I mean, this isn’t that dissimilar to a Persona game: normal school kid by day, with requirements on time; superhero badass at night delving into the digital world to fight bad guys.
Reminds me of how Castle super best was saying how some find it refreshing to see metaphor tackle rascism, but it’s not uncommon to see it in western gaming. They just never played games from that end of the pond.
Why did they make an expensive game like Concord which nobody wanted? Don’t they have market analysts or something like that? Everyone was able to tell them beforehand that it will flop.
Afaik they started development when overwatch was already successful. By the time development finished the hype was over and players had moved to other genres, and had very little interest in an overwatch clone.
They probably started it at a time when analysis suggested it was what people wanted more of, and then during the probably what; 4 or 5 years it took to develop, interest waned?
I don’t think it was weird that they started on this; it was pretty weird that they didn’t pivot or cancel earlier.
AI has a legitimate use in helping people of various disabilities and I truly hope AI allows anyone with a disability to benefit, but I don’t want to have to endure AI being shoehorned into every aspect of my life without consent for the disabled to see those benefits.
I can’t say this for the author since they seemed to have finished the game, but Veilguard starts real rough, but got really fun to play. The story isn’t anything to write home about, but it suits the more action oriented combat well. I get it is not the DA CRPG everyone seemed to want, but it is a damn fun 3rd person action game. Besides, we still have Baldurs Gate 3.
Agreed on all points. I decided to do a full series playthrough after I finished, and aside from how action oriented the combat is, it really reminds me of DA2. It feels more like you’re playing the character of Rook, just like how you’re playing the character of Hawke. You don’t really have “evil” options, and are more railroaded because why the fuck would Varric recruit someone to be his number 2 that has evil tendencies? You’re not a blank slate nobody like your character in 1 and 3.
My biggest complaint is it feels like a lot of your companions don’t really talk to you that much. You get to know 1 part about them and that’s it, we needed more dialogue with them!
I have not quite finished the game, but I did go through and do as many companion quests as possible, and they felt kinda drip fed. Probably just less developed than the main quest, which is a shame.
Yes exactly! I did every available side/companion quest that was available before progressing the main story, and when I ran out I’d do one main story quest and then back to side quests.
Previous games it felt like you got to do more things with each companion. This one there’s like one story each, and they’ll barely talk to you about anything else on the rare occasions you can talk to them.
Sounds a lot like Hypnospace Outlaw, which came out a few years ago and had you exploring a fictional Internet from the mid/late-90s era on an OS designed to mimic Windows 95/98 (with an upgrade to an XP-like desktop later in the game). You were basically a mod/censor who went around and busted people for copyright infringement and stuff. Also a real nostalgia trip if you miss that kind of aesthetic.
Do they need to outshine bg3? Releasing a crpg based on their characters and world I’m sure would do well enough with their audience. I’m imagining just pillars of eternity 2 with a critical role skin.
Games have a large male audience and many of those males are white. When new games focus on protagonists and issues that do not resonate with white males, this aggravates the audience and it only takes a few vocal few to whip the group into toxic online behavior.
Metaphor is set in a fantasy world populated by Japanese. The characters may seem to be of a multiracial society, but it’s understood that this is not a western game but an eastern one through a western lens. It could have the most radical political discourse but as players we quietly accept that this is a foreign story and not one that reflects on western issues and prejudices.
pcgamer.com
Ważne