There are a thousand definitions and mine is just one among many, I’m aware. This is not a “right vs. wrong” matter, it’s how you cut things out.
For me, a roguelike has four rules:
Permadeath—can’t reuse dead chars for new playthrus.
Procedural generation—lots of the game get changed from one to another playthru.
Turn-based—game time is split into turns, and there’s no RL time limit on how long each turn takes.
Simple elements—each action, event, item, stat etc. is by itself simple. Complexity appears through their interaction.
People aware of other definitions (like the Berlin Interpretation) will notice my #4 is not “grid-based”. I think the grid is just a consequence of keeping individual elements simple, in this case movement.
Those rules are not random. They create gameplay where there are limits on how better your character can get; but you, as the player, are consistently getting better. Not by having better reflexes, not by dumb memorisation, but by understanding the game better, and thinking deeper on how its elements interact.
I personally don’t consider games missing any of those elements a “roguelike”. Like The Binding of Isaac; don’t get me wrong, it’s a great game (I love it); but since it’s missing #3 (combat is real-timed) and #4 (complex movement and attack patterns, not just for you but your enemies), it relies way more on your reflexes and senses than a roguelike would.
Some might be tempted to use the label “roguelite” for games having at least few of those features, but not all of them. Like… well, Isaac—it does feature permadeath and procedural generation, right? Frankly, I think the definition isn’t useful, and it’s bound to include things completely different from each other. It’s like saying carrots and limes are both “orange-like” (carrots due to colour, limes because they’re citrus); instead of letting those games shine as their own things, you’re dumping them into a “failed to be a roguelike” category.
Slay the Spire: yes. All four rules are there, specially in spirit. It’s also a deck-building game but that’s fine, a game can belong to 2+ genres at the same time.
I’m not sure on Balatro. I didn’t play it, so… maybe?
I did back in 2015 when I was an edgy idiot, upset about their removal of the game Hatred because it is literally a spree shooting simulator. And I was all like “free speech”. And Gabe actually replied! And put the game back up too.
So Valve does not accept money from russian users directly (the roundabout methods are well known by russian users and Valve does nothing in this case even though it acts against similar methods when publishers make the call), so why would they even care what Roskomnadzor says? What can Roskomnadzor do to Valve?
I will note that Valve also does nothing about genocidal imperialist russian reviews on this DLC for support of Ukraine in Workers and Resources:
I’m from Donetsk. We have been bombarded since 2014 by the state in which I was born and lived. Declaring us enemies of the people. I am for the Russian SVO. Buy a dls only because of the Zaporizhia NPP, it is well made <3
You can check the number of civilians deaths in Donbas in 2014 vs 2022 to present and look at what happened to cities like Bahmut during the russian invasion. Not to mention the 1.5 million Ukrainians who had to leave just in 2014 (including my family members).
And yet we have to hear faux-libertarian polemics about alleged belief in “freedom of speech” and arrogant gibberish about “I am a free speech absolutist!” from individuals who know nothing about the value of free speech.
I said it before and I will say it again, American companies cannot be relied upon as a source of digital services. Both for systematic reasons (submission to the local oligarch/criminal regime) and philosophical reasons (a culture of ignorance and lack of desire to go beyond theatrical proclamations about freedom of this or freedom of that).
Let’s say you think I am being uncharitable in my attitude. Then tell me, why does Valve even read notices from Roskomnadzor (not to mention implementing their orders)? Russia is sanctioned and they are not supposed be able to make purchases at all. And yet Valve feels the need to follow orders from Roskomnadzor. What’s the logic here?
I think they think that losing steam access would just rocket piracy not only in Russia but in the entire world. Getting russian market on legal games has been a multi decade process and that would really suck for the industry.
Not saying thats right just that it be their reasoning
I respect your reasoning and I agree that it would massively increase piracy in russia, but remember, russia is sanctioned; Valve isn’t supposed to be selling to russians in the first place.
Disagree on impact on global piracy rates. Pirated games were widely available via public russia sources such as rutracker.org.
You don’t even need to know russian as all titles have english headings.
Here is a link to Vampire Bloodlines 2, originally release on October 21st, with consistent updates since then, last one being on November 18th:
For context, Steam currently doesn’t allow direct purchases by Russian players, in accordance with western sanctions, so Russian buyers have to make use of workarounds such as third-party key resellers.
Btw, I knew this before reading the article. Do a web search around how these workarounds operate (the example cited by RPS isn’t the only one).
There are no ‘Western sanctions’ that prohibit from selling stuff to all Russians. Visa and MasterCard stopped doing cross-border transactions by their own decision, and most Russian banks are cut off from SWIFT. That’s all, aside from more individual and sector-specific sanctions.
Do you know how law works? There’s no law against Newell accepting cash from Russia. Whereas, if the US wanted, they would easily make a law saying it’s forbidden to accept any kind of payment from Russia. Steam operates entirely within what the law says.
How and why do they even access Steam? The Internet and Computers aren‘t „traditional ways“ of communicating and video games are not „traditional ways“ of entertainment. Do they reject modern medicine too for being „non-traditional“? Seriously out of all the anti progress bullshit, this is the dumbest aspect.
They started their business in there a while ago (I believe they were the first online distributor who managed to succeed in the Russian market, despite media fears of mass piracy), and I would imagine that revoking all of the users’ Steam Libraries wouldn’t be a popular move, or terminating all their accounts.
I’m not sure why they continued purchases after 2022 though. Maybe their Eastern Europe payment processor doesn’t ask too many questions?
I guess I’m skeptical. First: it seems pretty random ecks dee, so I don’t think there’ll be much emotional significance to finding your daughter when she’s old when you got there with the “Ebony Rooster that shoots bouncy eggs.” Second, it’s easy to say that every choice matters but the proof of that will be in the gameplay: will it be very limited evolution of the world or will it be a crazy simulation like Dwarf Fortress? Either has pitfalls, I suppose.
rockpapershotgun.com
Aktywne