I played the game 40+h without any mods and had a lot of fun. It is very much enjoyable without mods. Can mods make the game better? Yes, sure Are the mods needed to have fun with the game? Absolutely not.
For my curiosity, what on Earth could you possibly do for those 40 hours? Cause for me that’s about 5 times more than it’s worth spending with the game in its current state.
I’m 60 hours in and haven’t touched the outpost, ship building, or equipment modding. Main quest and 2 faction side quests completed. I’ve enjoyed my time and bought the game with the expectation that it would be FO4 with some things improved some things worse and a new setting.
There are definitely failings and it’s not a 10/10 game but for a lot of people it’s a great game. The proc gen system needs more variety but that can be improved through updates and mods. If you prefer handcrafted content follow the quests and you’ll see minimal repeats of the POIs. I don’t regret my purchase one bit and would be fine if no DLC, mods, or updates happen even though I prefer they do. End of the day make your own decision based on what you like just realize it’s not a dumpster fire and not the perfect game that everyone should run out and play.
I did more or less like you. I tried the outpost a bit, but when I realized they were irrelevant (same with modification and ship building) I just continued the main quest.
The dame has flaws, and I generally don’t buy games when they just come out, but I’m not disappointed in this purchase, despite the flaws of the game.
Lots of cool side quests, a main quest that is one of the best from Bethesda, exploring the universe. And yes even the power puzzles from time to time to unlock a new power. I have about 100h (hard to say as steam is not logging the time for me anymore because I use mod manager and sfse) now (started with modding after entering NG+ at about 40h and still find new fun things to do. I am in NG+2 at the moment.
Mods I use are mostly cosmetic (I love to change some posters or magazine covers when ich switch NG+) or QoL like faster animations or better UI.
I have 60 hours in and just got to the temples. There’s a ton of things to do. I’ll probably get 100 hours into the base game and then many, many more hours from mods.
You keep asking this in this thread. What answer do you want? The game has a shitload of content in it. I’m 35ish hours in and I have so many random quests and things to do. I’ve spent hours wandering around planets. Around cities. In space stations. Scanning things, reading stuff.
It’s completely fine if what the game has to offer doesn’t appeal to you, but if you truly cannot comprehend how anyone could enjoy it, then I’m afraid you just don’t have much perspective.
This is, objectively speaking, a large scale open world game with hundreds of hours of content. It should be self evident that what it has to offer will appeal to some and not to others. How can you think that because it doesn’t appeal to you, it shouldn’t appeal to anyone? That makes no sense.
Absolutely. It really depends what you want to do. Jump straight into the frontline meat grinder and you’ll be able to dip out whenever you like. You could even do some basic logistics runs in that time. Start building bases or factories and that’s when there’s a huge time commitment lol
“Multi-person” doesn’t do it justice. The battleships are designed to be run with a deck crew of 16+. Submarines 8, and destroyers 12+.
It’s going to be a major task of coordination for these things to be run. I’ve seen players have a hard time coordinating tanks, and that’s usually just a driver and a gunner.
There’s that game with untextured polygonal graphics about naval combat that’s aimed towards having several players running a carrier. Dammit, what’s the name of that?
I’d love an open world game where you start as a Star Trek ship and just explore for hundreds of hours, stumbling upon adventures/civilizations taken directly from the massive repo of lore that exists from all the shows.
Have you tried Bridge Commander or the not actually star trek, but still totally star trek game Artemis?
They’re basically that. Randomly generated scenarios where you, and a few friends, command a Starfleet vessel to solve dilemmas or just exist in the world. The fun is mostly in the MP aspect (though Bridge Commander can be played solo), and the missions are pretty samey and mostly explained through text briefings. But it really feels like being on the bridge of the Enterprise.
This game feels more like a chore with a million fetch quests. I never made it out of new Atlantis in my play through. Bg3 is so much more nuance and a way better game.
Yeah I don’t know why they can’t make space travel to work similar to NMS. That would have been so much better. I don’t really feel like I’m exploring anything jumping from system to system. Hell even planets to planets.
Yeah I don’t know why they can’t make space travel to work similar to NMS
Because the Creation Engine is a pile of shit stacked on top of another pile of shit known as Gamebryo. The only way it even is able to handle high speed vehicles for the space combat is by having much smaller external cells with absolutely nothing in them.
What they could have done, though, is make the planets fully walkable. For some reason, those are also not seamless. You eventually hit invisible walls in any sector you land at. The engine is very capable of handling that, though. Especially if it’s just empty terrain.
Seriously, I wish they had dropped that engine. It’s so hodge podge and lacking, they had a decade to make starfield in a new to them engine. Instead we get this shit in 2023
Personally I’m hoping 1030 isn’t even a Deck. Putting the Deck internals in a set-top box with better cooling and lots of I/O would make an amazing competitor to PS5/XSX and a straight upgrade to XSS, and they could price it a lot cheaper than the Deck because they wouldn’t need to put a screen or battery in (and they could make it even cheaper by selling it without a controller since it works with Xbox/PS/Nintendo ones already).
Steam Machines failed the first time, but now that the Deck has gotten a lot of people comfortable with (a vastly improved) SteamOS there’s no reason to think they’d fail again, especially if Valve themselves were putting out the flagship “standard” unit that companies like ASUS could iterate on.
I totally agree. Half the content is mostly irrelevant. The outpost system is useless, the crafting system is unnecessary, the ship building is unnecessary, etc…
They’ve mentioned this as part of their roadmap. They aren’t big enough to develop this spinoff and continue on DRG so they want to be transparent on how the work on this Rogue game will cause delays for the next season of DRG.
While I enjoyed my time I really struggling to find what I feel like I would different on a new playthrough making me worried about longevity of this game.
It really feels like unless bethesda (unlikely) or moders could do something drastic I would not return. Just pick the game back up and do the new thing.
Feels not enough to do by only stick to space. Not enough ammo to not use a variety of weapon. Nor that much other ways to deal with combat that it would warrant a new play through.
I only played like 15hrs of vanilla Skyrim. But played like 1000+ hrs of modded Skyrim. I’ve now played about 30hrs of starfield. If the modding scene gets as big as Skyrim, I think it would have merit in longevity.
So, what, bethesda games are now just fancy Little Big Planet sandboxes? Where the main game is just something to keep you busy until the real content creators arive?
Oh definitely the modding is going to carry. But what point I tried to make is I will need something big for me to consider a new playthrough. Not just adding in bunch of mods to existed save file.
Unlike Skyrim where I felt start over for mods I could actually feel like I had choice and it kinda made a difference in play style to be a mage or a knight.
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