Not to be a Debby Downer, but you’d either need a LG TV which is already rooted, or one you can root (per the repo’s README, “RootMyTV is unlikely to work on firmware released since mid-2022” and given firmware downgrades are impossible…).
AFAIK firmware updates are opt-out by default, so as long as you connect your LG TV to internet, you’re likely to have received one, but I could be wrong.
Maybe? You would need to know rooting a TV is even a possibility in the first place, I had no idea that was the case and I’ve had my LG TV for over 4 years.
I’m just pointing out some specifics of the prerequisites, which the article did a pretty bad job of highlighting imo, and how this is not the miraculous solution it’s somewhat touted to be.
I’m just pointing out some specifics of the prerequisites,
Yes, that’s fair.
which the article did a pretty bad job of highlighting imo, and how this is not the miraculous solution it’s somewhat touted to be.
It would also be fair to acknowledge that hackaday is not touting miracles, but simply knows their audience. One would have to be very new to hardware hacks like this to be unaware that preconditions almost always exist. Older firmware is one of the most common preconditions.
It would be cool if there was a law mandating that companies release the source code of a product after they stop distributing it, or maybe something like 15 years after its initial release.
I’m wondering how long it is until someone pulls another Kaze and over-optimizes an old console game until it runs in 1080p@60fps on original hardware or something.
(Kaze Emanuar is a ROM hacker with a deep understanding of Super Mario 64. A couple years ago he released a video showing how he spent a ton of time optimizing the game, resulting in a game that runs on original hardware at 60fps instead of 20fps. Afaik he hasn’t released the vanilla code yet, but I’ve heard he’s used it in some of his other rom hacks and it’s apparently extremely obvious because they run significantly faster than hacks that use the default, unoptimized ROM)
I’ve been playing ROM hacks recently, love their stuff. After seeing Bloodborne at 60fps, as well as Switch 60fps hacks they almost feel like a given at this point. That is by no means meant to diminish them, and I appreciate the hell out of it.
Pushing technology has always been a big interest of mine. I’ll mod any console that I’m able to. Love watching speed runs and seeing the crazy hacks and things that come out of all the different communities. Still, I keep being amazed
Decompilation is definitely the path forward. Not only does it preserve games and allow you to play enhanced native versions, they're totally legal and won't get you into hot water. I played Mario 64 and Ocarina of Time at 60fps and it was glorious.
Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?
I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I’d love to be wrong about this though.
The ORIGINAL source code is copyrighted, but decompiling does not give you the original source code. Decomp tools give you generic variable names like unsigned_int_4 and then it’s up to you to decipher what the purpose of the variable even is and give it a relevant name. So it’s virtually impossible you’ll get a character-for-character match to the original.
Also, decomps have different levels of accuracy. You may get something that is a perfect behavioral match, even though there’s differences in the instructions being run. You may get an instruction-perfect match but not a byte-perfect match between the binaries.
IANAL but this is what I’ve learned from following decomp projects on YouTube
I believe that’s to get the assets (i.e. the textures, character models, etc) which are still covered by copyright and so can’t be included in the decomp projects
Yes, reverse engineering is totally legal. The big asterisk here is that you can't distribute any assets the company owns, so you need the original game files regardless to play the decompiled version.
A better statement would be that there hasn’t really been a major court case regarding decompiling source for hobby use and most cases where it is used for profit or piracy are no nos for existing reasons. But for education purposes or to develop and interface, it is a grey area. In large part because said education makes you toxic as hell in industry and said interfaces are usually for things that violate the license agreement and TOS because the software didn’t provide an interface for a reason.
And then you run into cases where the act of bypassing protections to get the binaries in the first place put you in further hot water. Sort of like how the (way over simplified) argument that you are legally allowed to have a backup of your video games but the act of making said backup gets REALLY sketchy in a lot of cases.
I would probably phrase it more as “decompiling source code is not illegal. How you use it might be”
Its also always worth remembering that law comes from precedent. And it is rarely in anyone’s interest for stuff like this to go to trial. So there will be a few landmark cases that cover VERY specific use cases and a LOT of cases of big lawyers saying “Do you really wanna fuck with us?” and getting a C&D and a settlement.
Have recently jailbroken my PS4 and am now contemplating rooting my TV as well. We bought it a couple of years ago and have never connected it to the internet, so the model plus WebOS version should be compatible with the root.
Yes, but that’s boring, they even mentioned it in the article right before they talk about the Ethernet port, here’s the link if you want to do it yourself github.com/TheOfficialFloW/PPPwn
Yes, it does. The standard method is to use a PC with Linux or Windows and install a program that triggers the jailbreak on your PS4 whilst connected to it via ethernet cable. Using a TV makes it a little more hassle-free depending on your setup since you’re turning on your TV anyways and don’t need to use the PC at all.
Combat Evolved didn’t look that bad either. That just looks like someone on PC put the graphics down as low as possible. Something you can’t even do on Xbox
The graphics were like that on the left due to the modded xboxes. The, upresing caused the textures to be weird which is why it looked like that. A large portion of the article is about then fixing this issue.
The left is what the original looks like right as the cutscene switches to that scene. It only looks like that for a fraction of a second and then it renders correctly and looks like the image on the right. In the video, the guy mentions how he added a hard drive overclocking feature to make that pop in not happen or at the very least, significantly reduce it.
But yeah out of context that thumbnail is confusing.
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