A game does not sell just because of art or the IP. So I like that there is competition. Would suck for Sony if the copy had better code quality, a better story, more content than their games at half the price.
I think it’s proven fact that things often sell off of the art and IP, sometimes for those alone. If that wasn’t the case they wouldn’t fight so hard to protect it.
Oh they obviously make more money out of those IP than they invest. And some IP’s are rather good. However, suing competition also means the market is so small, it is worth fighting them on the legal path, which actually proves my point.
Same for Assassin’s Creed, Black Ops, etc. It does not mean they get bought because they are good. It means there is nothing else to play. For Pokémon there is actually a good example how to create this healthy competition - it is called Palworld.
Uhh the game looks awesome from what the trailer shows. I want to play it, and I’m already hyped for it. The combat also looks better than what it was in Horizon 1.
I honestly don’t care if they just copy games like this. I’m too tired of awesome concepts & IPs being completely misused & wasted by game publishers.
I’m hoping Tencent wins this one, because I wanna play the game. If they do win, I bet “Monster Hunter x Horizon + conventionally attractive characters” would sell like hotcakes.
Character design, a little thinner, more Asian game looking. People who are anime/hentai thin and are performing physical feats they shouldn’t be expected to be able to do. Less texture and detail to the faces and such. More smooth, gen AI look and feel. Less/cheaper work behind it I’m assuming.
Traveling, actually looks fun as hell compared to the Horizon games. Riding many more animals of different types and in/through different media, like water.
Fighting gameplay, looks like absolute ass, bro. Same old ground-based regurgitated melee style fighting you find in every single Chinese game with fighting in it. Looks so boring. Move in, hit, move out. Repeat until finished. I sleep.
Maybe able to clone beings you have destroyed? I dunno. Could be cool if that’s what I saw.
I low key would want to play through this in an any% kind of way. Just to see if it’s fun. But the battle sequences did not sell this well, I have to say.
Yeah, they link to other stores without offering a native purchase or download, they don’t get indexed. Not a new rule, and a rather sensible one. The product page is still available via linking.
Yeah this seems like a smoking gun of intent to reproduce the IP. Hard to claim it was done in ignorance if Sony has documentation on this licensing pitch.
I’ll ask their support about what exactly they mean by steamos support (fully rebindable in steam, or just “the buttons work”) and edit my comment to show the answer.
Ultimate 2 also does Gyro over the 2.4 dongle (At least in the Wireless version).
Update the firmware of the controller and the dongle and hold B when turning on.
Right now has to be the 8bitdo Ultimate 2 wireless. Not the bluetooth switch one. Need to update the dongle and controller to the latest beta firmware and launch it in dinput mode by turning it on while holding the B button. Then all the extra buttons can be mapped along with using gyro with analog triggers, which couldn’t be done before.
There is a bug that needs to be fixed where rumble can cause the controller to stop working in game, so for now need to use it with rumble off until that is fixed. But, everything else works when it comes to binding through Steam Input.
Thank you. It looks like this is sort of working in that I can get the additional buttons to show up in Steam now but I’m hitting what I think is a bug where the ‘Enable Extended Buttons’ toggle doesn’t stay enabled. After searching a bit it seems like I’m not the only one but maybe that will get worked out soon.
gamespot.com
Aktywne