Yeah that’s the only reason I’ve considered it. However, things have changed a lot since the Switch 1 came out. Existing Switch emulators will likely work well on Switch 2 soon given the similar hardware and the Steam Deck massively raised the bar on what I expect out of a portable system.
Plus the controller still looks like it sucks for adult hands.
Can’t be done is usually shorthand for the cost massively outweighs the benefits. No different from remodeling a building. Like coding, literally anything is theoretically possible but sometimes you’d have to redo so much existing work it’s never going to be worth it.
Working as a solo dev on a project you know by heart is literally the easiest work to do. If you’ve never had to work on a large old codebase you have no idea just how hard it can be to make changes.
I’ve done this sort of thing for years and I would not even give an estimate on a change for a new project without some time to look at the code base.
Nintendo Switch 2 is already running custom graphics through exploit one day after launch (www.notebookcheck.net) angielski
Helldivers 2 and Palworld devs wish players understood that 'easy' additions and updates are sometimes really hard: 'That's half a year's work. That takes six months' (www.pcgamer.com) angielski