I never thought the music in nu-Doom was all that great anyway. Not compared to classic Doom at least. E1M1 is forever stuck in my head and if you hum a couple bars to anyone who has played it, they’ll immediately know the tune.
The music in nu-Doom is fine while you’re playing, but I can’t remember a single track.
You can run UWP executables! If you publish to the MS store, distribution on Xbox is automatic unless you opt-out. But you’re right that you can’t run an arbitrary exe.
Bethesda announced that players could download a new series of missions for a group known as the Track Alliance. The problem is that The Vulture is the second mission in the Tracker Alliance, and it costs $7 to buy. But it’ll actually cost players $10 because they must purchase 1,000 Starfield creation credits to afford it.
So they put the first mission out for free, but it turns out the first mission was a fucking advertisement. I remember being super pissed when Dragon Age pulled this shit.
And of course they pull the classic cost-obfuscation trick because it would just be far too convenient to just be able to buy a DLC for actual money and then download it.
You said that modern games were terrible cash grabs, which it’s different from how games “used to be”. So I’m interested in which period of time “used to be” actually encompasses.
Buggywhip salesman demands accomodation from the horseless carriage industry.
Yes, I’m upset at the licenseification of the gaming industry as much as the next guy but that died long before physical media did. As long as a game can die without its first-party servers, games are leased and not owned.
I agree. If they ban you by mistake (which happens), it can be very hard and even impossible to appeal successfully. There were many stories about that. No one guarantees that your story will gain traction and attention, forcing the company to help you in order to avoid loss of reputation. With physical copies you don’t lose your library at least.
I'm just at a point where so few new releases excite me anymore. The mainstream AAA industry has moved far away from my tastes, and when it comes to the niche stuff I like most, I've already got my favorite forever games so it's actually hard for something new to tear me away from grinding those.
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