Devs need to chill with all these features. I was playing Shadow of the Tomb Raider and it runs at upscaled 4k60 and looks miles better than this one.
Of course, this is from a small studio and using nanite and lumen probably saved them a lot of time, but what good is that time saved if most PC gamers can’t play it and it abuses upscaling technology by running it at 720p and looking all fuzzy.
And before people start blaming Series S, even PS5 port struggles to run at 720p60 in this game as well as FFXVI, which is a PS5 exclusive. Jedi Survivor does the same and I can’t understand why do they think this is what we want from games in the current gen.
Its becuase they do not Balance Game Art and Graphics,Game Art gives games their Atmosohere and much more so it dies not look like a Unreal Asset Flip.
A Tool no matter how good is only as good as the wielder.
True. Though FFXVI, for example, has its own art style which looks pretty good, but whatever they’re doing with the tech is just too much for the PS5. Somewhere it feels like the devs overestimated the capabilities of these consoles.
I just .... stopped playing it halfway through. It's what the game seemed to want, so that's what I gave it. It didn't hurt that the mechanics were bad and it wasn't actually any fun to play.
There's just so much manipulation inherent in the game that its commentary feels cheap for me. It's like setting out a box of knives for your kids to play with and then scolding them when they do. Hey, asshole, you set up the box and put it out there. What did you expect?
It would be so much more meaningful if the player actually had choices within the game. As it was, I decided to go play something fun.
At least an option to disengage within the fiction would be appreciated. I'm not too keen on this idea that closing the game works as a conclusion. A closed book doesn't have a different story. It's not like Walker will leave his path if you are not playing it. Without a different resolution, even the guilt that they try to lay on the player can't stick as well.
Same. When I played, at a couple points I tried to go all the way back to the beginning, when it seemed like the initial mission Walker was assigned was in some way fulfilled or inviable. When the game had absolutely no response to that, it kinda detracted from my appreciation for the message of the game. For all that it has to say about hero fantasies and the player engaging in it, it doesn't have any alternative to that. It needs the player to commit the sins that it wants to denounce.
There are a few points I feel is pretty forced. Okay there is an hostage situation happening right now so I get it. They wanted to help.
But after they found out the hostage is dead and there are rogue elements, they should just turn back and report the findings to their superior so that they can decide whether to send reinforcements or not.
The Spec Op protagonists aren’t good soldiers. They ignored direct orders from their superior multiple times!
Server side anticheats need to be considered. Clientside has been annoying users far too much, and can be bypassed. A combination of both (and I’d like a less intrusive clientside one) would be better
Just to lob a controversial thought in there: There may be some challenges the game industry faces that aren’t solely “capitalism bad”. The most compelling one I’ve heard is that, as games as a medium they have to increasingly compete with a growing back catalogue of classics.
Between that and the rise of indie games, it gets increasingly risky to invest in large projects.
(To try and preempt some comments: I am not saying that investors are “right” to pull out of the games industry. I just want people to consider whether the problem, and hence the solution, is more complicated than they first thought)
In seriousness, I think gaming has LESS pressure from past titles because while classics still get played decades later, many games don’t even work on a modern operating system and many are so janky that you can instantly tell they’re old. Games often don’t age well. You could argue that the same happens for other media but IMO games depreciate more because of the technical aspect.
To be fair, for most of those other mediums don’t need as much time to consume. An old song takes a few minutes to listen to and a movie can be watched in a couple hours, but I have played thousands of hours of Minecraft (and will continue playing it for the foreseeable future).
Both are valid considerations, but I find the large shift to time spent on social media apps a much more compelling argument.
Indie games are part of the industry too, so I don’t think they’d be losses in accumulated industry revenue. The small and niche indies probably don’t have much of an impact on the market as a whole.
I also think the big titles largely marketed towards the general people and casual gamer. And I have to assume that still works the same way. They buy the popular marketed title, or on their console digital store. They don’t care as much about classics or indies [outside of the store’s popular titles].
Edit: Yes, I could use Lutris to launch EA app and verify this game. I know it’s lazy of me, but these little unnecessary barriers are annoying; I will just save my money and spend it on a game that opts to not use them like EA is wont to do. As the company can’t help itself, as it is trying to emulate the success of Steam but falling on its face.
Happy The Sims 1 and The Sims 2 remaster day, regardless, as EA listened to The Sims community at least!
I wasn’t trying to imply anything else to be clear, just wanted to mention that their app on its own doesn’t mean it won’t work. I completely agree otherwise.
You’re fine, I was just stating my own opinion. As it’s true, if I didn’t have such an intolerance to certain barriers to entry…I could get this game to work easily. As weirdly enough, I will spend more than 10 minutes looking for obscure repositories to add in order to make something work (like Vintage Story, I needed an older Fedora 39 repo of .NET 7 to make the game run) even if a Flatpak exists. ROFL
I’m just a silly sausage, I took zero offense…If anything, my initial comment was too speedy and needed more consideration before posting it!
It’s all good, I didn’t take your reply as a negative. It would be awesome if we could play anything with zero issues but we can’t always be this lucky I’m afraid (though I’m all for heckling big corps about DRM).
As long as we consistently don’t buy their intentionally compromised products…It’s been shown that companies will relent. Like Sony did recently with their PSN requirements for certain games, as the hostile feedback was hurting sales. I will continue to heckle those big corps myself, until they kowtow! It’s a boss battle, but they only have so much HP, Chip Damage is a successful strategy.
It’s the same experience, imo. On mobile, you can drag and drop the cards into a buy/sell/use section; on the steam deck, there are Xbox control indicators to buy/sell/use/select. I haven’t noticed any other differences. Google play keeps a save file in the cloud, like steam.
Edit: my bad, on Mobile, seeing the tags at the bottom of the Select Blind window is a PAIN because, to see its description, you have to press and holto read it, then slide your finger away to be sure you don’t select it. The tag icon is small. If you release your finger while over the tag icon, the tag is selected.
A Tag is a bonus you can get if you choose to skip a Blind (which is a term for one round of playing your cards). It’s usually more profitable to play the Blind than pick the tag.
I have it on both and they’re pretty much identical. Having buttons available can be sorta nice for specific actions, but on the other hand a phone is easier to carry around. Both are great with minor pros and cons.
Like the others have said, it’s pretty much identical. What makes it perfect on mobile (imo) is dragging the cards feels more natural (especially being a board gamer).
I prefer to play it on mobile (pirated it to try it out) but I bought it on Steam. As much as I like the mobile version I really don’t want to kill my battery.
I would literally donate money directly to Valve if I could for all the good selfless work they’re doing.
Their work on sponsoring DXVK, and Proton’s development, their contributions to make the AMD drivers even more awesome, gamescope, they’ve been driving all the HDR and VR work on Linux, and now they’re also getting even more hands on with Wayland through frog-protocols.
Meanwhile the others are either doing nothing at all except selling the games, or actively sabotaging Linux gaming and furthering Microsoft’s monopoly like Epic Games is doing with their intrusive anti-cheat.
Being on Steam is being strongly pro-consumer and the first thing a developer not publishing on Steam does to me is make sure I’m very unlikely to buy their games because at least on Steam I know I won’t get ripped off.
Couldn’t care less about whiny developers complaining they make slightly less millions in sales for overpriced AAA games, and still impose their own launcher and shit because they only treat Steam like a store and nothing else. I pick what’s good for the players not the developers. If they’re unhappy there’s dozens of indie developers in line to pick up the slack willing to make games I’m willing to pay for.
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