Game is kind of ‘meh’ at the moment. I paid more for this game than any other in my life, yet I am disappointed in what it’s achieved.
The outpost mechanic is completely and utterly pointless, inventory management is a disgrace, questlines are forced and inflexible.
I will revisit in 6 months or so in the hope that modders finish making the game that Bethesda started. I have learnt my lesson to not buy a Bethesda game straight away though.
I forgot I was paying for game pass, so that’s why I’m playing it now. I’m having some fun, but the revisit when mods finish feels pretty true. I only have one loaded atm, but definitely considering some others.
The outpost mechanic is completely and utterly pointless
I’d say it’s worse than pointless. The only reason I can see to use it (outside of XP farming) is to make the grind for research/crafting easier, but it even fails at that since you can buy/loot any resources you need for less than it takes to set up the outposts. It can’t even make one of the other half-baked systems less of a pain to deal with.
Here I am at 2 months of attempting Shadow of the Erdtree final boss. I do it once or twice per week now, got incredibly close dozens of times (past meteor). Refusing to switch my weird ass incantations based build. Bayle was a complete pushover compared to this guy.
This is easily their best game post morrowind, in both story and gameplay, but I’m also not playing it anymore since it’s so cpu heavy that it’s forcing me to wait for fan patches or something; and I’m playing Cyberpunk just fine.
Is it really? What makes you say that? I don’t agree. There’s no more role play than FO4 (likely less). They removed the “yes, no, sarcastic, more information” wheel but the functionality is literally identical, just presented differently. You have relatively little freedom in how you play the game. The systems connecting things together also do a poor job connecting it. I don’t care for it. I am a huge fan of sci-fi and have been playing Bethesda games for a long time, and this one doesn’t do it for me.
I think regardless of timeline, Valve accomplished what they wanted which was higher adoption of PC gaming through handheld gaming. There’s been an explosion of PC handhelds in the market after their release and they’re the main storefront for it (even if it’s running windows). Their big picture mode worked extremely well with my Ally. Even though I initially bought the device as an extension for my Xbox with GamePass, I’ve found myself buying a bunch of games on Steam.
So does the soundtrack imo. Idk why, but a lot of the songs are incredibly moving to me. Especially the track March, which plays a couple times in the game but most notably during the scene when you float up in the sky with a bubble.
I hope I am wrong but I see the next generation as completely discless specially if this current generation discless versions sold good enough. The only exception could be Nintendo.
Of course they might require some deals with stores or just sell themselves the consoles online… Because the stores want to sell games, they might still sell peripherals and redeemable cards for money or maybe CD keys… No idea tough, but if the benefits fall they might say “Nah I am not selling your console if games aren’t sold here”.
What needs to happen is regulation. Pro-consumer governing bodies (which don’t exist in the US, but the EU has been on a roll) mandating the right to transfer a digital license.
As for the stores, Xbox offers GameStop a small percentage of the revenue from every digital game purchased on a console sold by GameStop. That feels like a healthy compromise for an all-digital business model.
mandating the right to transfer a digital license.
Even for the EU that is not an easy thing to deal with in practice. First they would need to outright ban practices where you rent your license for an unspecified time instead of owning it. (this is how it is with everything in mobile app stores, Steam, Epic etc…) And transfer of digital licenses in general is a very hard nut to crack. How do you simply prove who the license owner is? What about accounts being tied to licenses? (Imagine the EU asking software companies that all products above the value of €25 must be sold with a hardware key to run them & if the key is damaged they are mandated to replace it at the manufacturing cost of said hardware key, or use a central EU ran entity to handle these keys that the companies would need to buy from them. Pretty far fetched, isn’t it?)
Decades of lenient legislation made all this night impossible untangle…
i’m not sure if you understood my comment. The issue is that they sell you software for the full price, but there is a fine print on there somewhere that clearly states that they can remove your access at any time due to a variety of reasons. For example I have lost games due to Apple policies forced the dev to remove them from the app store and then I could not reinstall them anymore.
And transfer of digital licenses in general is a very hard nut to crack. How do you simply prove who the license owner is? What about accounts being tied to licenses?
Another big problem is that the digital license must be transferrable even if the original digital store is deactivated.
The above seems to be the only legitimate use case of Blockchain to me, but the chain must be operated by the state to ensure digital licenses continue to be transferrable
As I understand it, most disc copies of games today aren’t viable in the first place. Either all of the game data is not on the disc and some needs to be downloaded anyway, or the game copy on the disc is in such a shit state that you wouldn’t want to play that specific copy.
Discs don’t really protect us in the sense of ownership. It’s still reliant on the same backend to enable it in most practical senses.
gamespot.com
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