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jaschen, do gaming w Hello, PC gaming here: Are the consoles OK?

I own a PS5 and only play Don’t Starve together because they only enable couch coop on console. Bullshit lazy PC devs.

NOOBMASTER,

If I’m ever getting a PS, then it’s only because of Don’t Starve split screen gaming.

Zerush, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead
@Zerush@lemmy.ml avatar

In my testament I’ll share my GOG account data and password in all social networks and Wikipedia with a hand with extended middle finger out of the grave.

thingsiplay, do gaming w GOG will let you bequeath your game library to someone else as long as you can prove you're actually dead
grrgyle,

Thank you for putting this in a way I can understand

Burghler, do gaming w Redfall's devs were reportedly building out its massively delayed Hero Pass content 'very recently'—before Microsoft closed Arkane Austin for good

ok

erwan, do gaming w Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update

What’s wrong, only that it breaks mods or does it break even for regular usage?

JakJak98,

Really it breaks f4se which is the script extender for mods.

And it takes me sometimes 45 seconds to a minute to load when returning to the Commonwealth or large buildings like the library or institute.

aspensmonster, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards
@aspensmonster@lemmygrad.ml avatar

Meanwhile, BOINC is right there, with far more useful work for your idle GPU to do.

egonallanon,

Always been a folding@home guy myself.

Katana314, do games w World of Warcraft boss says Microsoft is happy to 'let Blizzard be Blizzard,' but I'm not sure that's entirely true

Wait, do they mean 2016 Blizzard, or 2024 Blizzard? I feel like no one is happy letting 2024 Blizzard stay…

Funny thing is, now it’s adding to the list of terrible failing games Microsoft has put out from companies that used to matter. Who remembers Redfall?

Omega_Haxors, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

100% that porn is not legal. It’s also pretty easy to tell which demographic they’re targeting with this.

gap_betweenus, do gaming w An AI company has been generating porn with gamers' idle GPU time in exchange for Fortnite skins and Roblox gift cards

Porn will be one of the first applied “arts” completely replaced by AI (including onlyfans like pseudo social interactions), which is great since in general it’s a rather horrible industry.

frightful_hobgoblin,

I love the industry tbh

gap_betweenus,

I enjoy the product, but the industry is pretty fucked.

frightful_hobgoblin,

I’m the inverse; I find the product boring but the industry is mad fun.

teawrecks, do gaming w Grand Theft Auto publisher Take-Two Interactive is laying off 5% of its workforce and 'rationalizing its pipeline,' the latest skin-crawling corporate euphemism for people losing their jobs

This is business as usual for Rockstar development. Historically they wait until right after they ship, though.

Zoomboingding, do games w Power-mad modder puts Sonic the Hedgehog at the heart of the most tedious game ever made, so you can speed boost to the end in 3 straight hours instead of 8.
@Zoomboingding@lemmy.world avatar

I hope Loading Ready Run finds this

KingThrillgore, do gaming w How are CD Projekt's side quests so good? Cyberpunk quest designer says they reject 'over 90%' of their pitches
@KingThrillgore@lemmy.ml avatar

I did some research on quest system design and found a Unity plugin that reduced them down to basically eight core tasks, which means you treat it like data entry. Just have the writers draft up the elements at each part of the timeline and fuck it. Have to think more holistically and probably do the writing first, tasks once you’re happy with where to go.

Katana314, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

As much as this seems like an obvious ask now, I feel like there’s a lot of tightly pressed popular indie games now where this would be impractical, and require constant maintenance to have a “private server” version ready for the game’s end of life.

Take Helldivers 2. Their lobby system (the ship) is wrapped up around this online representation of the global war effort. Sure, there’s ways to change the game for a simplification with a Join Server By IP system, but that’s UI development you’d have to do while the studio still has money to do it - before some decline towards expiration. Often, it would have to somehow elevate priority above other bugfixes and expectations that are taking charge during the popular phase, especially since it will involve the core networking problems.

So, like anyone, I want this; I found Knockout City fun and it sucks we don’t have it anymore. But realistically, I also understand how this situation can happen.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

If people can run pirate MMO servers, then they can run private Helldivers 2 servers. It’s very conveniently impractical for private servers to be distributed when the game has microtransaction revenue streams, because private servers would inevitably provide opportunities to sidestep them. They’d still make plenty of money though, because most people would choose to play on official servers regardless, but they see it as a threat to their business model, which is why they don’t do it.

It still stands in the way of preservation, and it’s not good enough to release private servers after the game is sunset, because there’s no guarantee while the game is still supported that it’s going to happen to keep the game alive. Plus, even in a best case scenario, private servers are necessary to get around server downtime, DDOS attacks, queues when the servers are at capacity, or just the ability to play with some friends if you’re in a cabin in the woods.

Katana314,

That’s true; I tend to think of a private server hosting a single game session of 1-4 players, but I haven’t interacted with private reimplementing of large community interactions. Generally, the commercial implementation would involve many connected servers, so it’s perhaps a bit more complicated than giving a separate address in a launcher option, but becomes less of an excuse overall.

That said, while the game is alive and well, the only motivating reason for that option’s existence is to support piracy of their game. Depending on how much they care, it’s something they’d have to keep under wraps in a development folder until the day the game dies out.

ampersandrew, (edited )
@ampersandrew@lemmy.world avatar

You may as well say the same thing about DRM-free games then, since this is effectively just a gimmick to disguise DRM. You don’t provide the server to endorse piracy. You do it because anything less is giving your customer an inferior product. Even if the preservation aspect of this didn’t upset me, I’d still have a hard time buying a game like Helldivers 2 because it comes across as phenomenally poor value compared to buying a game that’s built to last.

Deello, do gaming w 'Make a private hosted version of your game': Knockout City dev's top tip for studios shutting down a live service game is to give players the keys

I’ve heard this argument thrown out before but my issue is always that you have a permanently declining user base since you can’t buy more copies. This is a band aid delaying the inevitable. It will not allow a game like this to live forever.

Carighan,
@Carighan@lemmy.world avatar

It can still be fun for small groups of players running their own game though? Like UT99 still being played a fair bit?

HakFoo,

Why can’t it be sold or released as a “private servers only client”

mouse,
@mouse@midwest.social avatar

It has been released as exactly that: www.knockoutcity.com/private-server-edition#secti…

catloaf,

Playable, if not played.

mouse,
@mouse@midwest.social avatar

Isn’t that what they did? www.knockoutcity.com/private-server-edition#secti…

From the article:

There’s one thing, however, that Harrison recommends studios do above all others when sunsetting a live service game: let players keep playing the game on their own servers. Before shutting down Knockout City, Velan released the game as a standalone Windows executable with private server support. It’s still available to download.

onlinepersona, do gaming w Game developers come together at GDC for a 'GDScream' to vent rage at the state of the industry: 'It feels hard to be here and pretend like everything is fine'

How hard is it for game devs to organize themselves and start companies that respect them? Worker-owned game studios. Is that hard? Are they unionizing?

Can somebody in the know fill me in?

CC BY-NC-SA 4.0

teawrecks,

Ask ZA/UM how it’s going for them.

The expected profit margin when you try to make a genuinely good passion project is razor thin, if it’s there at all. There are two kinds of games that make money: outliers and whale hunters. When we think of good games proving the games industry wrong, we’re thinking of outliers. The rest of the industry is whale hunters.

In theory you could create some kind of game dev collective where a bunch of indie devs all work on their own thing under the same umbrella, and if any of them make it big, they all split the take to fund the group going forward. But you run into all the same logistical difficulties that normal communism runs into: what does leadership look like? how do you hold members accountable? what does contributing look like when development hell can look like not delivering anything for years, or forever? who pays the lawyers who have to figure that all out?

Silicon valley often had “incubators” which are kind of a middle ground between collectivism and capitalism. An investor funds a shoe string budget to several start up ideas to create minimum viable products. If one looks promising they all switch to shipping that and they’re all part owners.

I’m kinda surprised we don’t see more game dev incubators. Maybe indie outliers are just that rare.

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