Take 2 is playing a dangerous game betting the farm on a single property and then trying to come up with new ways to milk it. When it falls out of favor it is going to sink them.
I don’t actually disagree with moving from the 60/70 USD standard, but instead I think big budget blockbuster studios should die off, and focus on making optimized, shorter, and more creative games.
That’s a terrible idea. You’d pay more than an entire paycheck just to play a typical JRPG which typically have 40+ hours of gameplay. I’m not paying $600 to play one game.
This is developers incrementally conditioning you to accept an even worse state of things for games. And if they follow through, I’ll pirate their shit and never give them a dime of my money again.
I get that Baldur’s Gate 3 is a great game and I have no reason to dispute that, but its presence in any category this year leaves no chance for the rest, making the nominations pointless.
Praising it but leaving room for the rest as well. Otherwise what’s good about watching the ceremony? There’s no excitement when everything feels predetermined.
Thoughts like this are why AW2 only has one entry for performance. I’d much rather a game that excels gets many nominations then hand out pity nominations to get everyone pleased
Nomination itself is a kind of a prize. Yes, BG3 will probably win everything, but that’s what happens if it’s really that good at everything. LotR won 11 Oscars because it was better than all the other contenders that year, but the nominations mean they were recognised as good enough to go against the winner.
Awesome proposal. Some indie games would suck me dry and I’d be paying 1/4 of the price for AAA releases! Is this the redistribution of wealth Marx has been talking about?
If it was a dollar an hour, then GTAV would be $1208…
But of course, TV AFKing took up a solid chunk of this time… because of forced waiting periods. Sooooo combine a pay-to-play per hour model and forced waiting periods then you’ve got MTX “Shark cards” with extra annoying steps.
I’ve put in 2000+ hours on Civilization IV, Stellaris, and Skyrim, and 1000+ on several other titles. So, since I could quite happily never purchase another game again, and simply play those games until I die, let’s use them as our baseline for what the cost should be, shall we? Assuming they cost $120 each (maybe a little low on Stellaris when you count all the DLC, and definitely high on Civ IV) I’ve played each of them for about 2,000 hours…that means I should expect to pay $0.06 per hour. Heck, let’s be generous! Let’s count Stellaris, with ALL of its DLC, at the price it currently is, without being on sale (except for one that’s at 10% off. I’ve bought most of the DLC on various sales of at least 30% off, but let’s try pricing all games as though they cost this much. That’s about $335. Which still comes out to $0.16 an hour. Not bad, I’ll take it!
Granted, since most games don’t hold me for 2,000 hours, most games aren’t going to get that much out of me. I sometimes buy new games at a $60 to $70 price point. So, the average game would have to hold me for 375 hours in order to make the same amount I pay for it now. Which means in my entire Steam library, there are a mere 12 games that would reach that threshold of getting equal or greater than the $60 I’m willing to occasionally pay these days.
I’m all for it! Most of my games would drop considerably in price, even at $0.16 an hour!
forbes.com
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