In my piece, I noted that—so far at least—I hadn’t encountered anything overtly preachy or that one might describe as garishly political or “overly woke”.
Aaand done with the article! Good, that didn’t take too long.
What’s wrong with acknowledging a term a lot of people use? It’s also implying it as it’s only acknowledging the word and not endorsing it, the “…” for that I think.
And the article is well written, explains what’s lacking, gives an alternative way of doing it better.
It’s a term lot of kids use and it’s a real IP now whether you like it or not. The author did not use it unironially, it’s very clearly ironic. I would also remind you that you are doing what those “anti-woke” people do, making a firm assumption over a term/word without looking at the material/substance.
Valve barely talks to press anyways, in a very similar fashion as Apple. At worst, maybe The Verge won’t get a Steam Deck 2 review unit ahead of time or something.
Hot take: it is a really good game that is a ton of fun. It got really bad press from “professional” gamers because they can’t play it 10 hours a day for the next year.
The main deficiency with the game is the lack of end game content. The story was fun, the end game is fun, but there isn’t enough of it.
I posted a pretty well-reasoned review on the subject. I don’t think Skill Up is being deceptive or anything. There are good things in the game, but there’s also soooo many bad decisions made in the process.
The tutorial takes longer than an hour, but I understand and agree with your point. The game needs more endgame content.
The repetitive missions would be fine if there were also additional difficult goal type activities. It’s a fun core game that needs a solid progression loop.
Please, i played the closed beta, the game is terrible, the only reason it has positive reviews in steam is because of the low playerbase that is fooling themselves because they purchased already. Just check the small number of reviews and concurrent players for a game this big. The main point to make out of this article is that most people already saw from a mile away that the game was terrible from the youtube previews and closed betas
Crazy how that didn’t happen with Anthem and Babylon Fall huh, maybe because it is different and there is something people like there. Will it be enough to keep going? I don’t know, but having micro transactions in a full priced game does deserve the hate.
This only works if you spin this with a product leadership strategy:
Shovelware games that don’t offer a solid chunk of hours or any kind of replayability should be priced lower, and proper games should be priced normally.
The thing is, this is not at all how pricing works if you’re building a business model. Prices are always heavily influenced by what the consumer is willing to pay, or in this case what they’ve been used to for years. For as long as I can remember “full price” has always been $50 or $60.
Special editions with marginal bonus content, $10 price increases on the base game and shitty DLC (horse armor comes to mind) are all examples of corporate shit tests, designed to see how far they can take it.
History has proven though, that changing consumer expectations is among the more difficult things to do in a market where alternatives are rampant. Though the whole franchise loyalty thing kinda ruins that, but I’ll be damned if I have to pay $200 for a game. That will promt me to just play something else instead.
No. This is absolutely wrong. If a game is short but does something unique and engaging it’s worth more than the next open world game that wastes your time. The amount of time a game takes to complete has next to nothing to do with the value a consumer gets from the game.
A “proper game” isn’t one that takes 60+ hours to complete. A proper game is one that takes an idea and does something interesting with it, or at least tries to create the most enjoyable experience for a player as possible.
I don’t want to trudge through an open world collecting bullshit they put in just to make me spend more time. I want an interesting experience that maximizes my enjoyment per hour. If it’s low enjoyment per hour there’s a million other things I could be doing instead.
Which is exactly why my first sentence explicitly states “product leadership”.
I agree, we don’t need any more games that prolong a shitty experience just to use collective playtime as a metric of success.
The correct metric could be play time AND experience rating: If I manage to put 300 hours into a game, none of it feels repetitive and I’m still having fun I’d be willing to spend more than if I get a couple hours of amazing gameplay and a giant “collect all these flags” middle finger for 100% completion.
Ultimately we need publishers to stop their short-term value strategies and start investing in long-term value from reputation, popular IPs and games that will be remembered.
You can tell gaming has been mid for so long that we get a couple of ok titles again and they are like “there is no room for all these GOTY titles!!” lol
Man, the comment section here is wild! If we would all listen to Lemmy, we would need to boycott: Nintendo, Sony, Windows, Ubisoft, Activision Blizzard, Pokemon, Disney+, Netflix, every other streaming service that exists. We also need to boycott Fromsoftware a little bit because for some reason a 40$ game is a scam…
It’s feels impossible to talk about anything positive in most of Lemmy’s sub’s. People here are calling people dumb and stupid for having fun with a console, while they suck off Steam that also just shut down a Fan Mod for Counter Strike and unless other Fan Games, they had approval to develop it.
If we would all listen to Lemmy, we would need to boycott: Nintendo, Sony, Windows, Ubisoft, Activision Blizzard, Pokemon, Disney+, Netflix
I do boycott all of these as well as EA (made an exception for Split Fiction), most fast food restaurants, and I am trying to use Amazon significantly less.
Its probably the case that these are separate groups.
These prices are not pulled out of asses, they calculate the maximum they can charge while keeping or increasing their market share/profitbaility. It sucks the games are going up but people are entitled to begrudgingly take part because they enjoy the product.
Sorry, folks. We’re still working on the browser plugin that automatically hides/downvotes all social media content that raises the topic of Sweet Baby Inc. You’ll just have to do it manually for now.
I would be careful with such generalizations - not because I’d be downvoted into a hole (I’ve turned the scores off and just DGAF), but it’s epistemologically a bad habit. However, whatever I’ve seen so far that SBI had their fingers in does have a certain fellow-kids, safe-edgy, corporate-approved, plushie-anarchist tone, the dialogues are atrociously bad and disjointed from their theme (Sable’s postapocalypse, for instance). They can do a less funny version of Joss Whedon’s relaxed banter and they tend to stick it everywhere. But what I really dislike about SBI is that it’s obviously a grift, making developers cough protection money to add pronouns and hair colors to characters.
So not as cheap as the (inflation adjusted) PS2 ($550) or PS4 ($540), but cheaper than the $780 of the PS3. PS1 was close at $620.
Also games back in 1995 were around $50, which is $103 today.
forbes.com
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