Its strange to me that there are so many high budget open world games that fall within the assassin’s creed / far cry / GTA triangle and yet it seems like nobody tried to copy the Bethesda open world formula given the enormous popularity of Skyrim.
I mean, part of that popularity is the modding community (and also re-releasing it a dozen times). It’s not like Elder Scrolls has the best gameplay around. Always been a bit clunky. Narrative is hit or miss, but the lore and worldbuilding is what saves it, along with some great environmental storytelling.
But in general, Bethesda games live and die based on how strong the modding scene is. It’s why a fair portion of people are still playing Skyrim and Fallout 4 instead of Starfield. It has its mods, but the community isn’t as interested in it as they are the others.
That said, I’d say Breath of the Wild has some classic Elder Scrolls moments. The world has a lot of “hey, what’s that over there? Oooh, new unmarked side quest/cool thing to do!” experiences.
Well yes, the story of Arthur goes back centuries, that’s where they got the idea from for the movie. It’s just that to me “Tainted Grail” sounded like something right up their alley.
I have fond memories of Hexen. But most of those are overridden by it being the unfortunate game where I finally realized that first person games make me motion sick.
“Oof, I don’t feel so hot. Let me keep playing to keep my mind off of it. Maybe a bite to eat. Back to the game, I’m fine, I’m fine, I’m…” running to the bathroom and honking up everything I just ate and then some until I’m dry-heaving. I didn’t eat hot dogs for a good five years after that.
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Aktywne