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1SimpleTailor, (edited ) do gaming w The Gamergator rhetoric of historical accuracy has come back to bite Kingdom Come on the arse
@1SimpleTailor@startrek.website avatar

I still enjoyed the first game but wasn’t one of the lead devs on KCD a capital G Gamer? I remember some… interesting tweets from him. Was he booted or did he change his ways?

Edit: Derp, should have just read the article before commenting. Fascism eats its own yet again.

crawancon, do games w No Man's Sky Orbital Update brings full ship customisation and a complete space station overhaul

this game came out in 2016 btw

kudos HG! grah!

Decoy321,

GRAH!!

ripcord,
@ripcord@lemmy.world avatar

…Interloper

MutatedBass, do gaming w Space sim Squadron 42 is "feature-complete" and gunning for Starfield's lunch with massive new video

I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.

Friendship,
@Friendship@kbin.social avatar

Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.

I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.

Jarmer, do gaming w KOTOR Remake feared cancelled after Sony quietly pulls tweets and videos

We knew this was happening a long time ago though. This is probably just Sony making it “official” in an unofficial way. This project has been dead for ages since the dev team was pulled off it long ago.

hamsterkill,

It was given to another team, but obviously radio silence ever since.

Part of me is wondering if the success of Baldur’s Gate has impacted the approach to it at all, given it falls roughly in the same genre space.

Embracer’s financials probably impacting it more, though.

azerial,

It was definitely an EA call. They’ve been talking about kotor 3 for years internally. The devs want it, but you gotta keep up that stock price…:⁠-⁠\

hamsterkill,

EA/Bioware had nothing to do with this remake. It was in development at Aspyr at first, followed by Saber Interactive — both owned by Embracer Group.

This was/is? a remake of KOTOR 1, not a KOTOR 3 which has never been announced.

azerial,

Lol i guess I’m commenting on a different project perhaps. 😝

UnfortunateShort, do games w Microsoft Nintendo acquisition hopes revealed by leaked Xbox exec email

Wasn’t this a thing forever ago and didn’t Nintendo just laugh at them? They just had a super successful console and now have more successful IPs than ever, they would be straight up insane to sell a business that runs this good.

Squizzy,

Nintendo is publicly traded, it may be the case that the board won’t have that much of a say.

Sanctus, do games w Starfield players are being haunted by asteroids
@Sanctus@lemmy.world avatar

For all we know “space” is the same map for each planet and only a few assets get swapped depending on orbit. Maybe this was a cheeky way to make their ancient engine run all these new features without crashing.

geosoco,

Would not be surprised if this were true.

all-knight-party,
@all-knight-party@kbin.cafe avatar

My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.

Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them

Sanctus,
@Sanctus@lemmy.world avatar

That has precedent and is a very interesting conjecture. I vote this explanation.

Toribor,
@Toribor@corndog.social avatar

I’m having memories of Bethesda getting trains to work in Fallout 3 by making an NPC wear a train as a hat and then run really fast.

Sanctus,
@Sanctus@lemmy.world avatar

Its all smoke and mirrors, my friend. The cake is a lie.

Coelacanth,
@Coelacanth@feddit.nu avatar
LostWanderer, do games w Microsoft layoffs are reportedly underway, with ZeniMax and King employees losing their jobs
@LostWanderer@fedia.io avatar

Microsoft is literally scorching earth in their Xbox Gaming Division...Gotta chase those short term profits, I guess. 😡

Mandy, do games w Frostpunk creators cancel "Project 8" and lay off staff amid concerns that "narrative-driven, story-rich games" don't sell

Thats the studio head talking bullahit.
Not the actual creators

TheFeatureCreature, do games w Microsoft Flight Simulator 2024's launch has been marred by long load times, server issues and now it has overwhelmingly negative reviews
@TheFeatureCreature@lemmy.world avatar

Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.

X-plane 12 is looking better and better.

Pika,
@Pika@sh.itjust.works avatar

This is one of the most dumbest Parts of this game, everyone’s complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it’s required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can’t buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn’t even imagine playing it. My mom still has a 5/5 mbit/s, that’s the fastest anyone offers in her area, even downloading the previous game took ages there’s no way in hell I’m going to recommend her buying this game

TachyonTele, do games w SteamWorld makers announce 100 layoffs, cancel projects, and say they'll publish more games by other studios - but fewer of their own

That sucks. From what i know they’re basically a family/friends business though, maybe they got too big for themselves.

knokelmaat, do gaming w Valve won't sacrifice battery life to deliver a more powerful Steam Deck 2

To be honest, for graphically intensive games, there isn’t that much battery life left to sacrifice :)

What are they going to do? Reduce my 2 hours of Kingdom Come Deliverance to 1 hour?

But still, I respect the hell out of their decision to only update the hardware if the performance is significantly improved.

wizardbeard, do games w Dr Robotnik's Ring Racers is a gorgeous free SNES-style arcade racer, built using Doom Legacy

Wish the article got into how this differs from or is related to the already well established Sonic Robo Blast 2 Kart mod built on the Doom engine.

simple,

It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.

The onboarding is… Pretty rough though. The tutorial is actually half an hour long.

warmaster,

I was thinking of playing it with my kids…

Guess not.

simple,

It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.

mesamunefire,

Super indie kart is also great and has a very similar feel to it.

Die4Ever,
@Die4Ever@programming.dev avatar

Wait how does a kart racing game have a half hour tutorial? Lol

simple,

It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.

mesamunefire,

My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.

50gp, do games w Blizzard have cancelled their in-development survival game alongside today's layoffs

they saw palworld and enshrouded and knew they couldnt compete

Cybersteel,
@Cybersteel@lemmy.world avatar

Wut can’t compete with some dudes in a basement saving alphas and betas game versions on multiple pen drives???

CosmoNova,

It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.

woodenskewer,
@woodenskewer@lemmy.world avatar

They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.

CosmoNova,

What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.

woodenskewer,
@woodenskewer@lemmy.world avatar

I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.

UNWILLING_PARTICIPANT,

If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.

It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous

Phegan,

Blizzard games haven’t been able to compete in genre for over a decade.

Porka_911, do gaming w Stop blaming teeth for Cities: Skylines 2 performance problems, say devs

In Paradox defence they released a patch pretty quickly once it was released to the masses with miriad of different hardware configs.

To be honest, they prob should have just beta early released it.

This way they could have caveated any issues and allowed the feedback to refine the codebase.

£70 ish quid for the premium edition to run like shite takes the biscuit.

skulblaka,
@skulblaka@kbin.social avatar

But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about "what's with the EA bullshit, just release the full game when it's finished"

Personally, I'm a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It's made several games that I already really liked in their EA state, into masterpieces.

But your average gamer just wants to buy a game and have it work perfectly. When it doesn't, tantrums happen.

Narrrz,

I used to hate early access - why should we pay to test an unfinished game, when that's an actual job that people get paid to do?

but I've come to recognise that it's am important avenue for funding for many developers, and tbh, I don't think any of the early access games I've played have felt "incomplete" - perhaps lacking polish, perhaps in need of more content, but that's true of many full releases, and early access not only gets you these games at a reduced price, it effectively guarantees a large amount of free DLC as the game gets made more complete.

my only real complaint now is sometimes I like early access features which end up getting cut from the finished game.

thejml,

I feel like if they:

  • released earlier with Beta: tantrums
  • delayed to get perf up: tantrums
  • cut features/details to get perf up: tantrums
  • released on time w/perf issues: tantrums

I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.

glimse, do games w Lamplighter devs Harebrained "part ways" with Paradox as publisher decides against new project in the same genre

Like 99% of people, I had 0 knowledge of this game before the flop announcement. It’s a shame because it looks up my alley…but if there’s annoying stuff like locked characters, it looks like I dodged a bullet.

FireTower,
@FireTower@lemmy.world avatar

It’s a good thing they’re ditching Paradox as a publisher because it doesn’t seem like they’re any good at publicizing.

glimse,

The good news for me is that when I mentioned the situation to my friend, he said “oh it’s like XCOM” - so now I have a new game to play. I haven’t played XCOM because I thought it was Artemis, a spaceship bridge simulator.

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