Corporations want gamers to want mass subscriptions because they want to rent out their games forever instead of getting only a single payment for their product. And then they find flimsy excuses to push subscriptions for products that do not warrant subscriptions but are mutilated to squeeze some way of adding subscriptions into them. And then the corporations let games without subscriptions fail while pretending that subscription-based services are delivered because there’s demand and not because they don’t want to deliver finished products that don’t generate easy endless trickling revenue streams.
I've had playstations for multiple console generations, but I just ordered an OLED Deck as my first ever "gaming PC". Forgive the naivety, but could non-supported titles potentially get Dualsense features modded in?
Yeah, that’s what steam input did, it emulates a controller on the fly, you can even emulate a keyboard and mouse in games that don’t support controllers, I have a steam controller and in most fps I configured it to emulate a controller but with mouse look on the right touch pad and gyroscope on a light press on left trigger, unfortunately some games don’t support simultaneous mouse and controller use, other games change UI when switching between mouse and controller, which may be annoying
Touchpad always works, but the haptic triggers and rumble need you to be wired. They also only work in supported games like Spiderman. I remember needing to go into desktop mode to enable the controller’s “speaker” for the rumble.
Lol what did they even expect… Their VR team has to be dysfunctional in some way. Like my quest2 somehow got worse after a new upgrade. They added these stupid ass cartoon arms (which cannot be disabled!!) and also your headset is used as a controller after your controllers idle for 5 minutes, which became a huge pain in the ass when watching movies. (Also can’t be disabled btw)
Idc about all that Facebook shit (although it’ll be way nicer to not have it), but everything about the quest except the hardware is just so fucking stupid. I have way higher expectation on Apple’s device… Say what you want about them, but they don’t have braindead product design (most of the time hehe)
Omg I thought I was the only one who hated the arms. Nothing worse than putting down your controllers on the table and then having those stupid arms spaz out around your screen as it tries to resolve how your hand could possibly be in that position.
I totally agree. Each firmware upgrade has just made my Quest 2 worse and worse.
And you can’t reject an update. They won’t even let you use your headset if there’s an update available. I haven’t used mine in months because every time I try to use it the battery is dead, then once I get it charged it needs an update, and by the time that’s done I don’t have any time left.
Hahahah fr… Like all I want is to play some simple games (eleven vr for example) and watch movies. Why tf you gotta add all these extra bs. But I guess that’s just them as a company. Rift S is so much easier to use
I migrated my account ages ago, and I keep getting emails telling me to migrate anyway. These messages are sent to the Microsoft address I migrated to.
I contacted support, and they told me everything’s fine, my account is properly migrated, and that I should ignore these messages, since they’re probably attempts at phishing. (That look 100% legit, might I add. Nothing about these messages looks alarming or wrong in any way, which is what made me contact support in the first place.)
That microsoft account of mine never received any questionable messages before, so thanks for leaking my data to malicious actors, I guess.
I’m no gaming expert or Bethesda fanboy, but didn’t someone the other day confirm that there is actual space travel in the game, it just takes days to get to another planet?
The engine works by having square areas of playable in-game sections called cells. Unless the devs created enough cells between planets, and have them in the same world space, for a player to travel in that’s not possible.
I am curious and exited to hear what tricks they have used.
Theres nothing in the engine reqiring to fill every cell between two cells. Might as well be empty space, or cells with random generated terrain.
Also how are they doing the ship interior cell? Loading a cell without removing the old? Why aren’t they using the same thing for interior windows in houses then?
That sounds exactly like the old Morrowind loading system. It was relatively seamless at the time for traveling about outdoors, sans the mini loading between these cells. It used to take a few seconds back in the day it was released but with modern SSDs it takes a fraction of a second.
Oblivion and Skyrim made this for the most part invisible. But loading times for indoor transitions still existed.
I see. In that case I fully expect someone to make a ‘open cities’ mod for systems. If you can reach the billboards it should be possible to create a transition to planet space. Maybe.
But then we’d need something for faster flight inside a system. Like E:D does for example. I Won’t spend 7hrs traveling from planet to planet just for the immersion :D
Well you can already fast travel between planets. I’d be okay with the happy medium of intersystem travel if it meant I could actually land on a planet. The problem is the way Bethesda has set it up, the planets themselves aren’t real, there’s just a handful of zones around POIs.
You can fly in space towards the planets you can see. When you get there, you won't be able to land and will be able to fly straight through the planet itself.
Planets outside of the fast travel menu aren't really planets
Most games’ mods are restricted to reshades and trainers. A game having a thriving modding scene, like Skyrim, is actually pretty rare. So Baldurs Gate having a mod that adds tons of races is pretty cool, and potentially a good sign of things to come.
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