You’re not wrong, but it was also kind of a cultural moment and it’s weird that it was disappeared entirely. Most games like that have long tails of focus creep, neglect, crapware, or irrelevance, but Flappy Bird went out with a pop.
Because it should have NEVER BEEN a pop in the first place. It didn’t go anywhere because OP correctly points out, it was done long before. The fact that it went anywhere in the first place is just a testament to humanities mob mentality. We are very easily swayed.
Just because the gameplay was very simple doesn't make it crap. The details (movement speed, the gap between the obstacles) were pretty much on point and that's something that makes or breaks this kind of game.
Last but not least, it had little to none anti-user "features" that plague the modern games. I would choose Flappy Bird over most current games any time of the day. Actually there is no "would" in there as I still have it installed.
The mechanically identical predecessor games didn’t have any anti user elements either. The concept predates that too. If my family had enough money and modern day iffy parenting to give their barely highschool aged kid an iphone I probably could have made quite a chunk of money porting simple games I didn’t even come up with to the platform. I hated the ios interface back then too though from trying it when friends were showing off the new toy.
A large part of what made it crap to me both then and now is whatever causes my dislike of GTA even though I enjoyed 100%ing them up to san Andreas, of CoD even though MW2(original) had a special place in my blackened heart for being my first all achievements game, or any sports game other than SNES NHL 98.
I agree with the what you called the details of the game making or breaking it however. The Spider-Man formula just does it for me. Some I just vaguely recall as being fun like older Spider-Man titles, the hulk, prototype, watchdogs, etc., but I still absolutely love gravity rush/daze 1 and 2 as well as the recent Spider-Man games ported from PS. I spent a good chunk of time curled up in a ball, rolling around on the floor while playing gravity rush 1 on ps vita to up the immersion.
There are cheap flappy clones you can get pretty easily.
Hell, take a beginners gaming programming class and make it yourself, if you genuinely love the gameplay that much. Its not that complex, and would probably make a good first project to work towards.
Why is there such a hate-on for this movie? Like goddamn. Sure it wasn’t anything spectacular or groundbreaking (compared to the first one), but it’s a goddamn treat to look at and it’s fun to watch.
There’s going to be a third one? I thought the second one added nothing of value, what are they going to with the third one? Discover another ultra rare resource that is going to become the focal point of human exploitation, but this time in a creature that lives underground? And poor Jake needs to relocate his family with the mole men?
And a fourth and a fifth, both of which have already had some work done (fourth one apparently has 1/3rd consisting of a time skip sequence that has already been filmed). And if they do well, Cameron has said that he has plans to make two more.
Why is there such a hate-on for this movie? Like goddamn. Sure it wasn’t anything spectacular or groundbreaking (compared to the first one), but it’s a goddamn treat to look at and it’s fun to watch.
I got really indifferented, because I don't even remember the plot of the first film anymore. Also because it's the triple-whammy of awfulness, a mobile MMO by Tencent.
The first movie was James Cameron’s anti-capitalist masterpiece! They have the technology and medicine to heal the parapalegic protagonist but don’t want to spend the money on him. They can sucker him into military service for their interests however.
Oh damn. They have accessibility options to help mitigate that, like teleporting instead of gliding around. But fair enough to not buy one, i dont really use mine anymore
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