hackaday.com

lena, do games w Video Game Preservation Through Decompilation
@lena@gregtech.eu avatar

It would be cool if there was a law mandating that companies release the source code of a product after they stop distributing it, or maybe something like 15 years after its initial release.

Or just make all software open source ¯_(ツ)_/¯

haui_lemmy,

Great thinking. It wont ever happen though because that would be sOcIaLiSm.

simple, do games w Video Game Preservation Through Decompilation
@simple@piefed.social avatar

Decompilation is definitely the path forward. Not only does it preserve games and allow you to play enhanced native versions, they're totally legal and won't get you into hot water. I played Mario 64 and Ocarina of Time at 60fps and it was glorious.

borari,

Wait, what? Distributing decompiled code from a proprietary source is completely legal? Is that actually correct?

I was under the impression that the source code is copyrighted, as is the compiled build of the game, and that decompiling the game is a violation of the Terms of Service, which would make distributing it still illegal. I’d love to be wrong about this though.

turkalino,

The ORIGINAL source code is copyrighted, but decompiling does not give you the original source code. Decomp tools give you generic variable names like unsigned_int_4 and then it’s up to you to decipher what the purpose of the variable even is and give it a relevant name. So it’s virtually impossible you’ll get a character-for-character match to the original.

Also, decomps have different levels of accuracy. You may get something that is a perfect behavioral match, even though there’s differences in the instructions being run. You may get an instruction-perfect match but not a byte-perfect match between the binaries.

IANAL but this is what I’ve learned from following decomp projects on YouTube

catloaf,

Yeah. And all the big projects so far have required a “legally dumped” ROM as an input.

smeg,

I believe that’s to get the assets (i.e. the textures, character models, etc) which are still covered by copyright and so can’t be included in the decomp projects

simple,
@simple@piefed.social avatar

Yes, reverse engineering is totally legal. The big asterisk here is that you can't distribute any assets the company owns, so you need the original game files regardless to play the decompiled version.

NuXCOM_90Percent, (edited )

“Legal” is a very strong word here.

A better statement would be that there hasn’t really been a major court case regarding decompiling source for hobby use and most cases where it is used for profit or piracy are no nos for existing reasons. But for education purposes or to develop and interface, it is a grey area. In large part because said education makes you toxic as hell in industry and said interfaces are usually for things that violate the license agreement and TOS because the software didn’t provide an interface for a reason.

And then you run into cases where the act of bypassing protections to get the binaries in the first place put you in further hot water. Sort of like how the (way over simplified) argument that you are legally allowed to have a backup of your video games but the act of making said backup gets REALLY sketchy in a lot of cases.

I would probably phrase it more as “decompiling source code is not illegal. How you use it might be”


Its also always worth remembering that law comes from precedent. And it is rarely in anyone’s interest for stuff like this to go to trial. So there will be a few landmark cases that cover VERY specific use cases and a LOT of cases of big lawyers saying “Do you really wanna fuck with us?” and getting a C&D and a settlement.

Winged_Hussar, do astronomy w Learning The Basics Of Astrophotography Editing
@Winged_Hussar@lemmy.world avatar

Always appreciate updated and current videos on the process, even if I can’t mimic on Linux.

Something that has always frustrated me about the editing process is that every program has its own unique features

Some you get wavlets

Some you get stacking and aligning

Some you get level adjustments and curves

All while most of the programs are deprecated and/or abandonware

I think currently I have Registax, Auto Stakkar, Siril, PiPP, and Gimp installed for processing just because some programs perform features better than others.

melroy, do games w You Can Now Play DOOM In Microsoft Word, But You Probably Shouldn’t
@melroy@kbin.melroy.org avatar

I'm already playing DOOM in my PDF. https://www.pcmag.com/news/even-a-pdf-file-can-run-doom

catloaf, do games w You Can Now Play DOOM In Microsoft Word, But You Probably Shouldn’t

Does it count if it’s just using Word as a loader and display for the Doom DLL?

yggstyle,

Look. If most “productivity trackers” are only tracking active window and mouse clicks / cpm … it more than counts - it should be granted extra points.

Fuck me look at how how hard Johnson is working. Been typing like a madman all day.

Kolanaki, do games w You Can Now Play DOOM In Microsoft Word, But You Probably Shouldn’t
!deleted6508 avatar

Man, you think inserting an image into your document fucks things up, just wait until you insert DOOM into it.

Malix, do gaming w Nice PDF, But Can It Run DOOM? Yup!
@Malix@sopuli.xyz avatar

As cool as this is, to me this just screams security issues. If scripting in PDF can run doom, it can be (and is) used for nefarious purposes. Wasn’t eg. LTT’s channel compromized because of a PDF with some nasty stuff in it?

Anivia,

Just because you can render a game using scripting doesn’t mean your script can escape the PDF reader.

You can build a fully working Turing machine inside PowerPoint, but without an exploit you are still not going to run code outside the PowerPoint environment

Midnitte, do gaming w Nice PDF, But Can It Run DOOM? Yup!

There’s also tetris. Wonder how they achieve randomness…

muhyb, do gaming w Nice PDF, But Can It Run DOOM? Yup!

So, soon we’ll see Bad Apple in PDF too. If it isn’t already out there.

NakariLexfortaine,

Apparently it’s 6,500 files.

Also not the only one.

muhyb,

Heh, that’s one way to do it I guess. It would be more impressive with this doompdf format though, especially with ASCII.

Zarxrax, do games w Porting Dragon’s Lair To The Game Boy Color Was A Technical Triumph

It looks like the rom size is around 4 Megabytes, so that is really quite impressive.

It reminds me of Dragons Lair 3 which I believe came on 6 floppies.

Tronn4,

Don’t copy that floppy!

catalyst, do games w Cranking Up The Detail In A Flight Simulator From 1992
@catalyst@lemmy.world avatar

Oh wow. I played the hell out of this game as a kid. Knew it from the thumbnail immediately.

addie, do games w Cranking Up The Detail In A Flight Simulator From 1992
@addie@feddit.uk avatar

A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.

Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.

Wahots,
@Wahots@pawb.social avatar

I’d love to play Elite II, though I’m glad that the contemporary franchise is so flipping good. It’s up there in my top games of all time.

catloaf, do games w Cranking Up The Detail In A Flight Simulator From 1992

I would expect hackaday to go into more detail. Ironic.

It looks like all they did was uncap the render distance, to let the game render the high detail level at ranges that would have crippled the original hardware. They didn’t actually hack higher quality resources into the game. Same resources, just all on screen at once.

Gingerlegs, do games w Cranking Up The Detail In A Flight Simulator From 1992

I grew up on that shit

BangelaQuirkel,

Yeah I would’ve been impressed

StrutTower, do games w Starfield helmet build
@StrutTower@lemmy.world avatar

They forgot to add the hair clipping through the top of the helmet.

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