I still enjoyed the first game but wasn’t one of the lead devs on KCD a capital G Gamer? I remember some… interesting tweets from him. Was he booted or did he change his ways?
Edit: Derp, should have just read the article before commenting. Fascism eats its own yet again.
I watched the whole video trying to keep an open mind, but what they showed off just looks so generic. Quick time events, very basic looking fps mechanics, flight looks like War Thunder arcade battles. At least the gfx and animations looked pretty cool, although imo this is the least important factor of a good video game. Will probably be a skip for me, if it ever releases that is.
Honestly even if SQ42 ends up being a great game, it can never live up to the anticipation they've built around it at this point. People are expecting something so completely revolutionary that it will be unlike any other game they have played, but the reality is that it won't be that. Which isn't to say it can't be a good or even amazing game, it just won't be anything different or revolutionary gameplay wise.
I've got very minimal interest/expectations for SQ42 and I'm far more interested in Star Citizen which is still a pipe dream (although pretty fun to play in it's current state too, bugs willing) but has much more potential to offer something different than other games in the genera are doing.
We knew this was happening a long time ago though. This is probably just Sony making it “official” in an unofficial way. This project has been dead for ages since the dev team was pulled off it long ago.
Wasn’t this a thing forever ago and didn’t Nintendo just laugh at them? They just had a super successful console and now have more successful IPs than ever, they would be straight up insane to sell a business that runs this good.
For all we know “space” is the same map for each planet and only a few assets get swapped depending on orbit. Maybe this was a cheeky way to make their ancient engine run all these new features without crashing.
My best guess is that it's a debris effect from your ship taking damage, and it's supposed to fly away and expire, but somehow got stuck instead of disappearing, so now it's an "effect" on your character that doesn't know its supposed to have timed out already.
Other Bethesda games, especially Skyrim, had bugs like this of status effects that would get stuck on your character longer than they were supposed to and you'd only realize hours later when your character has some weird blue fog following them
Turns out that a massive Earth-scale game that requires streaming of gigabytes worth of data every play session for each user and has next to no local storage is a really awful idea.
This is one of the most dumbest Parts of this game, everyone’s complaint of the last iteration was the massive download times, and the inefficiencies in the game causing it to lag even on high end systems. And their solution to that was to increase the specs that it’s required to run the game and require a high speed internet on top of that? They more or less made it so anyone running satellite internet can’t buy their game and anyone that lives in like 70% of the US that still has absolute dog shit internet speeds couldn’t even imagine playing it. My mom still has a 5/5 mbit/s, that’s the fastest anyone offers in her area, even downloading the previous game took ages there’s no way in hell I’m going to recommend her buying this game
It’s essentially a sequel with very different mechanics. Also there’s a proper singleplayer campaign with bots, different cups and achievements. It’s a bit difficult but I’m having fun with it.
The onboarding is… Pretty rough though. The tutorial is actually half an hour long.
It’s a bit more difficult than most kart racers, yeah. I would recommend the previous one (SRB2K) instead. Super Tux Kart is alright too, probably more fun for kids than for you though. It’s very basic.
It has waaaaaaaay more mechanics than other karting games. Stuff like fast dropping, spin dashing, like 5 levels of drifting, boosting to pierce shortcut gates… You really don’t need to know half of it, but the tutorial does go over everything.
My biggest issue is the amount of buttons and the mapping. Other than that, the tutorial dies di a decent job at teaching the player. I believe there is a way to skip the tutorial but others would have to comment on that.
It’s depressing and hilarious because the execs who decided this most likely have no idea about Palworld (yet) because they’re completely ootl while the dev team most definitely did at the time. Oh well maybe the team can stick together and form a Pocketpair US division as a cherry ontop.
They’d still have to start over from nothing after 7 years of development wouldn’t they? I think Microsoft would still own the project even though it was cancelled.
What do you mean start over? Palworld is up and running and the team has plenty expertise in survival games. Microsoft got nothing to do with it. And of course I was partly joking because A) the logistics to find the team a proper office in the area as a small indie dev are close to impossible. B) Microsoft/Blizzard being the piece of shit companies that they are would claim the team uses work that belongs to MS even when they don‘t and give them a lawsuit and C) US employees are pretty expensive. A new division on another continent has huge benefits for game testing purposes, but there are cheaper places to do that.
I thought you meant the team working for blizzard developing the survival game that was cancelled and the team that was working on that. I misunderstood and now don’t really know what you were talking about.
If it doesn’t have to be a AAA with hooks for MTX everywhere then development and design would go much faster.
It would be like putting down the 5 kilo weight you’ve been carrying for seven years and realizing the hike to releasing a game doesn’t have to be so arduous
But yet if they released it Early Access to crowdsource their QA, people would have dogged all over them about "what's with the EA bullshit, just release the full game when it's finished"
Personally, I'm a huge fan of Early Access, I like playing 3/4 finished games and having actual tangible input on the finishing touches. It's made several games that I already really liked in their EA state, into masterpieces.
But your average gamer just wants to buy a game and have it work perfectly. When it doesn't, tantrums happen.
I used to hate early access - why should we pay to test an unfinished game, when that's an actual job that people get paid to do?
but I've come to recognise that it's am important avenue for funding for many developers, and tbh, I don't think any of the early access games I've played have felt "incomplete" - perhaps lacking polish, perhaps in need of more content, but that's true of many full releases, and early access not only gets you these games at a reduced price, it effectively guarantees a large amount of free DLC as the game gets made more complete.
my only real complaint now is sometimes I like early access features which end up getting cut from the finished game.
I just ignore it. I have a fairly new setup and turned a few things down, so I can get 70 +/- 10 most of the time, but I trust they’re working on it so I can turn them back up later. Perf testing on a huge myriad of different system setups is hard to do. At least they didn’t pull a “here it is, we’re done.” Like some other groups might have. They acknowledged it, they announced the low perf and their continued work, and they released anyway so people who want it and can play it, get to.
Like 99% of people, I had 0 knowledge of this game before the flop announcement. It’s a shame because it looks up my alley…but if there’s annoying stuff like locked characters, it looks like I dodged a bullet.
The good news for me is that when I mentioned the situation to my friend, he said “oh it’s like XCOM” - so now I have a new game to play. I haven’t played XCOM because I thought it was Artemis, a spaceship bridge simulator.
rockpapershotgun.com
Ważne