Would not be the first time, although usually developers then go out of their way to make things more legally distinct.
Off the top of my head, the PS1 game Croc was reportedly originally pitched to Nintendo as a 3D platformer starring Yoshi (it was made by some of the team behind StarFox). They obviously reworked it a ton before it released as what it ended up as.
Not as relevant as you would think, and actually somewhat common in the industry; Warcraft (the RTS) was developed ahead of asking for a license for the Warhammer franchise. When that deal fell through, it was rejigged to be its own thing and published.
I think the key here is that it’s completely identical. It’s virtually the same product if you told me it was another game set in the same universe I would have believed you.
When you rejig something you have to change it enough that it’s distinct, I’m not convinced they changed literally anything.
Some are the designs are pretty close I will admit, even though I don’t think Nintendo should be able to randomly shut down gamea that are vaguely similar to Pokémon.
Yeah this seems like a smoking gun of intent to reproduce the IP. Hard to claim it was done in ignorance if Sony has documentation on this licensing pitch.
I went to the game’s website to see how they portrayed the game as opposed to taking whatever cherry-picked similarities Sony chose to use as their argument.
Wow. It is fucking identical. Maybe the gameplay is different, but the art is indistinguishable.
The world needs to be fleshed out so an RPG would actually be pretty good. The problem is it’s a pretty world but it isn’t really very interesting. The humans who occupy the world are frankly boring and you can only fight so many robot elk before you want to do something else.
A prequel would be interesting, detailing what happened and maybe explaining how things ended up the way they now are.
Yeah I don’t have the greatest love for Sony but they have a really good point with this.
It’s basically the same game; Robot animals have taken over the world because reasons, Humans survive in small groups and have reverted to some kind of native american inspired spirituality for some bizarre never explained reason, you play as hyper athletic female warrior type who has to fight said robot animal things, your mission is to acquire some long lost secret technology from before the world was taken over by robot animals.
Seriously, it looks like they took a slightly different build of the game, pasted a new face on Aloy, added a few animals, and literally changed nothing else at all. Like not even scanning effects. Doesn’t the last one even have hanggliding?
That’s not to say it looks bad, it could easily just play like a spin-off, but even the regions look similar.
Tbh, though, I really hate how Horizon scaled the combat difficulty with unending spamming AOE attacks.
Horizon 1 was excellent, part 2 was too much. Kinda like Jedi survivor, we went from a somewhat small game to one 10x the size. I couldn’t even finish it
I liked pretty much everything about it except that harder combat just meant spamming meteors at you, like Thanos and Iron Man. If they throw another moon at me, Im gonna lose it. It’s such damn lazy design.
gamespot.com
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