pcgamer.com

Obonga, do gaming w With a near-unprecedented official license for its fan server, one of PC gaming's great MMOs has a vibrant future: 'Let it be shouted far and wide: City of Heroes lives again'

Never played it but i am happy for the fans. I wish this would have been possible with Tera 😭

onlinepersona, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

How difficult is it to start a gaming company with all those thousands of people who were fired? Can they get together and start something themselves?

Anti Commercial AI thingyCC BY-NC-SA 4.0

Urist,
@Urist@lemmy.ml avatar

Sadly, they are most likely forced to sell their labor for survival short term and hence cannot even invest their own time for the purpose of making something truly great.

onlinepersona,

Quite depressing, actually 🙁 I’m sure giving a healthy working environment and good pay, they could make really amazing games.

Anti Commercial AI thingyCC BY-NC-SA 4.0

sukhmel,

On a tangential note, I doubt that the license you include will have any influence on people doing scraping for commercial AI :(

Also, I am not sure what is the default licence the content on forums/lemmy is posted under and if that can be changed by including an overriding licence 🤔

onlinepersona,

I doubt that the license you include will have any influence on people doing scraping for commercial AI :(

That doesn’t deter me. It’s just a keystroke to insert 🤷 If someday I read that the EU or the US decided anything can be used to train AI, then I’d stop.

Anti Commercial AI thingyCC BY-NC-SA 4.0

Urist,
@Urist@lemmy.ml avatar

I like it. It reminds me that Lemmy is a small space and that people on the internet are not bots, so we have to be nice to each other :) Plus it is always fun seeing you around in different threads.

onlinepersona,

😄 thanks. Lemmy is really small if I’m recognizable just by my signature.

Have a good day!

Anti Commercial AI thingyCC BY-NC-SA 4.0

Philote, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

I don’t work in the industry and I could be way off here. But aren’t some of the developers hired on as a type of contract worker to finish a big game and well aware that if the next project isn’t lined up perfectly, it’s impossible to house that many employees. That’s how our construction industry is. Companies have to hire on and then trim the fat as needed.

sukhmel,

As far as I know, it’s usually not so in gaming and in software in general. But since software is easier to abandon when you feel like it (I know buildings, too, sometimes stand incomplete for decades) so it is easier to suddenly close the project and say goodbye to everyone working on that project.

MoonMelon,

This is true. Some things are completely outsourced to vendor companies with their own employees. You rarely interact with these people at all, or even know their names. All communication goes through a telephone game. Then the primary studio itself will have contract employees and also “permanent staff”.

Management likes to go on and on about how staff are “family”, but then treat them like shit and lay them off anyway. They also like to be subtly shitty to contract workers whenever possible, like free donuts in the break room! (for staff only)

Really, management is just shitty to everyone. Having been in both positions I honestly prefer contract. At least then I’m not expected to participate in their “corporate culture”.

Modva, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

Peoples jobs will always be sacrificed to make that quarterly earnings call sound sweet to investors.

Profits above all.

onlinepersona,

Even ditching quarterly reporting won’t help :/ Should the SEC ditch quarterly reporting?

IMO worker-owned businesses should be the future. There should also be a forced role-switch or shadowing for managers and workers, so that both understand better what each others respective jobs look like. Managers often think they should be earning their money because their work is more important and set the salaries as such: “Without me, you wouldn’t know what to do, so my job is more important should be compensated more”. They are out of touch with their workers and their realities.

Anti Commercial AI thingyCC BY-NC-SA 4.0

Modva,

Agreed, the first steps toward fixing this are much deeper.

thingsiplay, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

Spitting facts.

PolandIsAStateOfMind, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'
@PolandIsAStateOfMind@lemmy.ml avatar

The function of a public company is to create growth for its shareholders…

https://lemmy.ml/pictrs/image/c3891419-028a-4612-8f72-718a66f70fc4.png

And that’s fine

https://lemmy.ml/pictrs/image/abff5b87-083f-49f4-be45-6d9aa73a8a87.png

Dammit the duality of man

Immersive_Matthew, do gaming w Larian publishing director on mass layoffs: 'None of these companies are at risk of going bankrupt. They were just at risk of pissing off the shareholders'

In my opinion game studios should not sell out to investors and/or have any stocks as it will lead to profit making the calls eventually. It is tempting to get a bunch of investment, I know it would make my game studio easier to run right now, but then you are constantly reminded how it all ends up. Don’t like the system, stop playing in it and build your company slowly and organically instead and retain full control.

Same goes for many businesses outside of gaming. Imagine if there was no such thing as the stock market / investors and all companies had to grow on their own merits.

In my virtual studio everyone is their own sole proprietorship contributing to the project off and on and getting compensated fairly for their contributions. They also have their own projects too and may even pay me to help them sometimes. This way everyone assumes their own risk and reaps their own benefits. If any one person on the virtual team has a hit with their project, they retain full control and owe no money back to some shareholders who did nothing but lend money to make money. It does mean I am way slower than if I could just hire everyone full time as employees, but knowing where having investors will ultimately take me, I accept. Plus going slower means more time to sit on things and polish and not feel time pressure to appease shareholders.

Shareholders are a little like getting a loan and depending on how successful you are, you have to pay back more than you borrowed and giving them control on your art. No thanks.

fckreddit,

The CEOs of these investor funded companies have forgotten that investors are not their customers, gamers are. This will hurt them in the long run because they are pissing off their customer base, people who really given them money to appease their shareholders. It never ends well for the companies.

jmcs,

The investors are the ones forgetting that. CEOs work for the investors not for the customers.

Now, a good CEO will be able to manage upwards and throw around things like reputational damage and consumer trust to convince to keep the investors focused on the long term in order to protect the company (and the investors uhh… investment). The problem in the gaming industry is that time and time again gamers show that there’s no such thing as reputational damage with games since there are enough people building their personality around a gaming franchise that even studios with a reputation for consistently putting out mediocre unoriginal crap can count on a mountain of pre-orders.

MajorHavoc,

Exactly. The last year of news full of mistreating game developers caused my to retune my news feeds and Steam wishlist to completely exclude all triple A titles.

There’s years and years worth of great gameplay I haven’t experienced yet in the Indie game market.

I suspect I’m not alone in that.

EveningPancakes, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement

How about fixing cloud saves between PC and Steam Deck?

Carighan,
@Carighan@lemmy.world avatar

That’s probably on Steam, not Nightdive? After all it’s just uploading some files and downloading them again, something the steam client is supposed to do for you.

anyhow2503,

Cloud saves work fine between Linux PCs, but the devs seem to have misconfigured the save path for Steam cloud saves integration on Windows. That’s why it doesn’t work. That’s on the devs, not the Steam client. Apparently they were working on a fix since about half a year ago, maybe they finally released that fix now?

vikingtons,
@vikingtons@lemmy.world avatar

I think there’s mention of it in the release notes for 1.2?

EveningPancakes,

Nope, it’s a bug with how Nightdive coded the save path. Since they made a native Linux version of the game, Steam is using that as opposed to doing Proton compatibility. So that means the save paths in the Linux version and the Windows version aren’t the same, hence not syncing properly.

steamcommunity.com/app/…/3833172326398336232/

TurboHarbinger,

How about fixing the achievements too.

Sanguine, do games w [PCGamer] Helldivers 2 is the least I've felt pressured to spend money on a game in years, so of course I'm buying everything in the store

Ques are over. Come in the water is warm and full of bug juice.

CaptPretentious,

That’s good to hear! I’ve held off checking it out until the queue got better.

Zorque,

Whats are over?

bran_buckler,

The “queue to connect to the server” is how I read their message.

Sanguine,

Yup exactly, I spelled it wrong tho 😐

Zahille7,

This works so well lol

regdog,

¿Que?

Minotaur, do games w The System Shock remake is getting a massive patch with a revised ending, choice of female player character '8 years in the making', and a significant quality of life improvement

Perplexing, but nice to see!

It’s a really great and faithful remake - but I feel like I heard so little about it that I’m so confused to see new endings and player characters come out for it now months later.

Hoping it has some second wind with the general gaming crowd. Seems like it got overshadowed by RE4 and the latest Zelda game and never hit it off with that kind of TikTok, game of the month crowd

Gullible,

en.m.wikipedia.org/wiki/Nightdive_Studios

The studio seems pretty cool. Seems outwardly like they care more about accessibility and quality than short-term profits.

Kolanaki,
!deleted6508 avatar

I’ve heard that it’s still by and large like the original game in many areas, so I could see it not hitting with that crowd. But among the old geezers like myself who never stopped playing the old stuff, it’s got nothing but praise. Personally haven’t played it (or even the original game for that matter; only ever had SS2) but both look amazing, and I want to play it.

I have a lot of other remake games and engine ports from Night Dive and almost all of them are absolutely phenomenal.

Carighan,
@Carighan@lemmy.world avatar

Yeah I was super-positively surprised by how faithful it was, loved replaying it.

And sure the ending fight was weird, but also, the “proper” ending fight was the room before that. So it felt complete in that regard, the last bit was just finishing off the game. Like in Crysis Warhead when you get the final gun, at that point it’s already won, just about finishing it off.

Curious to see what they’re changing.

Sanctus, do gaming w Phil Spencer blames capitalism for games industry woes: 'I don't get [the] luxury of not having to run a profitable growing business'
@Sanctus@lemmy.world avatar

You know who will give you money? Customers if you stop treating them like piñatas.

PeachMan,
@PeachMan@lemmy.world avatar

Valve is an excellent example of a company that is privately owned, so they don’t have to satisfy shareholders with constant growth for growth’s sake. And yet they’re still growing and making a profit, because they make a good product.

Phil and Xbox don’t have that luxury because their masters sold out decades ago.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

Valve is also a good example of platform monopoly. People need to stop treating valve like they aren’t also a big problem with the modern games industry. They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Geth,

They are a monopoly because they’ve had the best product on the market consistently for 15 years. There used to be huge resistance to them and their drm from gamers, but they have shown over many years that they are trustworthy, unlike others that have tried this.

This is not an Apple or Google store situation where proper competition could not exist. They were always up against giants like Microsoft, EA, Ubisoft or more recently Epic.

GnomeKat,
@GnomeKat@lemmy.blahaj.zone avatar

No they don’t, Steam barely ever gets updated, it’s not magically better than the others it’s just the one everyone uses.

Digital storefronts are natural monopolies. No one wants to use a different game launcher because it’s annoying to remember multiple passwords, to remember which game is where, to install and have multiple launchers running. None of that is Valve doing some amazing engineering that no one else has done, it’s just the natural state of game launcher / storefront economics. The only reason Steam is what people prefer is because it was the first one on the scene and has the lion share of users and games for sale.

We see the same thing happen with streaming platforms, the same thing happen with social networks. And Steam is also a social network which reinforces the monopoly. The other launches have friends and chat and shit but no one uses it because their friends are on steam or discord.

anyhow2503,

I don’t doubt that Steam being first to market is the biggest reason for their success, but you make it sound as if there’s some alternative store that is better for the consumer in some way. What’s the alternative? I have yet to see any other store/launcher come close to Steam in terms of features, even more so when it comes to Linux support, which Valve have turned into a viable gaming OS pretty much by themselves. In the end, even exclusivity and drastically lower fees for publishers didn’t make EGS the success that Tim Sweeney wishes it was and I think at that point being first to market can’t be the only explanation. They have to be doing something right.

Zahille7,

I think we’ve found Sweeney’s Lemmy account lol

Geth,

Today, yes, I agree. It’s really hard to compete with them anymore. But 15 years ago when everyone was rushing to capture the market, there were many opportunities to do so. Steam and valve were never infallible, but at least they took feedback and stayed consistent, unlike their competitors.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

Well if its a natural monopoly, they can be regulated to assure the price is fair and developers get a fair share of the returns.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Nothing stops you from busting your games on other platforms when available. I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

I always choose GOG over steam personally. What cut they take from publishers isn’t consumers’ concern.

It’s also 30%, so I don’t understand his argument.

Zahille7,

Damn I’m surprised you got up voted for that.

KingThrillgore,
@KingThrillgore@lemmy.ml avatar

This isn’t reddit, people here don’t mindlessly kiss ass.

sigmaklimgrindset,

Uh, the Lemmy circlejerk definitely exists.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

They are PC gaming’s landlord taking a 30% cut of every sale. You have to be smoking crack if you think that doesn’t hurt game developers.

Which is the industry standard. Who’s the one who is smoking crack?

What percentage do you think they should be getting?

PeachMan,
@PeachMan@lemmy.world avatar

They could definitely treat developers better, but they’re an example of treating customers right. That’s why they’re the biggest platform, and that’s why they admittedly have something debatably close to a monopoly.

Aasikki,

Bullshit. That 30% cut pays for all the features that make steam a better store than any other store. Those features are all free for the gamers, because they are essentially paid by the devs in that cut.

If that cut wasn’t worth it, I don’t think Microsoft, ea and others would have come back to steam after trying to make their own stores (and failing).

How can it be a monopoly when I can just download another store with a click of a button? Which I have also done, and even bought games from those said other stores, but the experience was just completely miserable compared to steam, up to the point I’ve considered rebuying those games on Steam.

Carighan,
@Carighan@lemmy.world avatar

Yeah but they give you so little money compared to investors and shareholders. 😅

mindbleach, do gaming w So, looks like Putin's ordered the Russian government to 'consider the issue of organising' domestic versions of the Steam Deck, SteamOS, and Steam itself (with a side order of Steam Machines)

Ah, entering his crazed delirium stage of dictatorship.

gary_host_laptop,
@gary_host_laptop@lemmy.ml avatar

>Literally State planning, free market
>dictatorship

Yeah, I can see why the US is falling to pieces.

mindbleach,

Dictatorship is when government doesn’t do things.

mindbleach,

Oh right, this is .ml, where we’re playing make-believe that the lifetime figurehead who won an election against nobody is toootally a legitimate example of popular democracy. Because it would be impossible to criticize The West™ unless the immediate alternative was completely flawless.

Inventing a domestic video-game company obviously isn’t totalitarian, but it’s some Kim Jong Un shit. It’s an autocrat copying a theme park, with blackjack, and hookers. (Oh god. Tell me I’m not gonna see people pretend the Kims are anything but a hereditary monarchy.)

gary_host_laptop,
@gary_host_laptop@lemmy.ml avatar

death to the us fascist empire

OKRainbowKid,

Ok tankie

gary_host_laptop,
@gary_host_laptop@lemmy.ml avatar

lol

Cosmos7349, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

I mean it’s a play as old as time; “we give great deals to the sellers and the buyers, until we own the market”

BirdyBoogleBop,

Does Epic have any market share past free games and fortnight?

pivot_root,

Developers. UE5 is chalking up to be the defacto standard for modern titles that don’t have budgets large enough to make their own engine.

EGS, on the other hand, is still an abysmal failure beyond the lure of free (and increasingly shittier) games and a yearly 25% off discount coupon that people fall for.

ICastFist,
@ICastFist@programming.dev avatar

I really wish they’d start by not making the EGS program a fucking UE5 app. Seriously, using the whole ass engine to render html is stupid beyond belief

pivot_root,

Wait, is it seriously a full-blown UE5 application?

DdCno1,

I was going to call shenanigans, but then I looked at the details of the application:

https://i.imgur.com/J30SGAr.png

So it seems there is something to it.

pivot_root,

That is ridiculous. Even Electron would have been better…

ICastFist, (edited )
@ICastFist@programming.dev avatar

If you peruse the folder where it’s installed and compared to any UE4 or UE5 game, you’ll notice all the other similarities in .dll files, folders and whatnot. Even the CrashReporter.exe is the same you see in unreal games. Or you can check the config files at Epic GamesLauncherEngineConfig which has stuff like BaseEngine.ini which, among other networking configurations, also has this:


<span style="color:#323232;">[/Script/Engine.Engine]
</span><span style="color:#323232;">ConsoleClassName=/Script/Engine.Console
</span><span style="color:#323232;">GameViewportClientClassName=/Script/Engine.GameViewportClient
</span><span style="color:#323232;">LocalPlayerClassName=/Script/Engine.LocalPlayer
</span><span style="color:#323232;">WorldSettingsClassName=/Script/Engine.WorldSettings
</span><span style="color:#323232;">NavigationSystemClassName=/Script/NavigationSystem.NavigationSystemV1
</span><span style="color:#323232;">NavigationSystemConfigClassName=/Script/NavigationSystem.NavigationSystemModuleConfig
</span><span style="color:#323232;">AvoidanceManagerClassName=/Script/Engine.AvoidanceManager
</span><span style="color:#323232;">PhysicsCollisionHandlerClassName=/Script/Engine.PhysicsCollisionHandler
</span>

Meanwhile, in Epic GamesLauncherPortalConfig, the “game” part of the launcher, you have DefaultGame.ini and DefaultEngine.ini, the latter’s first 2 lines pointing back to the Engine folder: [Configuration] BasedOn=…EngineConfigBaseEngine.ini

So, yeah, it’s the actual engine. I was going to complain about disk bloat, but my Steam install is currently sitting at 1.3GB and I’m not entirely sure how much of that is from cached stuff. GOG Galaxy is taking ~980MB, but roughly 650MB are from redist installers (MSVC2005, 2007, dotnet, etc), so a “clean” install would be way lighter than Steam or EGS, the latter at 1.1GB on a clean install.

steakmeoutt,

Why is it stupid exactly? UE5 scales very well and places very little demand on hardware for simple tasks.

ICastFist,
@ICastFist@programming.dev avatar

Ever heard the saying “Everything looks like a nail when you have a hammer”? Basically, just because you have a tool, it doesn’t mean it’s the best tool for every job. UE5 is great for making games, cinematics and loads of other stuff. But why use it to effectively behave as a browser like Chrome or Firefox, but worse, when there are alternatives made specifically for that?

steakmeoutt,

That’s not really a valid response. Please accurately clarify why UE5 is inefficient at running a store. Benchmarks and other evidence is required.

pivot_root,

I don’t think benchmarks are really needed to explain this. The whole game engine part is an unnecessary step.

To initialize a web browser component within UE5, you first need to initialize UE5 and then the web browser within it. Or, you could initialize a web browser directly, saving the memory and time needed to start up UE5.

They clearly have developers who know how to use CEF or whatever web view framework since they added it to Unreal Engine, so it’s not like they don’t know how to add it to a standalone application.

steakmeoutt,

Wait, wait. Do you think that “the whole engine” is loaded for every UE5 executable? I can tell you that’s not at all how this works. The point of a scalable engine is that it loads whatever relevant libraries or portions of the engine that would be needed, including swapping for custom code where appropriate. The idea that the storefront is unoptimised purely because it uses a game engine is just as ignorant as saying that you should measure all computers purely by a single metric. Maybe you could also compare EGS to other stores and measure only the executable’s size? By your reasoning there’s no need for benchmarks, so surely the store with the smallest exe wins, right?

pivot_root,

When I said “the whole game engine part”, I was referring to the usage of the engine at all. The whole engine obviously isn’t loaded, but there’s further abstractions and initialization code compared to using CEF or the Edge web view directly.

I’m simply saying that it’s a waste of resources to require loading or initializing any other part of Unreal Engine (including the component loading code!) when they’re only using it as web view.

I’m also not saying any other storefront is better. Steam is a bloated pig that half uses CEF and half uses Valve’s own proprietary GUI library, and the various other Electron-based publishers’ launchers suffer from different but equally stupid problems.

steakmeoutt,

You have provided absolutely no proof that using UE5 to run EGS is a waste of resources nor that your idea of using a browser directly would be more performant. Just saying things isn’t proof and the burden sits with you.

pivot_root,

I’m not about to install EGS to prove something that can be deduced using common sense and critical thinking.

Abstractions are not free. The more of them you add, the more resources will be consumed by the application. Unreal Engine is an extra layer of abstraction sitting above some web view framework. Ergo, using the same web view framework without the Unreal Engine component abstraction would be cheaper.

Gabu,

Nope. Godot, a fully free Unity-like Engine is shaping up to be the defacto standard for good games (AAA garbage is being ignored purposefully)

pivot_root,

I know Godot exists, and it’s preferable to supporting Epic, but it isn’t up to feature parity with UE5. Particularly, when it comes to asset streaming and open world games, Unreal has better support out of the box.

I would love for Godot to be the standard and first choice for every developer (including AAA), though.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

“ignoring the major players in the industry”

UE5 had turned into the standard whether you like it or not. I personally don’t like the engine, but that doesn’t mean I’ll lie about its position in the market, and neither should you. You aren’t doing Godot any favours with it

Gabu,

When said “major players” only pump out trash that’s not fun to play, yes, I will ignore them gladly. The last AAA game I bought was Fallen Order, which I promply refunded after finishing, since it was more of a walking and climbing simulator than anything else – and that was one of the better AAA games to come out in the past decade.

Indie devs and studios are the ones actually carrying the industry forwards.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Your preference doesn’t dictate what’s industry standard is my point. It would be like someone only playing exclusively Total War games claiming the Warscape Engine is industry standard, sounds pretty stupid doesn’t it.

The last AAA game I bought was Fallen Order,

A shame you missed out on Baldurs Gate 3 then. Alan Wake also got great criticism.

Gabu,

Fallacious reasoning. “Indie” isn’t a genre of games. I don’t claim AAA games are garbage because of a preference – they’re objectively slop made without passion as a cashgrab.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Lol, alright dude

Rose,

Steam is largely driven by Valve’s own games and freebies as well. 1.5M currently playing Dota 2 and CS 2, with the next best being F2P games: PUBG with 370K online, Apex Legends, and Naraka.

ABCDE,

Rocket League and Fall Guys are also on there. Not sure how much paid games sell there though.

hal_5700X, do games w 'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs

Exclusive deals suck ass. So good.

DdCno1, (edited )

They are anti-consumer, but for smaller devs in particular, they can mean the difference between between canceling and releasing a game, between bankruptcy and the studio's continued existence.

bionicjoey,

If your success depends on a storefront paying you to sell your game to less people, maybe it is for the best that it doesn’t succeed.

DdCno1,

Do you see developers making games exclusively for one console manufacturer the same way? Are you willing to deprive the gaming community as a whole from these titles? Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

bionicjoey,

Games like Shadow of the Colossus or Alan Wake 2 would not have happened without exclusivity.

Bullshit. If the publishers for those games had made them for more platforms, they would have sold more copies. Exclusivity deals are made between console makers and publishers in order to sell more consoles and are an anticompetitive practice that should be illegal.

DdCno1,

No, both of these titles are "halo games" (not in the Bungie series, but in the way that they are showcase titles) that sold poorly compared to their development costs - and their publishers likely knew that these would sell very poorly, but chose to publish them regardless, because they bring prestige to their platforms. They sold poorly, because they are niche games, not due to their platform exclusivity.

It's kind of like a car manufacturer making an exclusive sports car that only a few hundred people will buy, but that is meant to elevate the entire brand, bring in customers for other products and wow journalists so that they think of the brand more highly. Most of Sony's publishing strategy hinges on strong exclusive titles - since their hardware is virtually identical to Microsoft's - and they started this by going down the "high art" game route all the way back with the PS1 (with extremely niche games like "The Book of Watermarks") before creating more mainstream blockbuster exclusives like the Uncharted series.

I get your frustration with this, I have felt it myself with exclusives that I wanted to play, but couldn't justify the expense of buying a console for, but there are solid reasons from the perspective of developers and publishers for doing it and outlawing this practice would result in a far less vibrant and interesting gaming landscape. Another comparison is how rich aristocrats used to pay artists like Leonardo DaVinci to create art for them. This was also an exclusivity deal of sorts, since most of the public didn't see these artworks until centuries later (the platform exclusivity was being born to the right kind of family), but without these wealthy, selfish patrons of the arts, mankind would have been deprived of amazing creations.

bionicjoey,

Lol comparing console makers to renaissance art patrons is rich. They are hardware makers and that’s all. They don’t give a shit about great art. They are just trying to have some unique selling points for their locked down platforms so that gaming PCs don’t completely dominate the market. Fuck Sony. Fuck Microsoft. And fuck publishers who sign exclusivity deals. Monopolistic and anticompetitive behaviour doesn’t deserve praise or encouragement.

xkforce,

Pick a different hill to die on.

ABCDE,

Not a very nice response to an honest discussion. Try again.

ABCDE,

Which still may not have recouped development costs. Shadow was on PS2, no other console got close to their sales. Costs to convert it to other platforms may have been more than profit from sales on Xbox and GameCube.

Noodle07,

confused pikachu noises

BJHanssen, do gaming w You can't sue us for making games 'too entertaining,' say major game developers in response to addiction lawsuits
@BJHanssen@lemmy.world avatar

I really, really need people to grok the distinction between engagement and entertainment.

grrgyle,

Let’s hear it! I think I’ve got it, but would love to hear how you put it

BJHanssen,
@BJHanssen@lemmy.world avatar

Engagement is merely the ability to, or the degree to which you are able to, maintain interaction with something (a system, a game, a fidget toy, whatever) over time. It has absolutely nothing to do with entertainment, although you can use entertainment as a means of achieving or increasing engagement. However, entertainment is hard. People are entertained by different things to different degrees, and respond to their entertainment in different ways. Engagement on the other hand is a fairly simple behavioural matter and that’s a whole field of science (which is mostly bollocks, to be fair, but its lessons can be very effective when applied at scale).

Source: I used to be a behavioural engineer, specifically a gamification specialist. Engagement was the oil I was employed to extract, and entertainment the excuse my field used to pretend what we were (and still are) doing isn’t just social manipulation at scale.

grrgyle,

Yes yes yes, I’m very on board with this. I think we all know what we’re doing is wrong and manipulative on some level, but the general consciousness hasn’t caught up to recognising the tort.

It may be just be association, but I’m not a huge fan of the term “entertainment” either. It strikes the same hollow note for me as “content.”

Yes it’s an apt description for a part of an experience, but it comes so laden with its own associations and preconceptions, that it doesn’t feel useful in most contexts in which it’s deployed.

That said I have no objections to how you’ve used it in your comment.

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