I’m 40 now. If I have to wait until I’m 50 for CA to feel like it is good enough for release, I’m fine with that. SDV was and still is a beautiful game that I will come back to regularly, like Terraria. Just good fun.
I was kinda hoping the enoughmuskspam community would be focused on talking about innovative tech/engineering work happening at other companies. I guess that’s more the point of “futurology”, but still…
His companies are fine. (minus Twitter) SpaceX and Tesla are great he just needs to keep his fucking mouth shut and do his job. The man is cringe and is taking his billionaire status too hard.
My bet is it’ll be great on PS5. People are already saying controller support is really well implemented on PC, and it runs really nicely on a range of hardware
Yeah, my plan is PS5, too. I was worried because been playing these games on PC almost literally my whole life, from BG1 and IWD through to PoEII and DOSII. But I don’t have a PC that can play any sorts of games right now, so it’s gonna have to be PS5.
Watching a few let’s plays and streams, it sounds like controller support is solid. So despite not being what I’m used to, I’m confident it’ll be a solid experience.
Please be sure to sign it if you are from the EU. We might need 1.4 million signatures, since some people signed from outside the EU. And those will not count.
Enter Monthly Subscription Game Libraries and DRM-free → Exit Steam
In lieu of even the simplest commitment by Valve to keep their DRM client free of system requirement creep, business models like Ubisoft+, EA Access and Game Pass represent far greater value to consumers. The claim is often made that you “do not own the game” with these services, but you do not own them on Steam either; Valve stops pretending to care if their store’s software breaks your game after you have played it for two hours.
I would rather pay a fraction of the price to play a game for one month than pretend digitally distributed games have the lifespan of a boxed physical product. You can consume the entirety of a game within one month and pay an appropriate amount of money for the ephemeral service offered.
this person is extremely misguided. the a copy if the game files, drop in the goldberg emu dll, and done. works forever, in as many copies as you feel like. DRMs can stand in the way, but that’s exactly what makes it even worse on subscription platforms. and online only, or strictly multiplayer games? these won’t work whatever you do, but that’s not valve’s fault.
valve is careless but today other than GOG, it’s still the best (read: least bad) popular storefront, and subscription based systems are simply just the worst.
I hate that they tried to blame the developers here. I feel like they are just as exploited as the consumers. Many times have I tried to be passionate about my own work only to have it crushed and expunged by greedy upper management. I’d hate to be them working years on a passion project only to have it degraded by corporate grifters sending it into microtransaction hell
5.6% of [respondents] users said they wouldn’t pre-order [on Epic] knowing it would influence exclusivity, 2.7% said they would.
They really brought in those big dollars with making Borderlands 3 a timed exclusive on Epic. A whole 9%. Meanwhile, 91.6% of respondents preferred Steam. Bravo, Randy. Bravo.
Disappointingly, 53.9% still would buy it on Steam if it influenced exclusivity going forward. Even if it is Steam—which has a record of providing better service than its competitors—exclusivity helps nobody.
Damm it’s kinda bad that there is a logical justification for calling it a retouch instead of remaster and that this argument shits on so many large game companies
pcgamer.com
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