theverge.com

RiikkaTheIcePrincess, (edited ) do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair
@RiikkaTheIcePrincess@pawb.social avatar

If corporations are to be considered people they should have to have shins or something to kick them in!

Am tired of hearing about Nintendo attacking everyone who even thinks about fun outside of their discrete products.

thingsiplay,

Ninty? I know by context it means Nintendo, but why Ninty? Is there any connection this specific abbreviation is used here?

RiikkaTheIcePrincess,
@RiikkaTheIcePrincess@pawb.social avatar

Changed it 🤷 I’ve no idea why I decided to abbreviate there at all.

thingsiplay, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

infringes multiple patent rights

What exactly is infringed here? I don’t see Palworld infringing anything Nintendo does (no its not sarcasm).

PonyOfWar,

Only thing I can think of are maybe the catching mechanics (which are straight out of Legends: Arceus). No idea if these would be considered unique enough to be patentable, guess we’ll find out.

homicidalrobot,

They literally tried to patent the loading screen and mechanically locking a player object to a moving object ingame just after the release of TotK. Nintendo is the absolute king of frivolous gaming patents. Here’s hoping it’s their downfall. For an example of how seriously vague some of the patents they’ve been granted are, check out some of their current ones after pokemon sleep’s initial success (basically trying to keep everyone without 9 digit money out of the sleep app game space).

patents.justia.com/assignee/the-pokemon-company

Kissaki,

In a case where a second camera operation through a third input unit using an inertial sensor is performed while a pointer operation process based on a pointer operation through a first input unit or a camera operation process based on a first camera operation through a second input unit is performed, an absolute value of a quantity of change in a position or an image capturing direction of a virtual camera based on the second camera operation is reduced as compared with a case where the second camera operation is performed when neither of the pointer operation process based on the pointer operation and the camera operation process based on the first camera operation are performed.

Holy mother of long sentences

Those patent abstracts are wild.

SteevyT,

Eh, that’s pretty normal for a patent.

soulsource,
@soulsource@discuss.tchncs.de avatar

I’m not sure how the term “patent” is to be interpreted here. It could be used like back in the days when Apple sued Samsung because their phone had rounded edges too…

Like a “design patent” (sorry, I’m not a native English speaker, so I’m unsure if this is the correct translation).

A lot of the pals in the game look quite close to Pokémon. Not identical, of course, but so similar that one just has to wonder if the design has been “inspired” by Pokémon…

thingsiplay,

Pokemon design isn’t patented, they are secured by copyright. As long as they do not copy a Pokemon design directly, they are safe. Being inspired is not a copyright infringement. Patents usually are about hardware and other mechanical solutions, in example a certain dialog system. And it needs to be patented and all patents are open to see, I think.

soulsource,
@soulsource@discuss.tchncs.de avatar

It depends on what kind of patent. I just googled the term I had used before, and it is indeed what I expected it to be: en.wikipedia.org/wiki/Design_patent

And yes, that name is stupid. That’s why I am happy that my native language, German, has a better distinction between “Patent” (what you described) and “Geschmacksmuster” (design patent).

About patents being public: They are. That’s because the idea behind patents is that after they expire, anyone can use them to build the technology they describe. The temporary exclusive usage rights that they offer are meant as an incentive for inventors to publish their findings. The only problem is that the legal situation did not keep up with the creativity of patent lawyers… (I will stop now, otherwise this will turn into an endless rant about how broken the patent system is.)

thingsiplay,

Just to add to the fuel: Apple has a patent for the swipe unlock on iPhones.

I’m from Germany too BTW, Hallo. :D My point was to distinguish copyrighted creative work from specific patented ideas. Patents are usually not about how it looks, but solving a specific (mechanical) problem. And they need to be paid and approved manually. While Copyright is automatically active on creation and is about creative work and or art in example. Copyright can can be licensed to any form like MIT. Patents cannot have a specific license like this to make derivatives.

You cannot put a dent into your tv and give it an MIT license. But you can go and patent this specific “Design Patent” (the name is not that bad actually!).

AllNewTypeFace,
@AllNewTypeFace@leminal.space avatar

Gameplay can be patented. Namco patented the mechanics of Katamari Damacy, for example.

DoucheBagMcSwag,

And they continue to absolutely sweet fuck all with it in the modern age…(remasters do not count,)

AllNewTypeFace,
@AllNewTypeFace@leminal.space avatar

They made some shitty tap-the-screen game with collectibles for the iPhone maybe 10 years ago, though the less said about it the better. My guess is that it was a fuck-you to Takahashi-san.

Zoot,
@Zoot@reddthat.com avatar

You could almost say… Parodied 😯

MoogleMaestro, (edited )

You could almost say… Parodied 😯

Right, legally speaking that would be covered in the US.

But Japanese law is completely different and IIRC parodies are not covered which is why anime always censors their parody references to other anime. It’s stupid, but it’s the society that both developers are from.

Only time will tell what they’re actually accusing Pocket Pair of doing though.

edit: censors, not sensors. 🤣

Zoot,
@Zoot@reddthat.com avatar

Good to know, I had not realized it wasn’t covered in Japanese law

Bakwerk, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

Never buying anything Nintendo. Fucking parasites. Not even gonna pirate their shit since they haven’t made anything of value in at least a decade.

celsiustimeline,

While I agree, Nintendo as a corporate entity sucks major balls, “nothing of value in at least a decade” is patently false.

  • One of the best selling consoles of all time that also signalled a hardware paradigm shift to popularize hybrid consoles/handhelds
  • BOTW
  • TOTK
  • Mario Odyssey
  • Metroid Dread
  • Smash Ultimate
  • Fire Emblem
  • Xenoblade

Like, yuzu wouldn’t have been such a smash hit if Nintendo was releasing value-less titles.

thingsiplay,

While I agree, its still his opinion if Nintendo did anything of value. BTW I played Breath of the Wild and Tears of the Kingdom this year on Yuzu. And I’m proud of it. Great games, although with big problems. I would add Super Mario Maker 2 and Super Mario Wonder to the list, and maybe Bayonetta 3, Lugi’s Mansion 3, Splatoon 3, Mario Kart 8 Deluxe and probably a few more.

savvywolf,
@savvywolf@pawb.social avatar

If you beleive them, as far as I recall, Valve has said that they were working on the Steam Deck before the switch was revealed.

Donut,

This might shock you, but Nintendo was also working on the Switch before it was revealed

storksforlegs,
@storksforlegs@beehaw.org avatar

I agree. The game development side of Nintendo are top notch, and care a lot about quality game design, fun, replayability, all the good stuff. These people do good work.

But the corporate/legal side of Nintendo, they are indeed raging assholes.

AFC1886VCC, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

Go fuck yourselves Nintendo

OneRedFox, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair
@OneRedFox@beehaw.org avatar

Hopefully Pocketpair wins, because they made the better monster catching game. I’m still reeling from how bad the performance is in Scarlet/Violet.

Templa,

Oh yes, the better monster catching game with better slavery and guns!

Rozauhtuno,
@Rozauhtuno@lemmy.blahaj.zone avatar

Oh yes, the better monster catching game with better slavery and guns!

American Pokémon 🇱🇷🇱🇷🇱🇷🦜

jherazob, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair
@jherazob@beehaw.org avatar

Somebody was suggesting this was deliberately done to bleed Pocketpair out of money and halt development that way, patent cases take years to be solved, and all during this time they have to keep paying lawyers. Nintendo likely has a small army of in-house lawyers so it’s no trouble to them, but to their victims it’s life-ruining.

Varyag,

Yeah except Palworld has joined Sony for their multimedia franchise, so potentially they can get a lot of monetary and legal support from that. Nintendo took way too long to actually do this frivolous lawsuit.

Let them fight.

blindsight,

They also sold 5 million copies in 3 days, and who knows how many copies since then. They can afford to pay good IP lawyers for a long time, if needed.

InternetPerson, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

If it’s about those pretty similar character models like those linked in the article, then I can understand Nintendo better.
But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves. I’m eager to learn where they see their patents infringed.

DoucheBagMcSwag,

It’s not copyright infringement… But parent infringement.

So the latter.

InternetPerson,

I said “patents infringed”. Or what do you mean?

DoucheBagMcSwag,

Your first comment about the character designs is copyright.

The second part you mentioned is patent.

This is patent

InternetPerson,

Ah I see. Thanks for clearing that up!

millie,

Having played Palworld a bit, some of the monsters are distinct from Pokemon, but some of them are incredibly obvious clones.

But like, looking back at some of the knock-off toys I remember seeing in the 80s and early 90s? It definitely seems like copyright has gotten more robust in its attempted overreach.

storksforlegs,
@storksforlegs@beehaw.org avatar

deleted_by_author

  • Loading...
  • Umbrias,

    read where?

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    it was in a discussion on Bluesky, but nothing official.

    I tried finding more info but couldn’t, so theres probably nothing to it. I’ll delete my previous comment as it was just unfounded rumours

    MoogleMaestro,

    I’m pretty sure I saw the same tweet from Stephen Totilllo (sp?) just to give you some credence, but I think many people called him out for it as it was below his usual reporting standards.

    We’ll have to wait and see when the case developers further.

    storksforlegs,
    @storksforlegs@beehaw.org avatar

    thank you, that was what i saw. I was fully expecting to find articles that would back it up, (why else would you make such a claim?) but nope. I couldnt find anything to support it.

    MoogleMaestro,

    But if it’s just about the concept of “collecting monsters” and using them in battles somehow, then they can go fuck themselves.

    I don’t think it would be that because it would be unenforceable. There are plenty of games where you collect monsters, some of which existed before Pokemon’s creation and plenty that have existed after. It would be the King Kong case all over again, but inverted.

    Templa, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

    I understand and participate in the hate against Nintendo but Palworld was a game with such bad taste for me that I am just grabbing the popcorn on this one. For anyone surprised regarding the patents, for Tears of the Kingdom alone, Nintendo tried to file at least 30 patents. I have no idea how many they must have for mechanics from Pokémon.

    MoogleMaestro,

    Without a doubt, Patents and Software are a bad mix.

    But there’s definitely a truth to the idea that Palworld in particular were aiming for a legal battle against Nintendo from the beginning with provocative action. There’s a reason why Nintendo has rarely gone after Pokemon-likes but have decided that this particular company is worth pursuing.

    This is kind of a lose-lose situation. Palworld was clearly kit-bashing existing Pokemon models and were engaging in creative bankruptcy, but software/game patents serve only to hurt creatives and developers around the world and Japan in particular is poor around SLAP suits.

    So, I agree, grab the popcorn. But I hope that whatever patents they’re choosing to enforce here don’t have a major ripple in game development as a whole. There’s a world with the brazen IP theft of palworld actually does us all a disservice by making it an easier case for Nintendo to enforce Patents that would otherwise be unenforceable or difficult purely out of optics.

    AdellcomdoisL, do gaming w Nintendo and Pokémon are suing Palworld maker Pocketpair

    The details are still up in the air, but 404media has chimed in with a legal expert on this deplorable situation. They mostly talk about what damage this could do, and how Nintendo has never lost a lawsuit, but I found this to be an interesting key point

    www.404media.co/cold-blooded-business-nintendo-is…

    Nintendo has, as I mentioned in my tweet, a legendary track record. I think they never lost a lawsuit that they initiated themselves, and under the Japanese legal system, seven years ago, they sued a company called Colopl, which is a mobile gaming powerhouse from Japan. They [Colopl] have, I think, almost 2,000 [employees], nobody but knows them outside Japan but they had a famous mobile game called White Cat Project, not copying Mario, not copying Pokémon, not copying Zelda, nothing at all. Nintendo brought forward six patents that they thought that this company was violating inside their very successful mobile game at one time. It was one of the most popular mobile games in Japan, and they built a huge case. One of the patents was for a confirmation screen after sleep mode. You know when devices are sleeping and you want to resume there’s a confirmation screen in a lot of games? “Are you sure you want to resume?” And then you tap yes or no. Nintendo has a patent on that, and this game uses it. And then Nintendo said, you know, look, you’re using our patent and you cannot do that. You’re not paying us any licensing fees.

    And they had five other ones, including one for isometric, pseudo, 3D games, when the character is hidden behind the tree, the game forms a shadow, so you have a kind of sense for where the character is, even though you don’t see the character clearly. Nintendo has a patent on that, and this game uses that technology. And Nintendo said, look, you cannot do this. And this goes on with four other patents, right?

    So they had this legal battle. Colopl said, no way, but in 2021 they had a settlement where Nintendo got the equivalent of $20 Million US dollars and Colopl is now paying licensing fees to Nintendo for continuing to use the patents inside their mobile game. So it was a complete win for Nintendo, even though it was technically a settlement. I personally think you will see that after a few years, Nintendo will be in a very, very similar position. I don’t think that Nintendo will even think about filing a lawsuit like this without being as sure as they can that they’re going to win this.

    If you are unaware, this was done because of the launch of Dragalia Lost, a game that has long been forgotten, and discontinued.

    catloaf, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    Much like California’s other good-sounding laws, the fine print is what gets you on both ends, both in the law and in the EULA you agree to when signing up that’s going to say that all transactions are explicitly a terminable and revocable license.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    A revocable license for a virtual “product” whereupon they absolutely do not give you back your real world dollars if they terminate said license.

    There’s no power imbalance in this transaction at all, no siree.

    Anyway, I’m all for making backups of things. So you de-licensed me. Big whoop. I still have the file and I can still play it, and nobody can physically stop me.

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    I suppose that’s the difference between laws in the US vs the EU. In the US the wording of the law is everything. If you find some absurd loophole due to weird grammar, good for you. In the EU, at least from an outsiders perspective, the law is enforced as it was intended to be, and if you try to fuck around with wording you get fined.

    catloaf,

    That’s the thing, though, it’s not a loophole. It’s intentional. It makes a good headline, but it doesn’t really do much.

    JusticeForPorygon,
    @JusticeForPorygon@lemmy.world avatar

    That’s probably a better way of putting it. “Pretending to help”

    Olap, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    The power to destroy a thing is the absolute control over it

    DRM violates this principle. Atreides forever

    catloaf,

    How do you figure? If the DRM depends on them, doesn’t that give them the power to destroy it?

    Olap,

    DRM infected files mean that you as a consumer don’t own anything. As someome else can destroy it.

    corroded, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    If you’re not receiving physical media, and you’re not saving a copy to local storage, then you’re not buying anything. You’re renting it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    That’s not even the best metric. You save Destiny 2 to local storage, but you still don’t own that either.

    intensely_human,

    You can buy a perpetual license and then you own it (the license) regardless of storage or possession.

    L0rdMathias,

    You can’t just go out and buy a perpetual license for any random thing you purchase.

    corroded,

    That’s great until they decide to stop providing whatever content you licensed.

    BaldManGoomba,

    Just because you bought something and never picked it up it isn’t the stores fault. If you buy a perpetual license to digital code then never download it then cry when the store stops providing the source or updating it sounds like a you problem. Now a SaaS thing is weird. Like what do i do when I own a license for Helldivers 2 and the service turns off. That is like paying a person a lump sum for a service like trash but it is one person and you expect it to last at least 50 years since that person is young and they die next week. Now you are out the money and the service expecting the service would never end

    otp, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    Do they need “buy” or “purchase”? All they need is “pay”, and nobody would notice.

    Ephera,

    I would still imagine that has a very different psychological effect. Nobody wants to click a “pay”-button…

    RvTV95XBeo,

    Shopping cart icon, and “checkout”

    otp,

    People will click whatever’s stopping them from the dopamine hit of adding a game they’re probably not going to play to their library.

    It’d be even harder to stop someone who actually WANTS to play the game they’re paying for! Lol

    experbia,
    @experbia@lemmy.world avatar

    “get” or “acquire” or “add to collection” or “snag”… or any other vomit inducing roundabout corporate speak

    parpol, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    They will get around it. Instead I suggest that buy buttons should say what you’re buying.

    For example: Just “buy” should not be allowed.

    “Buy License” or “Rent Game” for games with DRM. “Buy game” where you own your digital copy and can do whatever you want with it.

    Kolanaki,
    !deleted6508 avatar

    “Buy game” where you own your digital copy and can do whatever you want with it.

    We ain’t ever seein’ that one.

    parpol,

    Probably not. Still “buy licence” at least gives us more transparency.

    turtle,

    Even better, “buy non-transferable license”, because that’s technically what it is.

    iAmTheTot,

    How would it work, anyway?

    mnemonicmonkeys,

    GOG

    atrielienz,

    Is still only licensing you the game regardless of whether or not you can download it and play it offline without a problem.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    If they can’t take it away from you after you bought it, I think I can still call it ownership.

    atrielienz, (edited )

    There is a bigger barrier to them being able to take it away from you. But they absolutely can. Broadcast content like a movie or TV show illegally, and see what happens.

    This is about the medium by which the license is provided, there is no doubt whatsoever that the license is the same. This has been proven repeatedly. The difference here is that the distributor can be legally forced to remove the content by the owner of the media. So, if for instance you order a physical disc and pay for it ahead of time and then the place you order from loses the right to distribute that disc, you absolutely won’t get it in the mail because they’re required to send it back to the owner.

    You’d likely get a refund in that case but that’s because you didn’t get to actually enjoy that media at all. But buying a license to a show on Amazon or something is different only because it’s likely that they have pull the show after you paid for it and outside the return window. Meaning in theory you have enjoyed or consumed the media you paid for. So the license is legal.

    What really needs to change imo isn’t the transparency. This discussion keeps being had repeatedly and people keep being outraged by it as if they have never heard that this can happen. Its been 20 some odd years of this and I would think it would be common knowledge by now.

    What really needs to change is the terms by which the owner who licenses the content in the first place should either be required to provide a refund or equivalent on a different platform, or they should be the ones held liable for their terminology in the licensing agreement that would require that license to be null and void for people who have already purchased it.

    But literally every single time I say this people get upset about it and nobody can explain why.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Broadcast content like a movie or TV show illegally, and see what happens.

    Yeah, that’s because you own the property, not the intellectual property. This is copyright law, not an affront to your ownership. When you “buy” a movie digitally on Amazon, you’re only buying access to their copy of the movie. Amazon bought the right to distribute it to you. When that contract expires, they can’t distribute it to you anymore. That’s why it’s not ownership. When you buy a game on GOG, you download the installer, and they cannot take it away from you, no matter how hard they try; that’s their whole shtick.

    But literally every single time I say this people get upset about it and nobody can explain why.

    Someone has probably explained the above to you before.

    bitfucker,

    On the basis of technicality, it will depend very wildly on the ToC of said intellectual property. As you said, GOG just distributes the installer and that is it, the IP holder can technically revoke your/GOG license if that is in the ToC somewhere.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    So what if they did? Are they going to give me a court summons to destroy my copy and all of my backups of the game? I don’t think so.

    bitfucker,

    Yeah, hence why I said that technically the license can be revoked. Enforcing that is another matter. Without going into the weeds, we need to rethink how to handle it. At minimum, we need to make sure that if the license is revoked not from breaking ToS, the Copyright/IP holder must refund the purchase too. The copyright/ip holder still has the right to their creation but the consumer is also protected via those refund. It is indeed not bulletproof but whether you like it or not, copyright/ip protection is needed to some extent.

    turtle,

    Not trying to argue, but I don’t believe I can re-sell my copy of a game I “bought” on GOG, so in my view that’s not full ownership as most people understand it. If you’re a full, legal owner of some property, you can sell that property anywhere you like.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I can think of some other exceptions, but they’re usually large, dangerous, or otherwise regulated as such, yet you’re still an owner of it.

    60fpsrefugee,

    I’m ok with distribution restriction of digital good because the nature of it. Unless you want to nft-ize your copy.

    yamanii,
    @yamanii@lemmy.world avatar

    You just repeated the proposal.

    Kecessa, do games w California’s new law forces digital stores to admit you’re just licensing content, not buying it

    “Ubisoft take note”

    Ubisoft is nothing compared to Valve… You don’t own anything you purchase on Steam and it’s the biggest store by a huge margin, don’t know why Ubisoft is mentioned specifically…

    ImplyingImplications,

    You don’t own anything you purchase on Steam

    Games sold on Steam are not required to use Steam’s DRM. There are lots of DRM free games on Steam. Steam is only required to be installed to purchase/download them but not to run them. After download, the game files can be copied and ran on any computer without any verification.

    Kecessa, (edited )

    So they’re not DRM free then if you need Steam to download them. You also need to be connected to the internet at least once to confirm ownership, so even if you download it once and think that you can now just transfer the game from one PC to another without an internet connection or without Steam, you can’t.

    DRM free and actual ownership means physical. The closest you’ll get to that with digital games is through GOG or Itch.io or anything similar where you can download the actual install files and you don’t need any launcher at all.

    FreeLikeGNU,

    You can purchase the game in a web browser and use steamcmd, which (one could argue is still requiring an app) to download and install. In cases where the publisher is not invoking DRM (Larian games like BG3, DoS2, etc. for instance) once the game is downloaded you can certainly archive it and transfer it to another machine and run it there without Steam. In the end you are likely purchasing proprietary software (though again it’s not always the case on Steam) and we could say you don’t really own that either, so maybe take your complaints to the publishers or just use the power of your wallet and not buy those games and support libre games, of which there are many, another way. That said, Valve is actively making things better for users by developing and contributing to useful libre software like Proton (WINE, DXVK, etc) that can work outside of Steam.

    fushuan,

    once you downloaded the game you can copy it into a pendrive, upload it into mega or whatever storage and use it. I don’t get why y’all get so held up at the fact that steam might stop offering infinite downloads. Once you have downloaded the game you are free to burn it or store it wherever! This is different from streaming music for example, since with music you never have a local copy you can work with.

    so even if you download it once and think that you can now just transfer the game from one PC to another without an internet connection or without Steam, you can’t.

    You can. I have several games where I can literally copy the game folder into another computer, press the executable and be able to play it offline. Terraria, vampire survivors, stardew valley, pathfinder: WOTR, Grim Dawn, AoE2… And more. I literally have “backup” zips of several path versions of grim dawn to play different mods because I’m too lazy to patch the game each time I want to replay different versions.

    DRM free and actual ownership means physical

    Once the game it’s in your system it’s as physical as it can get. There’s no difference of storage in your disk, a pendrive, an external drive or an optical CD. You give the example of GoG, there’s plenty games in steam that once “installed” have all the files in the game folder and you can easily move them.

    yamanii,
    @yamanii@lemmy.world avatar

    They don’t make it clear which games have steam DRM and which games have nothing at all, they only list it if it’s a third party solution like denuvo.

    SmilingSolaris,

    In the unlikely event of the discontinuation of the Steam network,” Valve reps have said, “measures are in place to ensure that all users will continue to have access to their Steam games.”

    Kecessa,

    They can still delete your account and cut you off from your games.

    Aceticon, (edited )

    It’s even more basic than that: if there’s no escrow with money for that “end of life” “plan” and no contractual way to claw back money for it from those getting dividends from Valve, then what the “Valve representatives” said is a completelly empty promised, or in other words a shameless lie.

    Genuine intentions actually have reliable funding attached to them, not just talkie talkie from people who will never suffer in even the tinyest of ways from not fulfulling what they promised.

    In this day and age, we’ve been swamped with examples that we can’t simply trust in people having a genuine feeling of ethical and moral duty to do what they say they will do with no actual hard consequences for non-compliance or their money on the line for it.

    PS: And by “we can’t trust in people” I really mean “we can’t trust in people who are making statements and promises as nameless representatives of a company”. Individuals personally speaking for themselves about something they control still generally are, even in this day and age, much better than people acting the role of anonymous corporate drone.

    SmilingSolaris,

    Boo hoo, someone say too many slurs on the forums?

    Kecessa,

    Eh… I was just showing that you don’t actually own your games as access to them can be taken from you, that’s all.

    Aceticon,

    If there is one think we should all have learned by now in this Era is that talk means nothing at all: there have to be hard contractual clausules along with personal punishment for those who break them or some kind of escrow system for money meant to go into that “end of life” plan for it to actually be genuine.

    “Valve reps have said” is worth as much as the paper it’s written on and that stuff is not even written on paper.

    SmilingSolaris,

    Except they have proven this so far to be accurate. Games that have long since been removed from sale are still downloadable for people who purchased them at the time. Which is more than others can say.

    Aceticon, (edited )

    Well, as the guy falling from the top of the Empire State Building was overheard saying on his way down: “well, so far so good”.

    Or as the common caveat given to retail investors goes: past performance is no predictor of future results.

    “So far” proves nothing because it can be “so far” only because the conditions for something different haven’t yet happenned or it simply hasn’t been in their best interest yet to act differently.

    If their intentions were really the purest, most honest and genuine of all, they could have placed themselves under a contractual obligation to do so and put money aside for an “end of life plan” in a way such that they can’t legally use it for other things, or even done like GoG and provided offline installer to those people who want them.

    Steam have chosen to maintain their ability to claw back games in your library whilst they could have done otherwise as demonstrated by GoG which let you download offline installers - no matter what they say, their actions to keep open the option of doing otherwise say the very opposite.

    Abnorc,

    But the steam network is still around. When steam actually shuts down and no longer has the infrastructure to provide downloads for games, I have no idea what their plan is. They hypothetically could provide a way to remove the DRM, but I doubt that it’s something the publishers of games would allow.

    Deway,

    And yet, they always refused to put it in writing in the EULA. Wonder why.

    ILikeBoobies,

    But we know that is only guaranteed for single player Valve games

    SmilingSolaris,

    Blame devs for not creating a system for custom servers, not valve who’s games do have those systems.

    ILikeBoobies,

    How do you host an Artifact server?

    How do we update it to work on unsupported (read future) systems?

    SmilingSolaris,

    You got me on the first one. Artifact is definitely an exception to what I said.

    As for the 2nd question, you emulate old systems.

    PunchingWood,

    Just people trying to ride the wave for internet points without really knowing what they’re talking about. It’s just the popular “current thing” to hate on.

    Aceticon, (edited )

    To add to your point, it’s amazing that so many people are still mindless fanboys, even of Steam.

    Steam has restrictions on installing the games their customers supposedly own, even if it’s nothing more than “you can’t install it from a local copy of the installer and have to install it from the Steam servers” - it’s not full ownership if you can’t do what you want with it when you want it without the say so of a 3rd party.

    That’s just how it is.

    Now, it’s perfectly fair if one says “yeah, but I totally trust them” which IMHO is kinda naive in this day and age (personally, almost 4 decades of being a Techie and a gamer have taught me to distrust until there’s no way they can avoid their promises, but that just me), or that one knows the risks but still thinks that it’s worth it to purchase from Steam for many games and that the mere existence of Steam has allowed many games to exists that wouldn’t have existed otherwise (mainly Indie ones) - which is my own posture at least up to a point - but a whole different thing is the whole “I LoVe STeaM And tHeY CaN DO NotHInG wrONg” fanboyism.

    Sorry but they have in place restrictions on game installation and often game playing which from the point of view of Customers are not needed and serve no purpose (they’re not optional and a choice for the customer, but imposed on customers), hence they serve somebody else than the customer. It being a valid business model and far too common in this day and age (hence people are used to it) doesn’t make those things be “in the interest of Customers” and similarly those being (so far) less enshittified than other similar artificial restrictions on Customers out there do not make them a good thing, only so far not as bad as others.

    I mean, for fuck’s sake, this isn’t the loby of an EA multiplayer game and we’re supposed to be mostly adults here in Lemmy: lets think a bit like frigging adults rather than having knee-jerk pro-Steam reactions based on fucking brand-loyalty like mindless pimply-faced teen fanboys. (Apologies to the handful of wise-beyond-their-years pimply faced teens that might read this).

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • rowery
  • test1
  • esport
  • Technologia
  • FromSilesiaToPolesia
  • fediversum
  • ERP
  • krakow
  • muzyka
  • shophiajons
  • NomadOffgrid
  • informasi
  • retro
  • Travel
  • Spoleczenstwo
  • gurgaonproperty
  • Psychologia
  • Gaming
  • slask
  • nauka
  • sport
  • niusy
  • antywykop
  • Blogi
  • lieratura
  • motoryzacja
  • giereczkowo
  • warnersteve
  • Wszystkie magazyny