Ok, let’s say I have no interest in Jailbreaking my PS5.
What happens if I just don’t have PS+? And no intention of getting PS+? Will this make it harder for ME to play disc games? Or games I downloaded from the store?
Absolutely nothing will change for legitimate users. If you are not jailbreaking this means nothing to you. I really can’t imagine the PS5 jailbreak community is that big.
Steam Deck is not any closer to real ownership than Xbox or PlayStation. Video Games have had “non-ownership” clauses in their EULAs long before the Xbox or PlaysStation existed, sadly.
The difference being that some Steam games are DRM free, so de facto you do have full ownership of what you buy (just like with GOG), as long you have a copy for the files.
(47m/8b) × 100 = 0.5875% of the world. Those numbers are likely total accounts as well and nowhere near the real active users. I bet many of these are also systems with multiple users or users with multiple accounts. Reported numbers are usually unverified and inflating them as much as possible is in the best interest of Sony on may fronts.
It is neither here nor there. I used to love the first few generations of PS stuff, but I really see no reason for consoles like these any more. I owned everything I played back then. I find it rather pathetic that my right to own has been stolen.
I’m presently taking a snack break from Cataclysm DDA after tracking down foods with better iron content in the game. Under that I have a bash script and Emacs running with my mods to the game. I’ve been playing all afternoon and making little odds and ends for the game. Sorry if my perspective from a non dystopian space rubs the wrong way. What I’m doing isn’t for everyone, but if everyone had some better self control and the character to stand up for themselves, you will find that you get your rights back from these asshats, or you will get them from the next generation of platforms that rise from the ashes. The only terms that actually matter are the ones you’re willing to put money into. I back up that statement. I’m on a 12th gen Intel with 16 GB GPU. I would be playing AAA titles but there are no game manufacturers. I don’t care if I’m the only person unwilling to adopt feudalism and serve some tyrant overlord on their yacht. So be it.
Yeah, you’re just flat wrong. MAYBE GoG has the least worst licensing around. A decent number of titles I’ve seen on there don’t have DRM. Also itch.io and direct patreon/kickstarter purchases too. Any other platform, and unless specifically stated, you are just borrowing the game until they decide otherwise.
He’ll, even physical purchases don’t guarantee a game forever, the publisher or dev may turn off a server that just straight kills it.
I am trying to think of scenarios where this will screw with normal users because companies never do moves like this unless they’re after some sort of grift.
But I am not seeing it at present. Maybe I’m just too tired and my brain isn’t working, but if a game is downloaded digitally and the license comes with it, there’s effectively no difference. Take it offline, you still have the license, no issues.
The only potential impact I can think of is if you have two users on a console that is the home console for neither person, and both of them bought the same game digitally. User 1 downloads the game, the license comes with it, and they take the console offline. User 2 then uses the console, tries to play the game they own, and gets a license error because the console is offline and doesn’t know they own it and therefore it can only be played by the person who downloaded it. But I think that’s how it works already, since User 2 would still need the console to be online to import their licenses.
Well, they would get unpatched games which won’t be playable anyway 😀
But no, this only happens for downloaded game, and even then it’s generally for games you have downloaded as part of subscription. If you stay offline for long period of times (don’t know exact time these days, but I think it’s at least more than a month), then PS needs to recheck if you still have the subscription, or if the game is still present in subscription.
That’s the same conclusion I arrived at, but wasn’t 100% sure. Since the act of downloading a game and the act of obtaining/transferring licenses both require the console to be online, I couldn’t see what difference there would be to the user experience compared to before, even if the order it does those steps in is switched.
I could be wrong but it seems like before, licenses for games you owned but hadn’t downloaded were already loaded o to your account when you logged in. So in your example, if user 2 bought a game and didn’t download it on that console, then user 1 bought and downloaded it and took the PS5 offline, user 2 could still play it because his license was already there. Now, user 2 has to go online to grab the license first.
What this means is that you can’t restore your games from backup while offline because uninstalling them also removes the license, forcing you to put the console online again to download the license again.
It is a PC. In fact, a good PC. It runs Linux. But it’s better than a ordinary Linux PC, since it also has an amazing console UI that’s actually fun to use with a gamepad. It’s the best of both worlds, and it’s build on top of FOSS software. It’s excellent.
The console UI is just the Steam Big Picture mode but unlike desktop Linux is loaded into at startup. Although loading it at start up can also be enabled on Linux desktops even if you aren’t using SteamOS.
Indie games do not get the coverage or support that the AAAs do from the console vendors. If the AAAs collapsed, the console vendors would lose their bottom line. Simple as.
Except Nintendo, because they still offer cheap SDKs.
It’s crazy because I think this game had people paying more to get it earlier than others.
These people should be highly compensated, like getting some future free games or stuff like this.
I’m not a Ubi Soft hater as I’ve enjoyed some of their games through the years (Watch Dogs 1, Assassin’s Creed 1-2, Splinter Cell), but such things make me understand why people hate them.
I’m personally really split on Ubisoft. They make consistently “solid” games with good PC ports, and in the past they had a great record of making really futureproof PC games (for example, Ghost Recon Advanced Warfighter 1, released in 2006, supports 1440p and 144hz natively in the settings menu with no config tweaks, which I’ve never seen in a game that old).
What pisses me off about Ubisoft isn’t their design philosophy, it’s their business philosophy. Over, and over, and over again, they do the same money grubbing bullshit, get called out, and then reel it back. So you get this cycle of a game being released in a sorry state, then slowly getting fixed to a point where it’s actually how it should have been released. Then, the next game they release, the same cycle repeats.
Also, they’ve proven time and time again that they have next to no respect for Tom Clancy’s values and writing style (cutting edge military tech, but firmly grounded in reality with a slavish attention to detail). I think they finally learned their lesson with xDefiant, but who knows. The next GR game will probably be full of lasers and jetpacks.
I already have a Steam account, I’m not giving yet another company my details and login data just to play a game on a platform I already have an account for. Nope.
Except getting more user information, I don’t really see the big advantage for Sony so it’d be interesting to know why they want to require a PSN account in countries where you can’t get one.
Also I’d want to know why you can’t get one in some countries.
There will definitely be a way around this easily for pirates. They may believe that if will stop piracy but it’s really just going to be anti consumer
nitter.poast.org
Gorące