A shame that all the really early 3D games use their own software rendering engines, and aren’t so amenable to being “cranked up” like later games when accelerators became common.
Get some of the early freescape games like Total Eclipse or Castle Master, early cyberpunk games like Interphase, or even Frontier: Elite II running in big resolutions with silky framerates and insane draw distances, I’d be so pleased.
I would expect hackaday to go into more detail. Ironic.
It looks like all they did was uncap the render distance, to let the game render the high detail level at ranges that would have crippled the original hardware. They didn’t actually hack higher quality resources into the game. Same resources, just all on screen at once.
Combat Evolved didn’t look that bad either. That just looks like someone on PC put the graphics down as low as possible. Something you can’t even do on Xbox
The graphics were like that on the left due to the modded xboxes. The, upresing caused the textures to be weird which is why it looked like that. A large portion of the article is about then fixing this issue.
The left is what the original looks like right as the cutscene switches to that scene. It only looks like that for a fraction of a second and then it renders correctly and looks like the image on the right. In the video, the guy mentions how he added a hard drive overclocking feature to make that pop in not happen or at the very least, significantly reduce it.
But yeah out of context that thumbnail is confusing.
I’m wondering how long it is until someone pulls another Kaze and over-optimizes an old console game until it runs in 1080p@60fps on original hardware or something.
(Kaze Emanuar is a ROM hacker with a deep understanding of Super Mario 64. A couple years ago he released a video showing how he spent a ton of time optimizing the game, resulting in a game that runs on original hardware at 60fps instead of 20fps. Afaik he hasn’t released the vanilla code yet, but I’ve heard he’s used it in some of his other rom hacks and it’s apparently extremely obvious because they run significantly faster than hacks that use the default, unoptimized ROM)
I’ve been playing ROM hacks recently, love their stuff. After seeing Bloodborne at 60fps, as well as Switch 60fps hacks they almost feel like a given at this point. That is by no means meant to diminish them, and I appreciate the hell out of it.
Pushing technology has always been a big interest of mine. I’ll mod any console that I’m able to. Love watching speed runs and seeing the crazy hacks and things that come out of all the different communities. Still, I keep being amazed
On the off-chance that anyone here tried the jailbreak method using your TV:
I was able to root my TV using rootmy.tv really easily and am now trying to connect my PC to the TV using SSH or telnet in order to run a couple commands and send the needed files to trigger the jailbreak. However, I can’t for the life of me connect using SSH or telnet - I get a “connection timeout” error everytime, making it impossible to log into root. The IP address and the port I enter are both correct (22 or 23 for the port depending on if SSH or telnet is chosen).
I tried a couple methods to install OpenSSH since in my research it looked like this might be an issue which also didn’t work, tried disabling my firewall, adding the program to the exception list in my firewall etc. - nothing seems to work.
Maybe your ip is coursed you could try using a port forward on your router and then install cloudflared if possible. Might be worth a try. Worked for me in a different situation.
hackaday.com
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