakes, if they can’t make good new games?
Remakes are valid if it’s been long enough since the initial release. The only thing that’s cringe is complaining about it online. If it doesn’t interest you buy something new? No one’s forcing you to buy this.
I wish he wouldn’t repeat the idea that Proton is acceptable to game devs and Linux users shouldn’t demand native games. I’m much closer to Nick’s (from Linux Experiment) idea: That these games work as long as a company like Valve pays for Proton. The day Valve stops is the day these Proton games start to rot. For archival, for our own history, and for actual games on Linux, we should want Linux native games.
The thing is, the “no tux no bucks” crowd doesn’t advocate for other people to say the same. The proton crowd is actively telling the “no tux no bucks” people to shut up, and it’s not very nice. We need a multitude of views to succeed in the long term as a community.
I maintain that Proton could be a gateway to open the Linux market and create a sufficient share of revenue that, if and when it is shutdown, it’s lucrative enough to make natively compatible games.
It’s a bit of a deadlock issue: Most Devs will only develop for Linux if they see there’s money to be made there and they can estimate it will be worth the effort. But we need games on Linux for that to happen.
Proton is a stop-gap solution to provide the latter and lower the barrier on both ends: I can play games on Linux and devs have an easier time shipping their games to a Linux audience. I hope long term, the major frameworks will feature defaults that allow devs to easily do so without relying on Steam, but until then, Proton is better than nothing.
This is fine. I don’t mind a diversity of opinion here. I agree that Proton is a stop-gap solution, and that most older games are going to need it, and newer AAA games are not going to support Linux all of a sudden.
However, I do think that we should continue to encourage developers to create native builds when they can. Indie devs tend to do this and it’s a pretty great experience. Not only that, it often enables playing on unusual devices such as SBCs. For example, UFO 50 was made in Gamemaker, which offers native Linux builds, and it’s already on Portmaster. You basically can’t do that with Proton.
My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.
I do think that we should continue to encourage developers to create native builds when they can
Yes
My problem is calling people who want Linux native games misguided or wrong. I really don’t think that’s helpful.
I’d prefer games to be compatible natively too, so I definitely count myself among them. I think it’s an issue of visibility, the usual “loud and visible minority”. A thousand calm “I would prefer games were natively compatible” just don’t stick out as much as one aggressive “Fuck every company that doesn’t make their games natively compatible, and fuck you for supporting them by buying their game”.
I just don’t think Proton is the worst thing to happen to Linux Gaming because it allows developers to target alternative platforms without having to actually support them. This is where my personal impression of “misguided” (again, probably a loud minority) native game advocates comes from: Platform Inertia works because people stick with the platforms holding things they like, and the things on those platforms stay there because their prime audience is there. If the extra effort (=cost) of supporting Linux doesn’t match a sufficient uptake (=revenue), profit-controlled companies won’t do it (as they can’t justify it to their shareholders).
This isn’t just an issue with the evil corpos, but with the whole system itself. Screaming at consumers to change their habits won’t make much of a dent either there. Compelling people to change rarely has lasting results, if any. Better to invite them over and make the switch attractive enough to break that inertia. Only then can we meaningfully challenge the status quo.
It comes down to strategy accounting for ideological passion, an understanding of social and economic dynamics and patience. By and large, I think many understand this. Proton may not be what we want, but it’s an ally in achieving our goal. When we get to the point where it’s no longer “Underdog Linux against the near monopoly of Windows”, we can push harder (and honestly, I don’t think Valve would be terribly upset if Proton became obsolete and saved them resources).
We shouldn’t stop asking for native builds, so long as we do it mindfully and respectfully.
Not everyone can sit down and read for very long, some people want something to listen to while they do other things, some people learn better in audio format, and some people just like watching videos. It’s fine if it is not your jam, but that is no reason to denigrate someone choosing to watch a video instead of reading an article.
I had an argument shortly after the great migration. Someone had posted a video essay on something gaming related and the person I responded to was adamant that a video couldn’t be an essay. It was a two hour deep dive into the topic, with graphs/journalistic photos/news video snippets, and the video info section had a citation list longer than your arm.
This person couldn’t understand that just because the creator had decided to present their essay in video format, didn’t mean it wasn’t an essay. All they had to say basically boiled down to:
only stupid people watch a video this long when you could read the equivalent amount of information in less than half the time.
Haha this is excellent! I do play on PS5, but I’m glad exclusives are becoming less of a thing (it was always annoying having certain games walled off to one console). I’m not quite sure why anyone would buy a PS5 Pro…
To anyone who finds EVE fascinating, but doesn’t actually want to play it themselves, I can highly recommend the “Empires of EVE” books by Andrew Groen. The two volumes span the time from beta to 2014 and talk about the wars and empires of Null Sec. The author interviewed loads of players. It’s a fascinating read.
EVE would have been great if CCP wrent so greedy. Its just too expel sive to be fun. Paying this kind of money, for a game every month turns a game into a job that you feel you have to play, even when you’d rather try something else, just to get the subscriptions worth out of it.
Tbf, it really started to go downhill, when they got bought up.
I am generally in favor of a subscription model as opposed to the whole loot box crap, cause you know beforehand what you get and what it costs. Yes, it creates some FOMO, but this was partly balanced out by the passive skill training system.
Its just too expel sive to be fun.
I have a reoccurring “nightmare” in which I try to get back into EVE, log in, notice I logged out in a high value ship in the middle of null sec and struggle with the overview. Had a lot of fun playing for a couple of years, though.
youtu.be
Aktywne