I mean, Hideo Kojima tells stories that are a little convoluted and has layers of metaphor in them… Kinda like The Matrix, so he’d have been a perfect fit.
Did anyone else know the reason Morpheus is “reborn” in an odd way in Resurrection is because he canonically dies in the MMORPG? I remember wanting to play that as a kid…probably didn’t miss much though.
Well the Wachowskis have said in the past that The Matrix Online is canon as they wanted to hand the story of The Matrix over to the fans/players to do with it as they wished. They approved of Morpheus’ death in the game so I suppose that’s why it’s kinda vague in Resurrections as to how he died. Either because of the events of the game where he was killed by an assassin or simply from old age.
As far as how he was reborn in the movie he was basically “coded in” to a “Matrix Modal” by Neo and the Machines. Resurrections Morpheus was like a hybrid of Morpheus and Agent Smith. The whole explanation was the machines needed Neo to kind of remember but not quite fully remember that he was the One because it generated a lot of power for them combined with keeping Trinity in close proximity. So the Machines were kind of constantly dangling a carrot in front of Neos face. They also had to keep constantly changing his DSI (Digital Self Image) so the humans would have a hard time finding him.
So the Morpheus in Resurrections wasn’t the “real” morpheus but a program that had Morpheus’ “code”. that’s why he didn’t have a body in the real world because unlike Neo and Trinity there was no body to put him in.
A great game. Played it through till the end and we had great laughter.
Only downside is that the developers don’t plan on further developing the game.
Shame cause it has great potential and is unique. Wrote a bunch of things that I thought it lacked and maybe things that should be added to improve the game experience. How it looks now, they won’t be continuing to develop the game as its ‘done’. Only game breaking bugs are fixed ^^
If they have the resources (I am assuming Cloudpunk performed significantly above their initial projections), I have no issues with them taking longer (as long as they aren't stuck in development hell).
My best friend and I have been playing this for the past 3 days and it’s wild. All I was expecting was a game about camping in an RV. We’re now underground and having to navigate explosive gas…
It used to be quite common for game dev studios to be multi project, as it kept up a steady cadence of releases, kept multiple disciplines of development work busy in a pipeline, and provided redundancy against any one project failing. Now when it happens with a studio this size, people don’t believe it can work.
rockpapershotgun.com
Aktywne